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Everything posted by TaxOwlbear
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If you put it this way, the AI has no way of dealing with a tank rush either. Or any strategy but sending small squads to its base.
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Let's Play Command & Conquer - All maps, all missions
TaxOwlbear replied to TaxOwlbear's topic in C&C 1
Once more we infiltrate a GDI base in order to take out an even BIGGER GDI base. Oh, and someone gets his head blow off. https://www.youtube.com/watch?v=CN3pSBb9tOc I like this mission. It's a bit trick, but taking over the base is a lot of fun. -
Sandbagging exploits an AI weakness, tower creep doesn't.
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Wait, what? Apache reinforcements?
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Let's Play Command & Conquer - All maps, all missions
TaxOwlbear replied to TaxOwlbear's topic in C&C 1
Nod Mission 8a is a lot more fun than the previous mission. The start can be a bit tricky, though (unless you play the demo version of the mission). https://www.youtube.com/watch?v=xfBau7c7sHA -
Let's Play Command & Conquer - All maps, all missions
TaxOwlbear replied to TaxOwlbear's topic in C&C 1
It's the bloody chopper mission. I hate this mission, and while I have been able to beat it, I could never beat it consistently. At times GDI that stomps me and that's it, other times they just sit there and let me destroy the village. https://www.youtube.com/watch?v=X7qk-RDsJfE -
C&C Generals ZH & C&C 3 suggestions? (mods)
TaxOwlbear replied to Scara and Spud's topic in Newer C&C games
I second Shockwave. I prefer it over Contra both in terms of content and stability. -
Anyone interested in a Red Alert 3 coop campaign?
TaxOwlbear replied to TaxOwlbear's topic in Newer C&C games
This was referring to someone being interested in a playthrough of said campaign. -
Let's Play Command & Conquer - All maps, all missions
TaxOwlbear replied to TaxOwlbear's topic in C&C 1
This time be burn down a hospital. It's hidden behind a GDI base, though, so I guess that makes it okay.? https://www.youtube.com/watch?v=q3qxgADI4Ic -
Congrats on doing this the proper way.
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I recently played the mission and choose to build in the base. When I attacked the Advanced Comnm. Centre, GDI flipped out and went for my Stealth Tank. You can use this to distract from your MCV. Attacking the eastern guard towers also triggered the Mammoth Tanks to move over there, so it's definitely possible to leave the GDI base. The initial Stealth Tank can also take out a good number of GDI units scattered across the map.
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Let's Play Command & Conquer - All maps, all missions
TaxOwlbear replied to TaxOwlbear's topic in C&C 1
Time to kill some scientists. What could possibly go wrong? https://www.youtube.com/watch?v=CmmOT5xD1iU -
Okay, it DOES have an option for that but it doesn't seem to work. Is there a fix for that?
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Let's Play Command & Conquer - All maps, all missions
TaxOwlbear replied to TaxOwlbear's topic in C&C 1
Don't mind me, just stealin' my nukes. Again, and for the last time. https://www.youtube.com/watch?v=RIOpYdo_FvE -
Nevermind, I just realised that RA Portable has an option for that.
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I'm not a fan of the larger infantry sprites in RA and prefer the C&C1-sized spirited. Infantry is already offscale compared to buildings and units, no need to make than even worse. I vaguely recall that the size of the sprites can be modded. Is that correct and if yes, how can it be done?
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Let's Play Command & Conquer - All maps, all missions
TaxOwlbear replied to TaxOwlbear's topic in C&C 1
More nukes? Yes, more nukes, and we are going to steal them. https://www.youtube.com/watch?v=njjWRNmdAto -
I finally did it. The first time I played TCO was ages ago, so I'm not 100% that I didn't beat all missions at one point, but this is definitely the first time I completed all mission in a row. And no sandbag cheese! These missions make the main campaigns look like a piece of cake. I think that most them are also better designed and allow for multiple strategies e.g. engineer rush, guard tower creep or the classic tank horde. I'll take on Red Alert Aftermath and Counterstrike in the near future. I remember a couple of those mission being even harder.
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Let's Play Command & Conquer - All maps, all missions
TaxOwlbear replied to TaxOwlbear's topic in C&C 1
Today we steal a nuclear warhead. On a motorcycle! https://www.youtube.com/watch?v=n_gZcqWfsVc -
Let's Play Command & Conquer - All maps, all missions
TaxOwlbear replied to TaxOwlbear's topic in C&C 1
Let's get in the big guns! Well, it's just light tanks, but that's as big as it gets for now. https://www.youtube.com/watch?v=sqygYQAn1O8 The Brotherhood is going to attack Niger, but before that can happen, we have to put and end to GDI air strikes in the region. -
Ha, I managed to eat this mission just now! I did build my base in the northeaster corner of the map, immediately spammed five refineries, and eliminated the two minor Nod bases. Cracking the large Nod base was a bit tricky, but I played it save and sealed them in, destroying their harvesters whenever they left the base. Nod nuked me twice, but didn't even manage to destroy a constriction yard. Thanks for the advice, folks.
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Let's Play Command & Conquer - All maps, all missions
TaxOwlbear replied to TaxOwlbear's topic in C&C 1
Nod mission 4b: Today we save a village from destruction... by burning down a different village! https://www.youtube.com/watch?v=oBrGDDVoAjM -
Thanks for all the tips. I'm not sure where you get the time to build four refineries from, though. The first attack (three Nod cycles) comes at 4:30. At that point, Nod had already send flame tanks and SSM launchers at me during my last playthrough (well, not so much "through").
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I'm stuck at the Twist of Fate mission in Covert Ops. I'm not really sure what strategy to chose. At the start, I try to destroy as many Nod units as possible, taking out light tanks with my orcas. Nevertheless, I usually end up with maybe three light vehicles and a bunch of infantry (some from selling buildings). After the initial wave, my orcas become pretty much useless because Nod has SAM sites everywhere. Oh, and they have air strikes for some reason. Before the first wave of Nod vehicles comes, I can barely manage to get two advanced guard towers or so. When I somehow managed to survive longer than that, Nod just drops a nuke on me. Since the initial building space is so small, I can't avoid losing half my buildings. This mission seems to be magnitudes harder than the rest of the GDI missions combined. Any advice?
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Let's Play Command & Conquer - All maps, all missions
TaxOwlbear replied to TaxOwlbear's topic in C&C 1
Let's slaughter more civilians! https://www.youtube.com/watch?v=Xhj90A__LBQ