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Posts
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Everything posted by MrFlibble
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My friend says that after he installed the original game and updated it with the patch from your site, there have been no lockups since. I, too, can hardly imagine what could have been wrong.
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Technically, Herzog Zwei is not an RTS, although it's definitely one of the important precursors
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A friend of mine has the following problem: his C&C95 v1.06b r2 (he downloaded it from this site) tends to lock up after ~30 minutes of play. There are no error messages, the game just freezes and has to be terminated via the task manager. If the PC is not rebooted, the game keeps freezing after reduced intervals of time (i.e. every time he starts the game again the interval between the start and the lock up is shorter). After reboot, the game will again freeze after approximately half an hour. He's got Windows XP SP 3 and DirectX 9.0c. My guess is that some application is conflicting with the game, but I'm not sure. [Edit] He says that after installing the latest version of the patch which he got directly from Nyerguds' patch page (as I suggested him to do), the problem seems to have gone (meaning that something might be wrong with the version hosted here). Unfortunately, I don't know if the version on Cnc-Comm is the same or different that the latest release of Nyer's patch. More info on the problem: it seems to have a certain connection to Internet access, as lock-ups were observed to be more likely when connection to the Internet had been established. Also, accessing the load/save menu seems to have caused lock-ups in at least some of the cases.
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I wonder if Ultraq is going to continue developing Red Horizon...
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Would be cool if there was the code to make Fremen with special icons and doubled health/damage from regular Troopers though
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Isn't there also something that is related to the word "rescue" that makes neutral-owned civilians follow your units? Or am I making stuff up? :laugh: I think the civilian unit in a GDI Covert Ops mission where you have to rescue his wife has some rarely used order to do just that? Too lazy to check right now
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Just don't tell me you didn't know that :laugh: This is one of the earliest features, introduced even before the project title was changed from SD2SE to DuneX. (Sardaukar Troopers are separate units made from Raider Trikes; the sidebar icon is in the game files, easily enabled via your editor )
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Finally the gallery is working again, so I added more screenshots from Dune 2 eXtended showing some early missions
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Yay, just discovered the Gallery works fro me again! Thanks a lot!
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Did you check if those files are actually present in your TS directory? (BTW, this needs to be moved to the Repair Bay)
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Oh, sorry, I'm just being pedantic Besides, my correction had absolutely nothing to do with grammar (I'm not that audacious to correct anyone's grammar not being a native speaker myself). Well, if you have little care for the game lore, then yes. But Nod it's not an acronym, as the "NOD" spelling might suggest. It's a word that is very revealing of the nature of the Brotherhood, and the myths surrounding Kane. Thanks for clarifying that
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Guys, I'm grateful for your efforts So the demo's for Win95... guess it has DOS mode too, like the full game? Are both sides playable, or only one? (I think the C&C demo was GDI-only, right?)
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Will have to, when I have time. That's why I asked if anyone played the demo - guess it wouldn't hurt someone who did to answer a couple of questions about it.
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Ehh... I didn't ask where to download the RA1 Demo - as it happens, I do know how to Google stuff Rather, I expected someone to deliver a more or less detailed account on the subject without having to download and play it myself.
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Good luck with your exams! (Man, I miss those times when I had exams ) I know the missions in the C&C demo are not entirely new, but those differences are still quite interesting to me
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I've read somewhere (or maybe Nyerguds told me) that in the C&C demo missions are a bit different from the ones in the full version, what about RA1 demo? Anyone played it? (I'm generally kinda interested in the matter of differences between demos and full versions of games)
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TBH, I haven't been following the C&C official C&C community at all, so I don't even know very well who APOC is and what his virtues are. My very humble opinion is that once Westwood Studios dissolved and became history, so did the C&C franchise. The newer instalments from EA are just not the same, and no way they could be the same in the first place (even with Joe Kucan, since he isn't only the guy who played Kane, he directed all the FMVs in Westwood games).
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Come on, that's so Richard Dawkins! History knows things equally (if not even more) horrible done in the name of progress and science. I guess you can name a couple examples yourself. And besides, it is natural for humans to have supernatural beliefs, so I'm not sure a completely atheistic world is ever possible (or even desirable).
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With some teamwork and proper allocation of resources, I'm certain such a task could be completed in less time. Anyway, currently this is not an issue, right?
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There's nothing totally impossible, it just hadn't been done yet
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I've got a theoretical question (rather than a suggestion): is it technically possible to create a hybrid engine that would combine features from C&C and RA? Or, at least, is there even a remote possibility of adding things like paradrops, crushable fences, group transport entry and maybe controllable planes and naval vessels to C&C (by reverse-engineering or other means)? I would also like to know Nyer's opinion about the FreeCnC/FreeRA engine recreations.
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Although it might not be the place to discuss this issue (are you sure this is related to Nyer's patch and not to your map?), I suggest you try to temporarily disable the triggers to see if this problem is not trigger-related. If it is (i.e. the airstrip will work normally), then try to figure out which trigger causes this. If not, well, I've no idea what to do next
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Here's more info about the mod I mentioned in the previous post. It's called Duke Nukem: Red Alert: http://forums.duke4.net/index.php?showtopic=2007
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IIRC, structures that the AI is supposed to rebuild are stored in the [bASE] section, and do not have side specifications.