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Posts
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Everything posted by cypher
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changes sound good. I made a rebalance in my maps too. There are two changes which I think should be applied here : Patriot missle has weakened agais shots, which make them good against mass-rocketeer (must have IMHO) Grand Cannon build limit 2 ( if possible, let Crazy-Ivan swim) I also have some alternative unique units which are pretty good IMHO, but I think not for everyone : Russia has russian paradrop instead of tesla-tank Libya has Slave Miner Cuba has Vehicle-Hijacker Germany has Chronotank (build limit 5)
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This error is discussed in the support forums @rchaker . To fix it you basically have to reinstall the YR Client (you don't need to deinstall the old, just start the installer and override).
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LOVE the ping display . Thanks!!!
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this is insanity
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lol, seriously? you went afk for some hours don't you?
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Big problem with Psychic Sensor in RA2 mode on CNCNET (partially solved)
cypher replied to CCCP84's topic in RA2/YR Maps
ra2md.mix -> localmd.mix -
updated v5.6 - reworked yuri faction (it's now a more hit&run stealth faction)
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Big problem with Psychic Sensor in RA2 mode on CNCNET (partially solved)
cypher replied to CCCP84's topic in RA2/YR Maps
There are many, mainly 3 categories : old TBSun Models, old RA1 Models, unused RA2 models (not much, basically HOWI and HIND). No complete list afaik, but you may browse through them with the CNCMixer. Or you can try the last version of my eurasia balanced map to get an impression of some -> -
Big problem with Psychic Sensor in RA2 mode on CNCNET (partially solved)
cypher replied to CCCP84's topic in RA2/YR Maps
Try [WINI] Cost=1 Image=MRJ Armor=heavy Speed=0 UIName=Submarine Detection Module Sensors=yes Strength=350 Selectable=no SensorsSight=13 ImmuneToPsionics=yes ImmuneToRadiation=yes MRJ is the old RA1 radar jammer (mobile radar jammer). Most probably it has no turret, but it has the player color. -
Big problem with Psychic Sensor in RA2 mode on CNCNET (partially solved)
cypher replied to CCCP84's topic in RA2/YR Maps
Maybe try IMAGE=MRJ for this unit I would possibly think about making this a buildable unit for every side... -
Big problem with Psychic Sensor in RA2 mode on CNCNET (partially solved)
cypher replied to CCCP84's topic in RA2/YR Maps
Is there a workaround by modding the sensor? -
"unit gatof . unit gatof" like that russian voice
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Map crashes!!Please use EXCEPT_CNCNET to help me analyze!
cypher replied to [YF]_Revive's topic in Red Alert 2
look here https://www.modenc.renegadeprojects.com/Internal_Error#Known_causes_of_Internal_Errors_and_their_EIPs maybe a secondary weapon is missing -
well ok as I already said this crash report was not the bug, but just to be sure I rechecked everything and every unit has the correct Image. there are sometimes little display errors you might be familiar with when using the old TS models like BIKE. But IMHO they don't cause the crash. Hm...
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good idea...so you let the tanks and ggis attack the BF or what? or do you let AI attack? I have these files (several), but the newest is from 01.03, so the crash is IMHO not included there... it goes like this:
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thanks - well the crash occured on 20.3 the last edit in the except files is from 01.03, so I guess it is not included there...
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@Ezer_2000 @CCCP84@McPwny @Grant
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1 Super OverPower Tesla Trooper vs 7 INI AI - Red Alert 2
cypher replied to YosefAnan's topic in Red Alert 2
funny. they should've used leggionaires... well you obviously modded this ttrooper, but even without modding elite teslatroopers + boris are very hard in BF's!- 1 reply
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Hey everyone, I experience crashes in late game nearly (or even) every time I play a certain map I made. I don't know why it happens (there is no certain unit f.e. which causes it) and I don't know how to debug it. All I found is client.log which gives the following information : the last game crashed after 30min+ ... any guess why? (this map is heavily modded btw, but it works fine in singleplayer and every unit works in multiplayer too)
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fyi new version with soviet mig, soviet airpod, allied b2 bomber and german chronotank
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its the one in the opening post : https://forums.cncnet.org/applications/core/interface/file/attachment.php?id=49677 3.75
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the download button is right below the map-preview (top of the entry)
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yea thats right, but my question was more about the text-messages/naming ofr the vehicle UIName=Mission:MOJOTIP
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Haha...sounds like me