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Everything posted by MrFlibble

  1. There's a neat Italian site with lots of interesting (and sometimes rare) demos, but it's tough to browse because there is no easily accessible directory listing (or I haven't figured out how to get to it), and all the download links have to be edited manually to point to the site itself, because they point to a currently non-existing affiliate FTP. Directories of interest include: http://volftp.tiscali.it/pub/pc/msdos/games/ http://volftp.tiscali.it/pub/pc/msdos/games/arcade/ http://volftp.tiscali.it/pub/pc/msdos/games/demos/ http://volftp.tiscali.it/pub/pc/windows/win3xx/games/ http://volftp.tiscali.it/pub/pc/windows/win95/games/ http://volftp.tiscali.it/pub/pc/windows/win95/games/arcade/ http://volftp.tiscali.it/pub/pc/windows/win95/games/demos/ http://volftp.tiscali.it/pub/pc/windows/win95/games/rpg/ http://volftp.tiscali.it/pub/pc/windows/win95/games/strategy/ http://volftp.tiscali.it/pub/pc/windows/win98/games/ http://volftp.tiscali.it/pub/pc/windows/win98/games/arcade/ http://volftp.tiscali.it/pub/pc/windows/win98/games/demos/ http://volftp.tiscali.it/pub/pc/windows/win98/games/rpg/ http://volftp.tiscali.it/pub/pc/windows/win98/games/strategy/ Just remember, to download anything, copy the download link and change "ftp://ftp.volftp.mondadori.com/" to "http://volftp.tiscali.it/"
  2. Yeah, not the first time this happens. After all, I've got several clones of this thread to update ^_^ BTW, it looks like the files at the Polish FTP are corrupted for some reason.
  3. You're right! I didn't notice it. Forum software acting up again, uh?
  4. Here's another mirror of the Westwood FTP: [ftp=ftp://ftp.games.skynet.be/spool1/games/ftp.westwood.com/]ftp://ftp.games.skynet.be/spool1/games/ftp.westwood.com/[/ftp] And here's a couple for Blizzard Entertainment: [ftp=ftp://ftp.gameaholic.com/pub/mirrors/ftp.blizzard.com/'>ftp://ftp.gameaholic.com/pub/mirrors/ftp.blizzard.com/]ftp://ftp.gameaholic.com/pub/mirrors/ftp.blizzard.com/'>ftp://ftp.gameaholic.com/pub/mirrors/ftp.blizzard.com/[/ftp] [ftp=ftp://ftp.games.skynet.be/spool1/games/ftp.blizzard.com/]ftp://ftp.games.skynet.be/spool1/games/ftp.blizzard.com/[/ftp] And some general FTP goodness (demos and suchlike stuff): [ftp=ftp://ftp.farlep.net/pub/clubix/demo/]ftp://ftp.farlep.net/pub/clubix/demo/[/ftp] [ftp=ftp://ftp.farlep.net/pub/clubix/demo2/]ftp://ftp.farlep.net/pub/clubix/demo2/[/ftp] [ftp=ftp://ftp.farlep.net/pub/clubix/demo3/]ftp://ftp.farlep.net/pub/clubix/demo3/[/ftp] [ftp=ftp://ftp.gameaholic.com/pub/]ftp://ftp.gameaholic.com/pub/[/ftp] [ftp=ftp://ftp.peliplaneetta.net/pelidemot/]ftp://ftp.peliplaneetta.net/pelidemot/[/ftp] [ftp=ftp://ftp.piotrkosoft.net/pub/windows/games/]ftp://ftp.piotrkosoft.net/pub/windows/games/[/ftp] [ftp=ftp://ftp.tpnet.pl/pub/games/]ftp://ftp.tpnet.pl/pub/games/[/ftp]
  5. The problem wasn't with embedding, it's with making a URL point to a specific time in the video. You can see in my previous post that although the URL looks like http://www.youtube.com/watch?v=I1iIF0ebDXk#t=357s it actually points to http://www.youtube.com/watch?v=I1iIF0ebDXk=357s if you click on it. The parser omits the #t fragment for whatever reason, and YouTube ignores the =357s pointer without it, so you'll always get to the beginning of the video instead of the 5 m 57 s mark. This is the reason I said copy-paste the link, not because of embedding issues. As for youtu.be share links, I haven't figured out how you put the time mark into 'em.
  6. Here's an article from a Slovakian gaming magazine about the back then upcoming C&C95, with screenshots that show 64x48 versions of the DOS icons: http://www.oldgames.sk/en/mag/riki-27/page/24/
  7. I watched more of the gameplay vids by that user, dunno how it plays but it sure looks awesome. All items, buildings, vehicles and terrain are done incredibly well. There's a probably even more epic cutscene further on, I won't spoil it for ya if you haven't seen it yet http://www.youtube.com/watch?v=I1iIF0ebDXk#t=357s For some reason, the URL parser here ignores the tag needed to jump to the time when the cutscene begins and always takes you to the beginning of the video, so you'll just have to copy-paste the link manually.
  8. You should really check out the SAM site cutscene, it looks awesome
  9. BTW, have you played Renegade X? If so, did you like it? I've watched a couple of videos (my machine won't run the game itself), and TBH I'm generally undecided. It looks and most probably plays very different from the original game. It may be good, but may be not as much. The mix of original voice acting with something new from the dev team also makes a weird impressions sometimes. But at any rate, Renegade X looks like a very professionally done game, and for that alone the team behind it deserves the praise IMO.
