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CCCP84

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Everything posted by CCCP84

  1. Yes, of course, players who are used to YR will say that GI are weak in RA2. But in fact, the troopers demolish the building in 2 seconds in YR. This is completely illogical and wrong. It is also pointless to fight with tanks against them. I'm talking about the broken balance between units, not the habits of the players.
  2. What can I say about GI .. When playing RA2, I quite often noted for myself that the GIs in RA2 are very well balanced. Their damage is exactly what is required. You can fight them with tanks, but at the same time, if the control is unsuccessful, you can lose the tank. You can shoot them by IFV from afar, but if you get closer, they will cause significant damage to this, but at the same time, there is a chance to escape. They do enough damage to buildings. They are just perfectly balanced. But in YR, for some reason I don't understand, this balance was rudely destroyed. The GIs are absolutely owerpowered here. I don't play YR, but if you want to make YR more balanced, just make the GIs Identical to the GIs from RA2. They are perfect there.
  3. Each side has its own strengths and weaknesses. The alliance has gap generators, prisms, mirages. And the air defense of the alliance is more effective against the Kirovs. The game was meant to be. I do not see any problems in the air defense of the alliance. All the players, attacking me only with rocketeers, were defeated. This tactic is bad. Such players lost more resources with this kind of attacks and lost. Because the air defense of the alliance is quite effective.
  4. I don’t understand, would it be a pleasure that you wrote your name on someone else’s map? Moreover, everyone knows that Ravage did not make these maps. This is more of a shame than pride.
  5. I'm not sure if changes are needed. The Alliance has rocketeers as good air defense. In combination with ground systems, the overall air defense of the Alliance looks more than sufficient. In addition, the IFV is rapidly becoming elite, and is becoming a very formidable weapon. I specifically put Tanya in IFV and kill the troops to make it elite.
  6. now Ravage is the most massive author in CnCNet. Taking into account the number of maps the author of which is Ravage, it's time to award him the title of Hero of Labor.
  7. now in credits it is no longer said so. now the author of the map is just Westwood and Ravage
  8. The biggest thing I like is when Ravage takes a Westwood studio map and removes a few gold tiles there then writes that this is a Westwood and Ravage map. it looks like a joke, but in the list of official maps in the client, many Westwood maps in the line "author" contain Ravage and Westwood. Imagine a situation when Vasya takes a picture of Mona Lisa and draws her mustache. After that he signs the painting "Vasya and Leonardo da Vinci". We Russians have several irreducible expressions that describe this situation well. I'll just say that it looks quite cheap and shows a low level of culture. I think that you guys should get rid of this silly absurdity. Ravage does this not only with westwood maps but also with maps of other authors too. Apparently at a certain time this was one of the conditions for getting into the official list of maps. earlier in the author line was also indicated that Ravage (proedited Map). Now they got rid of these excesses and there it is written without unnecessary additions: the author is "Ravage and Westwood". I think if this goes on in the future, it will be possible to simply get rid of Westwood and to write that the author of the map is Ravage. I once already created a topic about this:
  9. Guys, just play RA2 and no problems with useless and disbalanced units.
  10. I am sure that all players will agree with me because many players have encountered this problem. I understand that there may be technical difficulties because here you need to dig into the game files, but maybe someone from the team will be able to do it. In the final alert 2 there is a function when you pin the units that you place to one place. the parameter is called sticky. this may be the key to solving this problem
  11. I also noticed a bug. when you press the guard button on the bottom panel then the prism simply stops to react to enemies and does not shoot at them. it would be nice if you would instead have this function pin the prism to one spot. because often I have a problem Like when I leave the prism to guard the dolphin on the cliff. while the enemy Dolphin swims past, Prism tries to chase it and leaves the position. This is very bad. If you guys could replace this useless non-working function on the bottom panel with a function that would pin the Unit to one place and prevent it from moving anywhere it would just be Five Stars. this is exactly what this game really needs. @burg93
  12. guys, you have to understand that the prism is a special tool against buildings. that is how it was intended. do not try to make it a unit against vehicles. a prism is a narrowly specialized assault weapon. it is perfectly balanced and does not need correction.
  13. we love to play with spies. it's part of the game. we also place guard dogs. espionage turns into an exciting special operation. it's fun.
  14. I got it. but, i'm disappointed that it doesn't work. I was hoping to fix the psi sensor
  15. what make you laugh, dude?
  16. it doesn't detect anything at all. I checked
  17. The ore is sometimes spread over a radius of up to 3 tiles. But rarely. Usually 1. Obviously, the mechanism is not working as it should. It would be great if the team could fix it.
  18. How can you switch the mining logic in the map? I would like to try. Perhaps we played on a server where the admin changed the mining logic in this way in the RA2 version for that server? But it is obviously correct for the ore to accumulate over the time the drill is working.
  19. It is important to understand that this problem is not related to the speed of ore mining, but is related to the stopping of mining when the nearest 8 tiles are full. So if the miner does not mine near one of the drills for some time, this is a direct loss of money. Obviously it doesn't have to be that way. I checked version 1.006 (not CNCNET). There, the problem also exists. But I remember very well that sometimes we played Tsunami, and ore accumulated, spread and the layer increased, and the island without a player eventually became a desired prey with large deposits of ore. This is how it should be. It was so many years ago. Perhaps we were still playing through Hamachi at that time.
  20. Do you know what is the best weapon against rocketeers? Rocketeers! ))
  21. Do the guys have any desire to tackle that problem? It still needs a solution.
  22. Yes, indeed, planes are rarely used. Black eagles look good though. It might be worth adding armor to them, or lowering the cost. I'm just worried about the question that sometimes noobs will raid 8-12 black eagles to kill your base at the beginning of the game. I often use the inaccuracy of their strike to save the base. If they become accurate, it will become a problem.
  23. This is how it should work. The Soviets do not have gap generators, the Soviet side as a whole is heavier and more clumsy and inert. But it has good air defense. In general, the balance is in place. Each side has its pros and cons. Air defense is the strong point of the Soviet. However, the air defense of the alliance is more effective against the Kirovs (land and naval). And besides, do not forget that rocketeers are also air defense, and especially if they are promoted by spies. I am sure there is a complete balance here. By the way, about the ships. Let them try to do the same as they did in video, but so that the aeges float away from the rocketeers. The result will surprise you (here again, the skill of the player is important). And flak boats cannot shoot in motion. It is also quite balanced.
  24. I checked flack troopers. Yes, the problem was confirmed. Guys, we need to fix this. I'll fix it for my maps anyway. But that must be fixed for the whole game. It have to be: [FlakGuyAAGunE] Damage=20
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