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Everything posted by TaxOwlbear
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Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
Total playing time was just over an hour. I decided to cut about 15 minutes because it was really just me building stuff, and I try to keep videos under an hour. I'm psyched for the last three GDI missions! -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
Here we go: Nod Mission 13 -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
The revised version is much more challenging and fun. GDI put up a good fight, and the on-map Warhogs are killers. The new bridge helps too. -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
Alright, I'll replay it. The video will probably be ready by Wednesday then. Yes, the ending cinematic worked for me. I was wondering why the extra map was necessary, though - Generals does have an ending cinematic after the pre-rendered ending (dramatic music with the faction flag waving). -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
I finished the mission yesterday. A couple of things: 1. The Eastern AI lines up its units on the river between its base and the player starting location, which causes frame drops. This can be fixed by building Obelisks there which zap all those units. 2. I have access to a lot of tech, including Chem Warriors, Nod Launchers, Armour Upgrade tec. Is that WAD? 3. The Nuke is very powerful. Both bases can be crippled with a Nuke, which makes the mission easier than in the original. 4. I have access to the Temple of Nod immediately without getting the XP upgrade. 5. The Eastern AI had trouble rebuilding some stuff e.g. one of its AGTs got stuck at 40%. Could be a random glitch. 6. The Eastern AI didn't use its on-map Warhogs much. Maybe there should be a second bridge in the East? Yes, it changes the map even more, but it would also make it more challenging because then the player has to defend two fronts. -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
Is it due to the unit load or due to units getting stuck and the pathfinding AI going mad? -
Game Screen isn't visible on Recording Tools / Screenshots
TaxOwlbear replied to Der_Otten's topic in Red Alert 2
RA2 and YR are notoriously difficult to record. I recommend either Bandicam desktop recording or playing the game in windowed mode and using OBS Studio. -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
I'll play it later today and it will probably be up by Monday. -
Red Alert 2 - Bad performance with high unit-count
TaxOwlbear replied to v2elite's topic in Red Alert 2
I wouldn't call not foreseeing on what machines people would play RA2 15 years later "bad coding". -
I used to play Tiberian sun in year 2000.
TaxOwlbear replied to [email protected]'s topic in Tiberian Sun
Then you're in the right place here. In case you haven't done it already, I recommend to check out the CNC.net version of TS based on the freeware version. -
I have to play that top map.
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Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
The Sergeant is working alone on the mod, but the mod has made some good progress in the past year, so it's hopefully going to be finished in a couple months. -
Cancelled C&C game revealed: Red Alert Alliances
TaxOwlbear replied to Plokite_Wolf's topic in Newer C&C games
I know, but there's still a large pile of cancelled games. -
Cancelled C&C game revealed: Red Alert Alliances
TaxOwlbear replied to Plokite_Wolf's topic in Newer C&C games
Command & Conquer, the franchise with more cancelled than released games. XD -
Now I envision C&C5 with a massive 3D printer as a Construction Yard, printing buildings in the field...
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Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
He. Ironically, stacking up and getting stuck is actually how it "worked" in C&C1, but I guess we don't need that kind of authenticity. :laugh: -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
I'll check it out. -
Have you tried windowed mode? That has fixed a couple of general issues for me.
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Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
ALL OF THEM! Seriously, though, probably Nod 13. It's nice to wrap up the Nod campaign first. That said, do you have plans for a credit video? Will you just leave the original video in or make custom one? And which landmark will be zapped by the Ion Canon? I presume there's not way to mod in something akin to the screen where you chose between the four. -
Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
Any updates? -
No, Tiberian Sun is only 17.
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Alternatively, run the game in (borderless) windowed mode and use display capture.
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I'm into boardgames in general, but I came across the service because someone used it to create a boxed set for a tabletop RPG.
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There's actually a print-on-demand service for board games. I could see this going somewhere if you remove the obvious C&C IP stuff.
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Wow, that's an amazing little piece of software. Fifteen minutes and all issues (windowed mode, colours, game speed) have been fixed. Thanks again!