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Everything posted by TaxOwlbear
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200 units? What kind of match even lasts long enough to build that kind of army?
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Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
I'm okay with the Mammoth Tank mission. AND DO NOT TALK ABOUT THE ORCA MISSION! Anyway, here's the last GDI mission in all its glory (cut by about half an hour): https://www.youtube.com/watch?v=FTq_o54dXjg -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
Feel free to use whatever footage you need. I can also provide with the original rendered videos, but those are probably a bit large. Ripping footage from Youtube is probably faster. Also, congrats to you for finishing the mod! Mostly, that is. -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
It took me longer than the final Nod mission, but that was probably because the Nod nuke can essentially dismantle one of the two GDI bases by itself. The initial segment was also more intense, but the reward was rampaging over the map with Mammoth Tanks, which is always fun. Overall, I think this is the better mission. However, it also the one that's easier to replicate, since the Generals AI hates rivers it can't cross, and the sequence with the Chinook can't really be replicated. -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
Alright. I'll take my first playthrough with the ending added for now, cut down to about an hour (from about 1.30 hours). It will probably be up by Tuesday. -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
Oh, I thought the Arms factory was enough for the chopper. Yes, the AI tried to engineer rush me hard. They send 8+ engineers at one point. -
Yeah, but that happens to be easily accessible... I mean that Generals is old but popular, whereas Emperor never had that popularity in my experience. There's not community to keep it alive, whereas Generals has a huge community considering how old it is. *shakes fist*
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Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
I just completed the mission in about 1:30 hours. I couldn't actually finish it, because I was unable to kill everything on the map. I thought I had overlooked a stealth unit, but I scanned the entire map with Orcas (with scanners) several times and couldn't find anything. Notes: 1. The beginning is though but manageable. It's definitely the hardest part of the mission. 2. I took over the Nod landing fields in the eastern base, which did allow me to build Stealth Fighters, despite not having a Temple. However, I could not built the Chopper Transport, despite having an Airfield. 3. I destroyed three fighters before I took over the landing field, but the fourth one stayed on my field, remained under Nod control and continued to attack me! -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
Oh, I didn't even think of the nuke! Anyway, let me know when the script has been updated. -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
I just tried GDI 15, and it seems to be impossible right now. On my first try, Nod attacked my with two Nod Cycles and a horde of infantry before I could get any defences or my Arms Factory up. On my second try, a Nod air strike killed my Construction Yard in one (!) hit before I could even get my refinery up. I'll try it again tomorrow, though. -
Emperor isn't available digitally, which makes it a little more obscure than the other C&C/Westwood RTS games. As far 3D C&C games go, it's stuck between Generals, which is popular and has 1,000 mods, and TW/RA3, which are younger and a lot more polished. Regarding unit roster... for a game developed this late, it's quite bizarre. E.g. there's the Ordos Laser Tank, which is superior to almost everything else, the Leech, which is an AI killer, and the Sonic Tank, which STILL BLOWS UP YOUR OWN STUFF. Including other Sonic Tank. They did that right with the TS Disruptor Tank; why didn't they do it right in Emperor?
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Yes. I assume that it didn't work for me initially because I modified the BIG file, and when both a BIG file and an extracted .ini file are present, the .ini file gets priority.
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You can convert them with a tool called VQA2AVI. See here.
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I don't remember how exactly I did it, but changing the resolution to 1440p is like changing it to 1080p (with different numbers, of course). I probably just edited the wrong file or so.
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Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
I didn't even remember that. Maybe it's mu subconscious way of beating this mission! -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
Yes, I updated all the files. The Artillery is super strong compared to the less accurate C&C1 Artillery. I had to take out the two pieces guarding the ford first. On my first try, they kill pretty much everyone before I could counter them with my Missile Launchers. Here's the video: https://www.youtube.com/watch?v=_n_imV5MJwk -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
I completed the mission yesterday without too much trouble. The Nod Artillery is nasty, but the Mammoth Tank saved me. The video will be up tomorrow. -
When will you get 4K or 8K patch of video released?
TaxOwlbear replied to PS4=PRO's topic in Red Alert 2
That always happens. It also happens when you, say, play the first Nod campaign map in 1920x1080, which is also slightly too small. -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
I'll check it out later today. -
Does this contain missions up to GDI 13 or beyond that?
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Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
And here's the redux (ha!) version of GDI 13: https://www.youtube.com/watch?v=sx8DnX1_uaM -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
Next video will be up by tomorrow. -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
No, the games runs smoothly now. -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
Played the mission again, new video will be up by the middle of next week. -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
No worries. The map as a good challenge nevertheless. https://www.youtube.com/watch?v=0VgSr4kOtrw I think I'll just ditch my TDR folder and re-install the mod from scratch. There's probably leftover files from previous versions.