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Posts
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Everything posted by Allen508
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I can attach both of the .fnt files. They need to be resized up 200%.
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Iran You can't enter the power plant for Let's Make a Steal now. Jacko Don't know as well. It happens on CounterStrike maps. like Sarin Gas 1: Crackdown and Siberian Conflict 2: Trapped
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How about ?
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News to me than!
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The Time Flies I uploaded worked for me just fine but Jacko said the Ore Trucks didn't start moving. You may want to try it your self and see if the Ore Tucks are working. They start working once both Adv Power Plants on the main island are destroyed. Brothers in Arms makes no since to me. Every trigger looks fine so scratch, building, triggers and team types re-build won't work. When the Spy come out of the Forward Command Post you get a Mission Failed like I said a page back or two. I can stop the Mission Failed by having a USSR owned Sub reinforced when the Spy enters the Forward Command Post. It is like the game dosn't know that there is a USSR unit on the map so it Misson Fails you and having the sub stops this.
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Yup it has the Unable to Create More .aud also a Airborn Unit Lost that is not used.
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I could use the old TS XXicon and add some text to it for each thing.
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Here is the 'Lets Make a Steal' with the power plant locked out so you can't enter the Power Plant. Also here is the win screen from Brothers in Arms. I had to change back to CnC Draw to get the screen so the score is low since I loaded from a saved game. As you can see all of the losses are being applied to Soviet. The only Allied losses are units like ships and Chron Tanks. New_Lets_make_a_steal_Power_Fixed.zip
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Removed the little tab from the credits tab it self and flipped the timer tab the right way. Also added the uradrfrm.shp. I converted it to PCX and resized it but forgot/missed it when I did the mass covert from PCX to SHP. The screen shot you posted shows the hires uradrfrm.shp other wise I would have never see it... DOS_Sidebar_and_Tabs_4.zip
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Yes there is a limit the number of units that can be made.
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Dose the same in RA1 as well.
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Nope. I need to still try Brothers in Arms and make sure the win screen was doing the all soviet losses. I can lock out the Power Plant for 'Lets Make a Steal' by opeing the map and adding [POWR] Capturable=false
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I like!
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Any more updates?
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I did the "mini-campaign" so that there was some missons for the Ant Mission option. The GDI missions at the end I was going to use to replace Allied 2 and 4 but they did fit too well give both were to hard to be in the game that early. I since moved moved them to C&C Classic/Custom Mission tab. The "mini-campaign" now ends at "It came from C&C! 8: Under Siege +" Nod11b is the same as it was in C&C95 or the close as I could get it to be to C&C95
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The next one will not have any sc-***.mix files. Every thing will be put into the correct mix like stock RA1 has. The sc-***.mix is a hold over from the very first Red Dawn that I never took the time to pack into the right mix. The next one will have many more C&C95 missions.
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You can't paste a .aud into red alert directory. It won't work. Some one already sent me update files to fit the spelling/grammatical errors (You can find the files some were in these 20+ pages). I have already put them into the next Red Dawn. I need to see if FunkyFr3sh got a change to look at it to make sure I didn't break any thing for online play.
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I never said it had any NEW mission just that it supports Single Player campaigns, Counterstrike and The Aftermath missions. Red Alert won't read any SCA##EA.ini past SCA10EA.ini. SCA11EA.ini is C&C95 Nod 11b that has a imcomplate AI. I never finished it do to to a lack of understanding of the C&C95 AI at the time. I left it for some one to find and mess with.
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Iran is the one that messed with RA1 most of the time. Nyerguds is C&C95 most of the time..
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Ant Missions aren't Ant Missions any more.
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The fonts are half size and there is no editor for them. The is imcoplate one that will let you open fonts but not save.
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I had to my self. It became the Adv Com Center.
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Nod having the Heavy tank dosn't make much since. It is counter to Nods way of fighting. Nod 8a and Nod 8b are still the same when it comes to AI attacking you once you make it to the main island as the missons were in RA1. nod 9: I can fix this but you could to the same thing in Red Alert. At the start of the map take all of you tanks and rush the Supply Truck. I made sure you couldn't do this but I see I made another way of quicly ending the mission...
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DarkVen9109 Also Iron Curtain is hardcoded. The only thing you can change is the weapon that the Spyplane and the Bager bomber uses. Nyerguds TS and RA2 are about the same when it comes to superweapons.