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Posts
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Everything posted by TaxOwlbear
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As for the films not working: Set the .exe to Windows XP compatibility mode.
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Where did you get RA2 from? Original CDs? Origin? The First Decade?
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Read that as "Kleenex" and thought you had mad origami skills.
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Sounds good to me.
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* NEW RELEASE * Command & Conquer REDUX for RA1
TaxOwlbear replied to Salvation's topic in Modding Discussion
Neat. I'd play this. -
Let's Play Command & Conquer: Tiberian Sun - Firestorm
TaxOwlbear replied to TaxOwlbear's topic in Tiberian Sun
Here is the final Nod mission. To compensate for the loss of our cyborg troops, we get access to Nod Elite Soldiers... which are pretty underwhelming. They are essentially just fancy riflemen. Overall, this mission isn't too difficult. The start is easier than the one in the final GDI mission, and after that, CABAL's doesn't sent anything that can't be stopped by Mobile Artillery, SAMs, or Obelisks. Except for his missiles, of course, but even those aren't too difficult to take out. Nod Mission 9: Core of the Problem -
I wouldn't hold my breath for EA doing anything in that direction. You best bet is probably to install Linux on your PS4 and run RA1 that way, or use your PS4 controller with a PC. That said, the idea of playing an RTS with a controller still gives me the chills.
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Let's Play Command & Conquer: Red Alert - The Aftermath
TaxOwlbear replied to TaxOwlbear's topic in Red Alert
I like the Chrono Tank, but it feels kind of gimmicky. The $2400 are indeed a lot - it's the price of three Heavy Tanks! I think the Chrono Tank also suffers from micromanagement requirements. Can you teleport several of them at once? They would be much more useful if they could pop up in the enemy base all at once, and not one by one. -
Let's Play Command & Conquer: Red Alert - The Aftermath
TaxOwlbear replied to TaxOwlbear's topic in Red Alert
This mission features a rarely-used building: The fake arms factory. Fake buildings are something I never really bothered with, though they did come back in Generals. As for he mission itself: When I played it for the first time back in the day, I thought it was the hardest mission ever. Then it turned out that if you destroy the Soviet radar, they get less (no?) reinforcements and attack less. A LOT less. Allies Mission 9: PAWN -
Let's Play Command & Conquer: Red Alert - The Aftermath
TaxOwlbear replied to TaxOwlbear's topic in Red Alert
Why is that, anyway? It seems that future expansions (Firestorm, Yuri's Revenge, Zero Hour) are much more popular than Aftermath. -
Let's Play Command & Conquer: Red Alert - The Aftermath
TaxOwlbear replied to TaxOwlbear's topic in Red Alert
Speaking of which: Is the MAD Tank used in competitive multiplayer? -
Let's Play Command & Conquer: Tiberian Sun - Firestorm
TaxOwlbear replied to TaxOwlbear's topic in Tiberian Sun
While GDI takes out one of CABAL's main cyborg production facilities, we hunt down some harvesters... on a surprisingly green map. Nod Mission 8: Harvester Hunting -
Let's Play Command & Conquer: Red Alert - The Aftermath
TaxOwlbear replied to TaxOwlbear's topic in Red Alert
Say hello to the MAD Tank, another suicide unit. It's rather expensive, but when you start with multiple bases and an Iron Curtain that cheats, I guess that's not an issue. Allies Mission 8: Absolute M.A.D.ness -
Let's Play Command & Conquer: Red Alert - The Aftermath
TaxOwlbear replied to TaxOwlbear's topic in Red Alert
Not trivial, but still one of the easier missions. We get to use the Chrono Tank again! The first (tactical) part is not very difficult. The second part is a bit more tricky, but can probably be rushed because the nuclear silo is the only building that needs to be taken out. Allies Mission 7: Time Flies -
Make a shortcut to the game's .exe (not the launcher), add a "-win" without the quotation marks to the shotcut link, set your desktop colour depth to 16 bit, run the game. For maximum comfort, go into borderless windowed mode via Borderless Gaming (a free program).
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I see. Have you decided which of the three final Nod maps to use? And will there be a custom credits video?
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Let's Play Command & Conquer: Tiberian Sun - Firestorm
TaxOwlbear replied to TaxOwlbear's topic in Tiberian Sun
In which we blow up CABAL's core. Or not. We aren't really sure. It's not a particularly difficult mission, given that you have access to some nice toys such as mobile artillery. CABAL's base also has several weak spots. The hardest part is probably trying to avoid blowing up the stupid relay station. Nod Mission 7: Determined Retribution -
Nod 12 is up. I noticed that GDI doesn't use the Ion Cannon. Is that WAD because it's more powerful?
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Let's Play Command & Conquer: Tiberian Dawn Redux
TaxOwlbear replied to TaxOwlbear's topic in Mod Discussion
Time to steal the Ion Cannon control codes. It's not that bad, actually, because we don't need to level the entire GDI base. The arrival of the Obelisk of Light makes this a little easier too. Nod Mission 12 -
He. Just upload it whenever you are back.
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Nod 11 works fine, only Nod 12 is affected.
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Okay, for some reason, there is no shroud/fog of war on this map now.
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Let's Play Command & Conquer: Tiberian Sun - Firestorm
TaxOwlbear replied to TaxOwlbear's topic in Tiberian Sun
Now that CABAL has gone rogue, we need to capture an EVA unit to compensate. This mission can be a bit buggy, though it worked fine for me this time. Nod Mission 12: The Needs of the Many! -
Looks pretty neat.
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The AI works fine now, and even sends Orcas from time to time. I guess it was just a glitch of sorts. One thing I noticed is that the overcharge ability of the power plants is OP: With repair levels 2 and 3, a power plant is repaired faster then it is damaged by the overcharge ability, which thus can be used all the time with no risk.