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Everything posted by TaxOwlbear
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I'll check it out later.
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Works now. For some reason, unzipping with 7zip didn't do it. Anyway, the first part with the two Mammoth Tanks id difficult but manageable. However, after that, GDI only attacked me twice (first with light vehicles, then with Grenadiers) and then started stacking units in their base.
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Are you sure Nod 12 is playable? The maps seems pretty bare bones:
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Let's Play Command & Conquer: Red Alert - The Aftermath
TaxOwlbear replied to TaxOwlbear's topic in Red Alert
One might think that this mission throws some overpowered nurple tanks at you, but that's not actually the case. It's easy to get stuck at the beginning, but after that, the mission is a cakewalk. Allies Mission 6: Monster Tank Madness -
Let's Play Command & Conquer: Red Alert - The Aftermath
TaxOwlbear replied to TaxOwlbear's topic in Red Alert
This mission starts out a your standard Tanya solo mission and becomes more tactical later one. The very first time I played it, the time limit scared me because thought I had only five minutes to reach the hostages - which is actually possible, albeit difficult. Allies Mission 5: Negotiations -
Let's Play Command & Conquer: Tiberian Sun - Firestorm
TaxOwlbear replied to TaxOwlbear's topic in Tiberian Sun
This mission continues the main game tradition of having ultrashort Nod missions. Nod Mission 5: Escape from CABAL -
RA2 in URE4? Yes, please! VR C&C? I couldn't care less.
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Ah, shucks. Is there any way to temporarily fix this? Or are old pre-bug versions of the mod available somewhere?
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Let's Play Command & Conquer: Tiberian Sun - Firestorm
TaxOwlbear replied to TaxOwlbear's topic in Tiberian Sun
Once more, we move against the mutant (who are green instead of grey this time around). As usual, the mutants use technologies from both sides in addition to their own units. This really makes me wish they had included the mutants as a distinct faction. As for the mission itself, it's not all that difficult. There is a lot of Tiberium around, and Mobile Artillery all but guarantees our success. Nod Mission 4: Mutant Extermination -
C&C without base build.., C&C without tibharvesting..
TaxOwlbear replied to TheZodiac's topic in Tiberian Sun
WC3 has full base building and resource collecting. -
Try borderless windowed mode.
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C&C without base build.., C&C without tibharvesting..
TaxOwlbear replied to TheZodiac's topic in Tiberian Sun
The true offender clearly is Sole Survivor. -
Let's Play Command & Conquer: Tiberian Sun - Firestorm
TaxOwlbear replied to TaxOwlbear's topic in Tiberian Sun
This will be first and last time those damn Limpet Drones see any use! Nod Mission 3: Tratos' Final Act -
Let's Play Command & Conquer: Tiberian Sun - Firestorm
TaxOwlbear replied to TaxOwlbear's topic in Tiberian Sun
Now that CABAL has been reawakened, it's time to mutate some more people because something something Technology of Peace something. . Nod Mission 2: Seeds of Destruction -
Okay. Any progress on the next missions?
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Let's Play Command & Conquer: Tiberian Sun - Firestorm
TaxOwlbear replied to TaxOwlbear's topic in Tiberian Sun
On to the Nod campaign, where Anton Slavik is now our boss instead of the main character/commander. The Brotherhood of Nod is splintered once more, because of course it is. It always is. Nod Mission 1: Operation Reboot -
An Idea for a New Command&Conquer game
TaxOwlbear replied to Doodsalot270's topic in General Discussion
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Nicely done. It looks like one of the black Apocalypse Tanks from Romanov's guard in RA2.
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Let's Play Command & Conquer: Red Alert - The Aftermath
TaxOwlbear replied to TaxOwlbear's topic in Red Alert
This mission is really short and not very challenging. It feels less well-crafted than most other missions, as if made in little time before the game had to be finished. Allies Mission 4: Production Interruption -
Let's Play Command & Conquer: Tiberian Sun - Firestorm
TaxOwlbear replied to TaxOwlbear's topic in Tiberian Sun
The final GDI mission has a rough start. After that it's not that bad. There are several ways to take out CABAL's core. I didn't go with the default way because it's, quite frankly, tedious. GDI Mission 9: Core of the Problem -
Let's Play Command & Conquer: Red Alert - The Aftermath
TaxOwlbear replied to TaxOwlbear's topic in Red Alert
Thanks. Yes, the artefacting and random quality drops appear after uploading. Even with games with old, Youtube bombs the quality, though it's worse with modern 3D games (e.g. Doom 2016 and Far Cry primal looks awful on Youtube). I played around with higher resolutions to get a higher bitrate, but it didn't help much. Rendering in 1440p doubles the rendering time compared to 1080p but doesn't lead to quality increases that are IMO worth the time. Rendering in 4K sextuples the rendering time. The rendering time for half an hour of footage in 1080p takes my machine about 90 minutes (triple the video length as a rule of thumb). Rendering in 4K takes eight to ten hours, and the file sizes are gigantic. It's not feasible right now. -
Let's Play Command & Conquer: Red Alert - The Aftermath
TaxOwlbear replied to TaxOwlbear's topic in Red Alert
Here's our first Tanya mission. This mission is almost episodic: You can chose which island to hop to next, and which tactic to use. A fun mission overall, and you can even chose to not use Tanya (and thus reducing your chance of an instant mission failure). Allies Mission 3: Caught In The Act -
Let's Play Command & Conquer: Tiberian Sun - Firestorm
TaxOwlbear replied to TaxOwlbear's topic in Tiberian Sun
Eh... no idea what your are talking about. -
Let's Play Command & Conquer: Tiberian Sun - Firestorm
TaxOwlbear replied to TaxOwlbear's topic in Tiberian Sun
In a uexpected twist of events, we find ourselves allied to the Brotherhood of Nod! At least until CABAL has been destroyed. GDI Mission 8: Factory Recall -
Can you play the campaigns like that?