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Everything posted by mrgreenno1
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Anyway to override the Ally Skirmish to make enemies harder
mrgreenno1 replied to Kamuix's topic in Modding Discussion
No WAY! Paranoid works differnt that predetermined allys!!! When paranoid is on that gives human player some delay before all AI will rush to his base and you never know how fast they will destroy one of each other or maybe it will be one of the human! I just tried to play funkys RA and paranoid is not working for me(despite irans paranoid fix command is yes) =( Paranoid is much better that predetermined AI ally despite the last one is also very nice options. Please make it work again. P -
I am not 3d max user. Can you explain your way?
- 14 replies
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- Tiberian Dawn
- Red Alert
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(and 2 more)
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Please explain step by step how to do a brend new unit for RA? I think I need to make model in 3dmax first?
- 14 replies
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- Tiberian Dawn
- Red Alert
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(and 2 more)
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One more question here. Is there any way to change HE warhead explosion animation? I really like how it exploads in RA version 2.0 - very realistical =)
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2 Allen262: is there any particular place where in spawn.xdp should i put "FixAIParanoid=yes" and "FixAISendingTanksTopLeft=yes" or in any place?
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It is working =) Thanx Where can I find the list of the new keys\commands that Iran made?
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i have tryed it with 2.00 ver and with 3.03p as well. same thing everywhere. so what should i look for in rules.ini? p.s. renaming didnt help
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I will try to rename this character in the mix file...
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Yes i run 3.03 ver. I have serached rules.ini as well but didnt find any evac things there =( only the one i have shown in the first post. OK since i cannot change chinook behaviour maybe i can change unit stats as normal or as tanya have? when i load Stavros in chinook its loading bar is orange and when for example you load tanya its red... for usual infantry its green. if change stavros stats? how do i do that? thanks
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Red Alert: Aftermath, hardcore AI mod updated
mrgreenno1 replied to mrgreenno1's topic in Modding Discussion
New updates on the first post... =) -
Hi! I have made my own mod and there is general Stavros in it. The problem is this: once i place Stavros in the transport helicopter the helicopter starting to fly away beyond map =) so it is relly problematic to load the helicopter with 5 generals... every time it flyes away i bring it back and... loop))) There should be a trigger for that. in rules.ini i found only this: ; Run away (possibly leave the map). [Retreat] Recruitable=no Retaliate=no Rate=.1 thanx
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Hello! I would like to know if there is anyone who would like to play against AI or tother ppl... or 2 on 2.. 3 on 3 etc. I dont play like the most players play on CnC not the Starc Craft style building up million Constraction yards and million ware fact.s. It is looks like sport for me and i cant enjoy the game anymore. If you like to play in "normal" way in cooperative mode on Mega maps. Plese post here or send message to me. So one day we can play! PS I am not avaliable now but i will in the next month.. Cheers
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Red Alert: Aftermath, hardcore AI mod updated
mrgreenno1 replied to mrgreenno1's topic in Modding Discussion
hey.. any comments about the changes i made? i played yesturday it was very nice game. huge AI attacks. they almost finished me 5-6 times)) over 5000 frags =) -
i dont see the point to turn on ally with AI. it's useless cose your ai ally only strategy is to make obstacles to your units in your base. I use it only to ally with my friend when we play against several Ai's together in 3.03 multiplayer it works. Other thing is paranoid mode - thats what is needed to play hardcore! It is working up until ver 2.00 only =( hope hyper or alex fix that.
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renamed =)
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Hello! These maps were downloaded from cnc tech center site, but i have modified all of them to increase gameplay with AI. Futures: -more space to build up a base -more money on each map -less obstacles on your way Some maps names were modified. Thanks to the authors. 09.02.2012_S.zip
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How to connect AUD to a specific SHP?
mrgreenno1 replied to mrgreenno1's topic in Modding Discussion
i add general stavros to soviet units instead of tanya, but he speaks as usual trooper despite all his aud is in expand.mix =( but year or 2 ago i was playing and everything was ok. he used his own aud. i cant understand what happend now and how to fix this. -
How to connect AUD to a specific SHP?
mrgreenno1 replied to mrgreenno1's topic in Modding Discussion
all units in RA have their own AUD(sounds). how they are connected? I have a unit wich sounds do not correspod to the sounds i put in mix file. botch SHP and AUD files have same name i.e. unit.shp unit1.aud unit2.aud... -
hi. How to connect AUD to a specific SHP? Should it be the same name or what?
