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MrFlibble

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Everything posted by MrFlibble

  1. Here's an article from a Slovakian gaming magazine about the back then upcoming C&C95, with screenshots that show 64x48 versions of the DOS icons: http://www.oldgames.sk/en/mag/riki-27/page/24/
  2. I watched more of the gameplay vids by that user, dunno how it plays but it sure looks awesome. All items, buildings, vehicles and terrain are done incredibly well. There's a probably even more epic cutscene further on, I won't spoil it for ya if you haven't seen it yet http://www.youtube.com/watch?v=I1iIF0ebDXk#t=357s For some reason, the URL parser here ignores the tag needed to jump to the time when the cutscene begins and always takes you to the beginning of the video, so you'll just have to copy-paste the link manually.
  3. You should really check out the SAM site cutscene, it looks awesome
  4. BTW, have you played Renegade X? If so, did you like it? I've watched a couple of videos (my machine won't run the game itself), and TBH I'm generally undecided. It looks and most probably plays very different from the original game. It may be good, but may be not as much. The mix of original voice acting with something new from the dev team also makes a weird impressions sometimes. But at any rate, Renegade X looks like a very professionally done game, and for that alone the team behind it deserves the praise IMO.
  5. BTW, Nyer, do you have a list of all official trailers for Command & Conquer and Red Alert? Were they only published with Westwood's releases, or also made available through other means (magazine coverdisks etc.)? What about TV commercials? Maybe some gameplay footage that somehow got into possession of a TV channel and was used in a programme (other than a commercial, that is )?
  6. Found a Westwood FTP mirror: http://downloads.silverbulletservers.com/C&C/Westwood_FTP/ I wonder if it ain't maintained by any of you guys?
  7. Your mileage may vary, but personally I find Mecha-Neko's game reviews at Super Adventures in Gaming quite entertaining to read
  8. What if you make a single sprite with both the body and the turret? Not that it really rotates or anything. Or is it animated? On another note, I think it would be really cool if this restored version were used in the Counterstrike Legacy of Tesla mission (IIRC it is possible to change unit graphics for a single mission by adding the Image= tag to the unit data inside the scenario INI)
  9. I've just noticed the (more-or-less recent) news at the 7kfans website that the team has been able to negotiate the issue around the soundtrack for the game which, until recently, was not available for free distribution:
  10. Yep, that's a definite improvement The turret offset looks a bit odd at some angles though - is it the same way on the original pic?
  11. Okay, the downloads at Fantasoft official website's mirror only seemed not to work because they forgot to update their links at the downloads page. The correct links should be as follows (I've also added them to the first post): Realmz v7.1.2 Demo for Windows Realmz v7.1.2 Demo for MacOS Windows version registration codes MacOS version registration codes Realmz Version 7.x.x to 7.1.2 Update for Windows Realmz Version 7.x.x to 7.1.2 Update for MacOS Realmz Version 7.1.2 to 8.0.7 Update for MacOS
  12. BTW, here are functional download links for both the PC and Mac versions.
  13. This was originally posted at Abandonia Forums. Personally I've never heard of this game before, but it must have been quite popular. Looks rather fine too It was released as freeware by the developer in 2008. The official website is down but has a functional mirror, which can be found here. The links at the downloads page there are broken though because they still point to the old website, but the files are present on the site. The correct links are as follows: Realmz v7.1.2 Demo for Windows Realmz v7.1.2 Demo for MacOS Windows version registration codes MacOS version registration codes Realmz Version 7.x.x to 7.1.2 Update for Windows Realmz Version 7.x.x to 7.1.2 Update for MacOS Realmz Version 7.1.2 to 8.0.7 Update for MacOS
  14. Yeah, I guess I should have read that manual more carefully :laugh: But I was so glad to finally change from the old CRT monitor (which started to flicker often as it got older) that I didn't pay much attention to details back then
