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Everything posted by ZiGZaG
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The spawn position's on the majority of map's (not all) have now been set to 0,0 meaning you should get a random start on 4-8 player map's with your opponent starting opposite you rather than the previous designated positions.
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What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
Basically the YR maps? Both Deadmans ridge and Face down have been in YR qm for years and years. Deadmans was also in ra2 qm so i dont know where you get 'has never been in ranked matches' Theres 4 ore patches per side aswell, dont know where you get 1? Both are pretty equal map's. If your struggling on fd as allies then id say your build is wrong. Try Prisim walking. Imo there are worse maps/situations, for me i think may day on YR is auto win for bottom, im not a fan of lowlands either. -
What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
Ofc it is. Been a fair few players who have dominated a much more active ladder on YR as allies. Dean/Adam/brett/matt (Legendary was his nick)? Sure there's been others aswell. Personally i just think the skill level of allied players on YR is a lot lower nowadays. Marko could probably do it aswell, his double engi ifvs would be a nightmare... -
What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
I disagree completely, the seal makes use of the chronosphere much more effective, blow bridges sit 2 seal ifv's and a bf at every bridge and wait. Cant lose. artic circle, bull run, dmz, tsunami, depth, alaskan, hammer. Regardless of timer's, if a sov cant get near you an ic is useless. allies on the other hand can just chrono in and do damage. I would take a chronosphere on any of these maps over an IC. I remember playing Latof once on bulllrun ra2 allies vs sovs (and i suck with allies) i simply put multiple tanyas (in ifv's so he cant ic them) at every bridge took over the water, there was nothing he could do at all, i would just chrono prizims in and wipe out his supers time and time again, this is even easier on yr because of seal's (cheaper + available earlier) and chrono gi bf rather than prizim (cant stop with deso's). The IC is better on the majority of map's, no arguement there. But i maintain that there are some map's where in comparison with the Chronosphere, it sucks. Id be more than happy to play you AvS on some of these map's and demonstrate my point. -
What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
I remember this it Lasted like 3? 4? Hours lol -
What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
Its nowhere near as much of an advantage as on RA2, also the best basic tank in the game isn't always rhino's, there are map's where grizzly are much more effective. They are rewarded, with a variety of strong unit's with much more versatility than soviets. Overall the IC is pretty powerful, but almost all map's with bridges the chronosphere is better. If you take the IC away from Sov's late game it becomes almost impossible to deal with the clusterfuck of mirage/bf/prizim, only mass Siege deployed have a chance and on most map's allies can just go around them. That being said i have no issue with super's being random for most map's and set on for map's that end up in 2 hour games without them. -
What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
We currently have do the option of random supers. Can also pick by map whether its on, off or random. -
1-2 dolphins kills naval yard or seal/tanya lol then just mass AC, can go either way i dont think its imba personally.
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in my experience it works the other way around. Narrow entrance makes easy camp, allies win the water easy, aircraft carrier's n sovs are screwed
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What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
Hahaha dont worry you'll get REKT at some point xD -
What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
Ultimate bragging rights untill the end of time. Nah the bet is for these 3 players to take rank 1-10 on multiple nicks to conquer the HOF lol. This is all in an attempt to deny an unnamed 4th player his regular HOF spot lol Whatever player doesnt get at least 3 nicks in top 10 has to uninstall permanently. My moneys on REKT uninstalling i doubt this noob will even get 1 nick in top 10. -
What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
Lol activity has increased so much because the current top 3 players have a bet on to see who gets rank 1 at the end of the month haha, this is filtering down nicely more and more. Activity breeds activity! Who else is going to step up and rise to the challenge! I forsee a huge amount of points at the top by the end of the month, if it continues like this i expect over 2k points. I think the addition of a bigger map list has been a major factor aswell. About time! You been so active on the forum yet i dont think ive ever seen you online on CNCNET. Time to come put your money where your mouth is! Get in on the action! Anyway.. GO QM!!! -
What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
Just make robot tanks -
What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
This is clearly nonsense.. lol let's see your all about tanks strategy against yuri, or lets see on tsunami -
What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
Yea i agree, on ra2 its all about tanks, on YR it varies. -
What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
Ahh cool ill do this for some of the maps, thanks. -
Yea i think you should make it 3v3 with a 3rd oil behind each base, id suggest removing the oils in the corner's as dog luck will decide who wins and if one team gets all 6 its game over. Mabye replace them with a hospital, paradrop and tech repair shop and block 1 side off with a cliff so each side can easily obtain them. id suggest making the gem patches under the cliffs' (at the bases) a bit bulkier, and bigger ore patches behind the spawns (also one for the 3rd player) id also suggest adding a gas station on right side (diagonal from the left side one) so both sides have an easy to defend choke point. I would leave the middle as i think it looks pretty good. Has the potential to be a great map, one of the best ive seen in a while, good job.
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What things make the ladder/ranked unappealing?
ZiGZaG replied to FlyingMustache's topic in Red Alert 2
Yea im aware of that, there is a TLvs BR version there aswell which Yuri can be matched on I dont think it makes it more sov favoured though, definetly not on YR. -
If its the code of the terror drone why doesnt shooting a rhino/grizzly or any other unit get rid of it? Why does this only apply with the allied miner?
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Congrats Chandler! (Owng) and the other's!
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Pretty low threshold considering even 1 hit from a Gi/rockie kills it, surely the same would apply to a soviet miner? I think your wrong on this one.