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Red Alert: Aftermath, hardcore AI mod updated
mrgreenno1 replied to mrgreenno1's topic in Modding Discussion
I have asked CCHyper to enable paranoid mode in his future 3.04 patch. He said: no promises but ill try. Pls check first post to try paranoid mode for ver 2.00 ECSAM -
Red Alert: Aftermath, hardcore AI mod updated
mrgreenno1 replied to mrgreenno1's topic in Modding Discussion
I also used some map editors to put naval bases and units. Ok. For now this question is closed. But what about Paranoid AI in 3.03 version? It sims that Paranoid=yes in rules.ini doesnt work =( Any idea how to fix that? -
Hi. This ini files intended to increase gameplay against AI. Now AI making huge attacks i bet even someone experienced will swet =) My last ini file Changes: - Can build MCV in the very beginning as usual base - Allies can build Airfileds - 2 new unints: Allies: Badger Bomber (replacing yak, so no Yak avaliable on the Soviet side), drops parachute bombs. Soviet: Commando = General Stavros, have sniper rifle - there is a know bug with this unit: once you put it chinook it is trying to fly away beyond the map.. so catch it! currently trying to solve this... - Allied tanks - HP and Damage increased by 10% - Pillbox and Turret: Range and HP increased by 10% - All prerequisites removed (makes AI build big amount of Momonth tanks, 3-5 MCV's and deploy them, once i've played and AI had 11 Construction yards!!!) - Rate of the airfields and helipad's increased (makes AI build up to 7 airfields\helipads so beware of huge airstrikes (upto 15 units at once)) - Buildings removed: All fakes, Sand bags, Barbed wire, Silos, Power Plant - Units removed: Gun Boat, Gap Gar, Radar Jammer, Thief, Spy - All troopers - HP increased +10 - Crates rate increased by 10x (makes AI able to get and use Atomic bomb, MCV, bober strike etc) - Ore grows 4 times faster (almost unlimited ore) - Atom bomb damage increased by 10x times - Tanya and General Stavros cant be crashed by units, speed = 5, increased range and hp - Just added Nerguard's(many thanks) tesla tank skin and same for the light tank - MAD tank prerequisite - soviet Tech - Medium tank now has Minigun as secondary weapon (added it to fight against troopers) - 10 paratroopers instead 5 - Chinook now have more HP than attack helicopter, heavy armor, Minigun weapon. Also when it carries troopers on board and some AA shoots in it chinook automatically drops its troops as paratroopers =) - dog speed and hp increased - artillery more hp, heavy armor, rotation speed increased, cost increased - minelayer 10 mines, speed and rotation speed increased - Bazooka and Allied attack helicopter rockets now have HE warhead - this makes this rockets usefull against troopers. Otherwise it is very strange that bazooka need to shoot 20 times to kill 1 trooper, now only 2-3 times - income rates are increased so one truck now bring 1000-2000 credits - MCV undeploys - beginning credits: 15000 - increased building, units and troopers max quantity (AI bulds huge bases and sooo many units) - changes in AI IQ to be more effective - medic speed and hp increased, selfhealing, cost reduced to 500 - mechanic, engineer speed and hp increased - now one need only 2 engineers to capture any building - some other minor changes How to install: Download: RA Aftermath Hardcore AI - November 2013.zip Can be used with red alert with aftermath 3.03 from redalert1.com or any other nocd version of the game greater than ver 1.97 Unzip all files in your red alert directory overwrite if needed(dont forget to make backups for your files). !!! Do try it with Funky's Official\Unofficial Online Red Alert - this way you can challenge AI teams against Human teams). Download RA here: http://funkyfr3sh.cncnet.org/files/RedAlert1_Online_Installer.exe Install: 1. Download: Hard AI for Funkys RedAlert1_Online 2. Unzip it to RA main derictory and overwrite(dont forget to make backups for your files). !!! Have fun! =) RA_Aftermath_Hardcore_AI_-_November_2013.zip Hard_AI_for_Funkys_RedAlert1_Online.zip