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Everything posted by [CC] RaVaGe
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Unofficial CnCNet Yuri's Revenge - Allied Theme
[CC] RaVaGe replied to [CC] RaVaGe's topic in Red Alert 2
An official update is on the way. -
Unofficial CnCNet Yuri's Revenge - Soviet Theme
[CC] RaVaGe replied to [CC] RaVaGe's topic in Red Alert 2
An official update is on the way. -
I thought each client is unique for that game, so you can change features on a game to game basis per community preference? I know this is your preferred method of organising information but not all players are going to register on github to voice their support for this feature. Maybe a forum or Discord poll would be a more effective method. I too find this manual download thing confusing and obnoxious in terms of user experience, you can't even see the map preview or any information about the map to help you make an informed decision wether to download or not. As it stands it just adds an unnecessary step to playing custom maps and further incentivies adding popular unofficial maps to the client side map pool.
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Unofficial CnCNet Yuri's Revenge - Allied Theme
[CC] RaVaGe replied to [CC] RaVaGe's topic in Red Alert 2
Does anyone want this them updated for the latest client version? -
Unofficial CnCNet Yuri's Revenge - Soviet Theme
[CC] RaVaGe replied to [CC] RaVaGe's topic in Red Alert 2
Does anyone want this them updated for the latest client version? -
Wow, that's amazing.... Wonderful post right there.
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This bug has been known by the competitive community & staff for years, it's not easy to fix and requires a lot of time from an experienced software developer. @dkeeton
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If you play at 800x600 the resolution that was standard back when the game was released, you will see rhino turrets with "saw teeth" also known as Aliasing. It's less visible at higher resolutions because the saw teeth become smaller.
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Actually the game was designed and developed for the blue line aspect ratio 4:3...
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They are just having fun anyway, the regular shit talking and drama that goes with the game. Maybe you'll find some oldies there.
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We had a chat on the game welcome back old goat. Join the competitive players Discord if you get a chance. https://discord.gg/z6bRD7j
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I can confirm this. Running Windows 10 Pro x64 and playing Yuri's Revenge in a borderless window. + Good FPS + Good Latency + Fixes ALT+TAB + Doesn't lag the game while in the background (tabbed out). - Poor scaling on bilinear, game looks a small bit blurry. - ALT+F4 doesn't close game on loading screen when a player doesn't load.
- 70 replies
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- Red Alert 2
- Yuris Revenge
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YR gamemd-spawn.exe recommendations:Use multiple cores
[CC] RaVaGe replied to [YF]_Revive's topic in Red Alert 2
This is because multi-core-CPU is known to causes crashes in RA2 & YR, so it was fixed by enabling only a single core affinity. -
@YosefAnan I'm not admin. ?
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Extreme Terrain Expansion, more factions & more
[CC] RaVaGe replied to Holland's topic in Tiberian Sun
@Holland You can't distribute copyrighted artwork that's property of Blizzard Entertainment. Namely the Star Craft Zerg structures that you've displayed in the "True Power" mod screenshot. You're going to get CnCNet shut down with this kind of ignorance. -
Yuri Rebalance Patch (Community) Changelog
[CC] RaVaGe replied to [CC] RaVaGe's topic in Red Alert 2
Like I said this bug was fixed in the last update for a tournament that used the Yuri Rebalance patch. The tournament hoster reported the bug and it was fixed and sent, the problem is on your side, reinstall cncnet client or delete the yuri rebalance patch file from INI\Game Options\Yuri Rebalance Patch.ini After that, delete the version file from your cncnet main directory, this will ensure you have the latest files. -
@cypher It's only possible with the Ares logic expansion dll for Yuri's Revenge.
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Yuri Rebalance Patch (Community) Changelog
[CC] RaVaGe replied to [CC] RaVaGe's topic in Red Alert 2
@Tutankhamun Make sure your cncnet is updated to the lastest version, this problem occured only in the previos version of the Yuri Rebalance Patch. What ever is causing that problem is not related to the current patch, because the patch does NOT contain any INI code for the Dreadnought or its weapon systems. -
I just thought about making the mastermind hover amphibious and move across water and move the boomer to the battle lab.
