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Jacko

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Everything posted by Jacko

  1. That is a LOT of stuff However I am confident that you guys can do a very good job of this! (I mean, look at cncnet5 already... its just awesome) a suggestion for TS support to stop cheating is to do something similar to how westwood tried to stop cheating in RA by having some sort of [digest] section on maps maybe have some of those on the .exe or something could work so that it checks everyone uses same .exe Also I'm not sure who compiles these but a /p2p function in lobby to check for p2p mode would be appreciated by many players I'm sure.
  2. yes this happens when your resolution is bigger than the size of the map
  3. The iron curtain stuff has already been done I think it works via celltriggers
  4. but before if I had them I could just load them from the mix files
  5. yeah teh new map access system means I can't load them up in RAED and use them
  6. Oh wow I didn't know that was a thing Also IIRC using Colour=8 would give you a black colour
  7. Heli Trooper sounds awful then again reminds me of the rocketeer from RA2
  8. In RA the mutliple factories + production applies but they also build faster meaning on those (dumb) infinite money maps if someone has cyed 100 times and leaves/disconnects the AI becomes practically unbeatable
  9. is it possible to patch/code new unit producers (e.g. if I wanted to be able to build infantry with a tech centre instead of barracks, or to spam tanks out of the Ore Refinery)
  10. This stuff looks pretty cool I'm going to look at my favourite RA1 missions that I have made so far
  11. Jacko

    Ant Mission Crash

    Well at least we solved the problem
  12. Jacko

    Ant Mission Crash

    What do you mean 'harvesters failing to collect ore'? The thing you're infiltrating IIRC is a radar dome in the east, not a technology centre Did you save the file as scg##ea.ini when you edited it?
  13. Ok I think the SSM graphics are hidden in the RA MIX files attached to the old MRLS files for some reason.
  14. The 2 missile SSM from Tiberian Dawn, where it has 2 missiles loaded, then 1 and then none
  15. Would this mean that SSM 2 missile logic could be put in properly?
  16. holy Jesus christ on a flying bicycle Now I can add new units dilly dally That's totally awesome
  17. So completely new weapons can be added rather than changing the current selection?
  18. IIRC setting them to 'rebuild' is actually to auto repair I think rebuilding is done in the [base] section
  19. That sounds nice I'm guessing he wanted that for co-op missions
  20. So when this game was released... I was 2 months old amazing.
  21. Don't forget mod support I think Red Dawn has been ported already
  22. Jacko

    Surprise!

    waypoints go from 0-99 waypoint 100 is the place you click when you drop the paratroopers
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