  10. BTW, Nyer, do you have a list of all official trailers for Command & Conquer and Red Alert? Were they only published with Westwood's releases, or also made available through other means (magazine coverdisks etc.)? What about TV commercials? Maybe some gameplay footage that somehow got into possession of a TV channel and was used in a programme (other than a commercial, that is )?
  11. Found a Westwood FTP mirror: http://downloads.silverbulletservers.com/C&C/Westwood_FTP/ I wonder if it ain't maintained by any of you guys?
  12. Your mileage may vary, but personally I find Mecha-Neko's game reviews at Super Adventures in Gaming quite entertaining to read
  13. What if you make a single sprite with both the body and the turret? Not that it really rotates or anything. Or is it animated? On another note, I think it would be really cool if this restored version were used in the Counterstrike Legacy of Tesla mission (IIRC it is possible to change unit graphics for a single mission by adding the Image= tag to the unit data inside the scenario INI)
  14. I've just noticed the (more-or-less recent) news at the 7kfans website that the team has been able to negotiate the issue around the soundtrack for the game which, until recently, was not available for free distribution:
  15. Yep, that's a definite improvement The turret offset looks a bit odd at some angles though - is it the same way on the original pic?
  16. Okay, the downloads at Fantasoft official website's mirror only seemed not to work because they forgot to update their links at the downloads page. The correct links should be as follows (I've also added them to the first post): Realmz v7.1.2 Demo for Windows Realmz v7.1.2 Demo for MacOS Windows version registration codes MacOS version registration codes Realmz Version 7.x.x to 7.1.2 Update for Windows Realmz Version 7.x.x to 7.1.2 Update for MacOS Realmz Version 7.1.2 to 8.0.7 Update for MacOS
  17. BTW, here are functional download links for both the PC and Mac versions.
  18. This was originally posted at Abandonia Forums. Personally I've never heard of this game before, but it must have been quite popular. Looks rather fine too It was released as freeware by the developer in 2008. The official website is down but has a functional mirror, which can be found here. The links at the downloads page there are broken though because they still point to the old website, but the files are present on the site. The correct links are as follows: Realmz v7.1.2 Demo for Windows Realmz v7.1.2 Demo for MacOS Windows version registration codes MacOS version registration codes Realmz Version 7.x.x to 7.1.2 Update for Windows Realmz Version 7.x.x to 7.1.2 Update for MacOS Realmz Version 7.1.2 to 8.0.7 Update for MacOS
  19. Yeah, I guess I should have read that manual more carefully :laugh: But I was so glad to finally change from the old CRT monitor (which started to flicker often as it got older) that I didn't pay much attention to details back then
  20. Ah-hah, so the stretching method depends on the actual hardware, right? That does explain a lot, then. Thanks!
  21. Oh, perhaps you'd explain something to me in this respect? (Sorry for [possibly] going off-topic here!) I'm a little bit confused because I get different results with two different LCD displays, one on a desktop machine which produces the uneven pixels in the 640x400 resolution, and also has trouble with fullresolution=original in DOSBox (let's call it display X for simplicity's sake). The other is on a laptop computer, and it produces a somewhat blurred but otherwise flawless image in C&C95's 640x400 mode (referred to as display Y further on). The tricky part that I find puzzling is as follows: display X flawlessly renders the fullscreen mode of FAR Manager in 25 lines DOS screen, while display Y produces visibly uneven pixels. Also, display Y gets the uneven pixels problem if it runs a game in 640x480 or 800x600 modes (I noticed it with Serious Sam). Not sure if this is relevant, but display X has a max resolution of 1280x1024, and display Y is limited to 1024x768 (but this is also related to the video card's memory capacity, or is it not?). Sorry for asking a noobish question here, but I'm really a bit at loss here, and the entire problem is more or less related to the main topic at hand
  22. After a period of uncertainty and worry, classicdosgames.com is back online
  23. Awesome, I'll check it out ASAP ^_^ BTW, since I haven't been able to find that old fix that seemed to stretch the screen in the 640x480 setting, any idea what it could have been? I think I've only tested that one on a different PC that handles the original 640x400 mode quite well, so I guess that maybe the "fix" simply made the game ignore the difference between the two settings (out of mistake? - not sure though). All the old fixes I've checked out so far (most of them from your site, of course) produce the original 640x480 unstretched look.
  24. Maybe this is a bit off-topic, but may I ask if the latest build of your patch (haven't checked it out yet, sorry!) stretches the screen if you set the game to 640x480 or not? Recently I've read this little article and have become concerned about aspect correction in C&C. It seems to me that the graphics indeed look better/more natural when stretched, even though the high-res sidebar images (e.g. the side logos) were seemingly made without regard to aspect correction, as they look somewhat stretched out of proportion in 640x400 mode. By contrast, the DOS version logos were very obviously made to look proportional with aspect correction, the GDI logo is visibly not perfectly round on uncorrected images. What's your opinion on this subject? On another note, I vaguely remember some old fix that, unless I'm completely mistaken, did perform aspect correction in 640x480 mode. I'm not sure since I can't find it among the old fixes that I've got, perhaps I dismissed it back then 'cause I was more inclined to play in the default uncorrected 640x480 mode. You could say that 640x400 and 640x480 /w aspect correction look the same, but either the video card or the LCD display on my machine makes the 640x400 version look clamped, blocky and badly proportioned (pixels having different width and/or height). I've had similar issues with it with DOSBox when running 320x200 games with fullresolution=original and aspect=false; changing the settings to fullresolution=640x480 and aspect=true helped fix it.
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