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Posts
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Everything posted by Dr. Wonderful
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Okay, this is epic. I didn't see that post earlier, so I tried it now and it fixed both problems very nicely. Thank you a' very much.
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Yeah, hey every/anyone! I am back (at least for now). So straight to the point, I have been noticing a detrimental bug in my (unmodded) C&C95.exe where the in-game cursor will occasionally "jump" (teleport) a little to the side for no reason. I have reinstalled everything, run it as an administrator, but regardless, my cursor does not want to conform to my demands. Now there is something even worse; if I use the UGE on the C&C95.exe at all, the in-game cursor will become extremely glitched and sticks to the corners of the screen, no matter where in game, where I click, or how I run it. With this problem, the game is essentially unplayable. (the UGE edit causes no other noticeable problems) I don't believe it is my mouse, as I have tried it with different mouses and have looked through their settings. But if it is, well then shucks... So, cool!
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Command & Conquer: Dawn of Tomorrow teaser thread
Dr. Wonderful replied to Kilkakon's topic in Modding Discussion
How do you turn a 3D object into that???!!! -
Or, you could use the XCC mixer to snag that mission out of the file (you'd have to look around, because I don't know what file it's in.). Then cange the last to letters in its name to be "ea". But, if ya ain't got XCC, and don't know what I am talking about, we have a problem.
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I should just use Gamemaker studio to create a "sole survivor".
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Can't install TiberianDawn_Online_installer or cc95v106c_r3_u4
Dr. Wonderful replied to jonathan68's question in Support
Maybe your out of space?... -
Command & Conquer: Dawn of Tomorrow teaser thread
Dr. Wonderful replied to Kilkakon's topic in Modding Discussion
Yeah, I like the first one better. Umm, an SSM is a surface-to-surface-missile. On a helicopter, perhaps an ASM. -
This is a bit unrealistic. It should start the animation, stop half way, then go back and start it again, and then complain that my password was incorrect with a little popup, ask for permissions, then restart from the beginning of the animation, right? :heady: I'm definitely doing that. Now, I'm have trouble with getting vehicles or infanty to acually come out of a building when there built. I don't know how to work the "exit cell(s)". .
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Command & Conquer: Dawn of Tomorrow teaser thread
Dr. Wonderful replied to Kilkakon's topic in Modding Discussion
Well, I already have an icon. I was just have problems with getting the second barrel to look right. The Chopper: Which faction has it? And, what are those things on the... wings? Jets or missiles? I think missiles would be great. I like the cockpit. -
Command & Conquer: Dawn of Tomorrow teaser thread
Dr. Wonderful replied to Kilkakon's topic in Modding Discussion
@#;:'2;&!!! I'm sorry, I just want to play your mod REALLY badly. Question: Can I use you' tank hunter, uhh, thing. I have a "microtank" in my mod, which is essentially a light tank with two barrels. Sooo, I was looking for an shp for a double-barreled tank. -
Well, that's the problem. I am attempting to convert a regular picture. I use your conversion guide from png to shp all the way up till step seven, which is impossible because I don't have any frams to copy! Yuck. And I'm. Still working on the radar logo. Each progressive frame is a darkened version of the last, right? :engie:
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Okay, I got the logos sorted out. I have also successfully did an experiment involving minigunners actually using a chain gun. Now, I know how to assemble a tech tree, but I wanted one faction to have a "Heavy Gunner" while the rest of them have minigunners. How can this be done? And finally, yes, I have looked at your conversion guide. The problem is, I just have a reqular PNG. Only one frame. Soooo, I cant quite finish the conversion process.
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Can you do that with TD?
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Yeah, it's the tank hunter right? There was one in DTA. It was a campaign vehicle by the name of Heavy Artillery (Arty)
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Thank goodness. Just about to have an oil spill.
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I hate to say, but I am obsessed oil now. I'm trying not to add an ARCO faction into my mod. But it's sooo tempting... The largest class of oil tankers are ULCC Super Tankers.
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I just got done experimenting with a Multi 3 logo. It doesn't fit correctly with the... uh, designated space. Also, I can't conver PNG files to SHPs!! And finally, why is there an error here?
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Oh, sorry. Your right. Never mind. What I mean is I have just figured out how to work UGE. Problem solved. But, you know, radar icons. When playing the mission. You see the big (honking, if I might add) GDI/Nod/Dino icon. How is that messed up, er, I mean edited.
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I just go done reading the doc of Cnc95UGE and, well, I can't see them in binary. Oh wait! The calculator! But, how do I tell which byte a unit/structure's code starts? Also, how do I get radar icons to load?
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Is it possible for the game to load icons for iconless things? (The Bio Research facility)
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You know, I could create a ARCO tanker truck unit. It would do nothing but crush tiny people. But any way, have you heard of the Biowar mod? *Of course he has!* But anyway, does it still even exist? (I'm probably not the first one to have asked this.)
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Yeah, but he had to take it out and order a new one. But I guess he could use it without.
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Yup. And it worked!? I have a little ... surprise for everyone. But first I need to find exactly how to make the light tank fire two shells instead of one...
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He didn't have the patch, because, before he could get it, his graphics card broke!!!
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I actually looked at Nyergud's guide before I even starting to post on these forums. But anyway, this was found to be quite helpful, because my ... mod has to come with missions too.