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Yuri Rebalance Patch (Community) Changelog
[CC] RaVaGe replied to [CC] RaVaGe's topic in Red Alert 2
Here is the patch code, show me where I changed V3 & Drednaught? ;============ YURI REBALANCE PATCH ============ ;> Version : 1.32 ;> Date : 12/09/2019 ;============ RELEASE NOTES ============ ;> Reduced Initiate Garrison damage from 63 to 25. ;> Reduced Elite Initiate Garrison damage from 73 to 30. [UCPsychicJab] Damage=25 [UCElitePsychicJab] Damage=30 ;> Set base level Bio-Reactor power output to default value of 150. (v1.09) ;> Reduced Bio-Reactor power upgrade output from 100 to 50. (v1.09) [YAPOWR] ExtraPower=50 ;> Set Slave Miner cost to default (v1.30). ;> Reduced Slave Miner's health from 2000 to 1500, applies to both structure and vehicle modes. ;> Salve miner now builds at the same rate from the structures and vehicles tab. ;> Reduced Slave Miner's damage vs terror drones from 400% to 100%. [YAREFN] Strength=1500 BuildTimeMultiplier=1.0 Primary=20mmSM [SMIN] Strength=1500 BuildTimeMultiplier=1.0 Primary=20mmSM [20mmSM] Damage=30 ROF=20 Range=5.5 Projectile=InvisibleLow Speed=100 Warhead=SMWH Report=WarMinerAttack Anim=GUNFIRE [Warheads] 106=SMWH [SMWH] Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,100%,0% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=50% ;> Reduced Lasher Tank Build time by 20%. [LTNK] BuildTimeMultiplier=1.3 ;> Set Gattling Tank's movement speed to default. (v1.10) ;> Set Gattling Tank's armor type to default. (v1.12) ;> Reduced Gattling weapons damage to infantry armor types by 20% to improve the usefulness of infantry (including the rocketeer) against Yuri. ;> Reduced Gattling weapons damage against terror drones by 75% to make the use of drones a viable option against Yuri. ;> Reduced Gattling weapons damage against heavy armored vehicles by 5%. ;> Set Gattling weapons damage against light armored vehicles back to default. (v1.12) [GattWH] Verses=80%,65%,55%,90%,30%,5%,10%,5%,3%,125%,50% ;> Set the cost of Gattling Cannon to default. (v1.13) ;> Increased Chaos Drone's movement speed by 2. ;> Set Chaos Drone's build time modifier to default. (v1.14) ;> Reduced Chaos Drone's cost by $200, now $800. (v1.30) ;> Increased Chaos Drone's health by 95. (v1.16) ;> Reduced Chaos Drone's Berserk effect duration on infantry by 25%. ;> Reduced Chaos Drone's Berserk effect duration on vehicles by 25%. [CAOS] Cost=800 Speed=10 [PsychGasCreate] Verses=75%,75%,75%,25%,25%,25%,0%,0%,0%,0%,0% ;> Magnetron can no longer fire up cliffs. ;> Decreased Magnetron's anti vehicle weapon rate of fire by 90, this slows down auto-mag. ;> Set Magnetron's anti structure weapon rate of fire back to default. (v1.17) [MagneticBeam] ROF=100 Projectile=InvisibleMedium [MagneticBeamE] ROF=100 Projectile=InvisibleMedium ;> Mastermind now overloads when controlling above 2 units instead of above 3. ;> Reduced Mastermind's mind-control weapon rate of fire by 50. (v1.09). ;> Increased Mastermind's mind-control weapon range by +1. ;> Set Mastermind's health back to default. (v1.18) ;> Mastermind now has sensors and can reveal disguised units. (v1.24) [MIND] DetectDisguise=yes [MultipleMindControlTank] Range=7 Damage=2 ; Set to display 2 pips ;> Mastermind's overload damage amount increases faster, before it would wait until 6,10,50 units are mind-controlled by the Mastermind to increase overload damage, now each additional unit increases the damage received. ;> Mastermind's overload damage reduced to match increased rate levels previously 0,50,100,500 per each level now 0,50,50,50 due to increasing the rate not the damage, this makes it harder to kill or grind mind controlled units as more are controlled. ;> Mastermind's overload damage rate set to increase at an incremental rate on the amount of units controlled, this allows the Yuri player to micro to avoid damage as intended by original unit design. ;> Fine tuned Mastermind's overload damage rate to allow for more micro. (v1.19) [CombatDamage] OverloadCount=2,3,4,5 OverloadDamage=0,50,50,50 OverloadFrames=0,60,50,40 ;This often ;> Set FLoating Disk's damage to vehicles back to default. (v1.20) ;> Set FLoating Disk's weapon range back to default. (v1.21) ;> Reduced Floating Disk's health by 100. ;> Increased Floating Disk's cost by $250 to $2000. [DISK] Cost =2000 Strength=500 ;> Set Boomer Submarine Missile health back to default. (v1.22) ;> Boomer fires 2 missiles again instead of 1. v1.31 ;> Yuri Boomer Submarine now requires a Yuri Battle Lab to be built. (v1.22) ;> Reduced Boomer Submarine cost by $250 due to being available later in the game. (v1.23) [BSUB] Prerequisite=YAYARD,RADAR,YATECH Cost=1750 Soylent=1750 SpawnsNumber=2 ;> Increased Psychic Tower's power requirement from 100 to 150. [YAPSYT] Power=-150 ;> Reduced Tank Bunker's health from 1000 to 600. [NATBNK] Strength=600 ;> Reduced Terror Drone sell value to 1 as they stack with the value of a unit they infest when grinded. [DRON] Soylent=1 ;> Reduced charge time of Genetic Muatator superweapon by 1 minute. (v1.09) [GeneticConverterSpecial] RechargeTime=4 ;> Reduced Brute's cost by $100 to keep it useful through out all stages of the game. ;> Reduced Brute's sell value to $100 to fix the mutator grinding exploit. (v1.09) [BRUTE] Cost=400 Soylent=100 ;> Increased Virus' weapon range by 2 to make it a viable counter to Desolators. [Virusgun] Range=12 -
Should really have a ladder staff user title.
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#Suggestions: Make CncNet's Ra2/YR Platform Great Again!
[CC] RaVaGe replied to iMNaSTy's topic in Tournaments
@YosefAnan Just post a feature request on the github of the cncnet client. -
#Suggestions: Make CncNet's Ra2/YR Platform Great Again!
[CC] RaVaGe replied to iMNaSTy's topic in Tournaments
Pretty much, for example there hasn't been a proper map pool update since I released one for ranked and there hasn't been casual map pool update for a year or so since me and a buddy released one big one. I told you to volunteer and work on your ideas yourself, the current staff only works on critical bugs and features. You'll be waiting a long time otherwise, as alot of what you mentioned takes a lot of work from multiple developers. -
#Suggestions: Make CncNet's Ra2/YR Platform Great Again!
[CC] RaVaGe replied to iMNaSTy's topic in Tournaments
Enjoy your eternal slumber. ? -
#Suggestions: Make CncNet's Ra2/YR Platform Great Again!
[CC] RaVaGe replied to iMNaSTy's topic in Tournaments
@iMNaSTy Don't respond to him, he always comes to ruin every thread about YR suggestions on CnCNet, just do a quick forum search.