  15. Ah-hah, so the stretching method depends on the actual hardware, right? That does explain a lot, then. Thanks!
  16. Oh, perhaps you'd explain something to me in this respect? (Sorry for [possibly] going off-topic here!) I'm a little bit confused because I get different results with two different LCD displays, one on a desktop machine which produces the uneven pixels in the 640x400 resolution, and also has trouble with fullresolution=original in DOSBox (let's call it display X for simplicity's sake). The other is on a laptop computer, and it produces a somewhat blurred but otherwise flawless image in C&C95's 640x400 mode (referred to as display Y further on). The tricky part that I find puzzling is as follows: display X flawlessly renders the fullscreen mode of FAR Manager in 25 lines DOS screen, while display Y produces visibly uneven pixels. Also, display Y gets the uneven pixels problem if it runs a game in 640x480 or 800x600 modes (I noticed it with Serious Sam). Not sure if this is relevant, but display X has a max resolution of 1280x1024, and display Y is limited to 1024x768 (but this is also related to the video card's memory capacity, or is it not?). Sorry for asking a noobish question here, but I'm really a bit at loss here, and the entire problem is more or less related to the main topic at hand
  17. After a period of uncertainty and worry, classicdosgames.com is back online
  18. Awesome, I'll check it out ASAP ^_^ BTW, since I haven't been able to find that old fix that seemed to stretch the screen in the 640x480 setting, any idea what it could have been? I think I've only tested that one on a different PC that handles the original 640x400 mode quite well, so I guess that maybe the "fix" simply made the game ignore the difference between the two settings (out of mistake? - not sure though). All the old fixes I've checked out so far (most of them from your site, of course) produce the original 640x480 unstretched look.
  19. Maybe this is a bit off-topic, but may I ask if the latest build of your patch (haven't checked it out yet, sorry!) stretches the screen if you set the game to 640x480 or not? Recently I've read this little article and have become concerned about aspect correction in C&C. It seems to me that the graphics indeed look better/more natural when stretched, even though the high-res sidebar images (e.g. the side logos) were seemingly made without regard to aspect correction, as they look somewhat stretched out of proportion in 640x400 mode. By contrast, the DOS version logos were very obviously made to look proportional with aspect correction, the GDI logo is visibly not perfectly round on uncorrected images. What's your opinion on this subject? On another note, I vaguely remember some old fix that, unless I'm completely mistaken, did perform aspect correction in 640x480 mode. I'm not sure since I can't find it among the old fixes that I've got, perhaps I dismissed it back then 'cause I was more inclined to play in the default uncorrected 640x480 mode. You could say that 640x400 and 640x480 /w aspect correction look the same, but either the video card or the LCD display on my machine makes the 640x400 version look clamped, blocky and badly proportioned (pixels having different width and/or height). I've had similar issues with it with DOSBox when running 320x200 games with fullresolution=original and aspect=false; changing the settings to fullresolution=640x480 and aspect=true helped fix it.
  20. Personally I'm unaware of any such attempts, I'm afraid there were too many "opportunities" for the old materials to get lost, unless someone of the employees had enough foresight to archive whatever they could. I wish there were more people like Joe Siegler of Apogee/3D Realms who'd be both enthusiastic and responsible about their home company's/studio's legacy.
  21. Great find, the sniper alley cutscene in its entirety! (sans sound, however). I also wonder what Kane is angry at in the briefing cutscene - I'm sure his speech was of the Large Ham variety ^_^ BTW, notice how Kane is actually very calm usually in the full version's briefings. Even when talking with scorn, it's more of a cold through the teeth speech filled with resentment, rather than the shouting and waving of hands as seen in this beta cutscene I think his calm demeanor does add to the character, as he shows that he's above the minor setbacks he might have, and has confidence in his plans. I wonder what the "liquid Terminator" sequence with the Apache was all about Most other scenes are rather familiar, and the flak APC one is even in the game files. BTW, I also remember another trailer (not sure if it was the original or a reconstruction) where the interior of the Temple of Nod was shown briefly, with screens on the sides and also bald-headed acolytes (?) standing in alcoves.
  22. All the files have gone missing for whatever reason An archived copy of the MicroProse FTP can be found via the Wayback Machine: http://web.archive.org/web/19980222073538/http://www.microprose.com/ftp/ However, not all files are available - hopefully this is fixed sometime in the future. The forum can be now found here: http://www.elzee.co.nz/amulets/index.php
  23. Yep, I also posted it at CNCNZ Forums
  24. S&F Prod. A neat site about oldies, with various interesting and useful info about classic games (and, in some cases, utilities like game data extractors).
  25. RGB Classic Games has moved to another domain: http://www.classicdosgames.org/
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