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Everything posted by CCCP84
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Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
it does not matter. this is not what we need -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
All this shin dont work also: ; ******* Tiberium Varieties ******* ; There are various kinds of tiberium. This lists their number and ; particulars. [Tiberiums] 0=Riparius 1=Cruentus 2=Vinifera 3=Aboreus ; Name = display name ; Image = image to use [1=small, 2=large, 3=vine] ; Value = credit value per 'bail' ; Growth = growth rate ; Spread = spread rate ; Power = explosive power per 'bail' (def=0) ; Color = display color of the Tiberium ; Shard = crystal to fly off when chain reacting (def=none) ; This is Ore [Riparius] Name=Tiberium Riparius Image=1 Power=0 Value=25 Growth=2200 GrowthPercentage=.06 Spread=2200 SpreadPercentage=.06 Color=NeonGreen ; **WARNING**: If you change this color, notify Bret_a ; These are Gems [Cruentus] Name=Tiberium Cruentus Image=2 Value=50 Growth=10000 GrowthPercentage=0 Spread=10000 SpreadPercentage=0 Power=0 ;10 Color=NeonBlue ; **WARNING**: If you change this color, notify Bret_a Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 ; This may also be ore - DB [Vinifera] Name=Tiberium Vinifera Image=3 Value=25 Growth=2200 GrowthPercentage=.06 Spread=2200 SpreadPercentage=.06 Power=0 ; 10 Color=NeonBlue ; **WARNING**: If you change this color, notify Bret_a Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 ; This might be ore, I'm not certain - DB [Aboreus] Name=Tiberium Aboreus Image=4 Value=25 Growth=2200 GrowthPercentage=.06 Spread=2200 SpreadPercentage=.06 Power=0 Color=NeonBlue ; **WARNING**: If you change this color, notify Bret_a Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
with this parameter, yes or no, it does not grow beyond one cell in any case -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
did you change to "no"? And what was going on? -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
It seems that all these parameters were needed only in TiberiumSun and earlier games. In eaelier games, ore grew on its own without any drills. In RA2 / YR, these parameters have no meaning. They do not affect anything. -
Fixed a bug with Yuri Prime in RA2 mode. Made the bay on lower left more natural. Made a place for the Soviet barracks in the upper left on the corner island To simplify deployment there. added map file v2.9 v2.8: v2.9:
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Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
The production rate can be easily adjusted with this parameter: But this is different. This does not affect the spread radius and the thickness of the layer. -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
No, it doesnt spread at all. You can wait forever. Nothing will happen. Rearly some drills can spread for more far distance, it can happen very rearly. And ore layer never will become thick. It always will be thin. And in 95% cases only in 1 cell radius. But i remember, before it worked normaly. ~4 years ago it worked. Now its broken. -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
I looked at the map of Hidden Valley. This is completely different. Ore is mined there quickly, but it also does not spread over long distances. It remains in the limit of radius 1 cell from the drill and lies in a thin layer. A few years ago, pieces of gold became larger over time, gold began to spread over a large radius. And over time, a large field of gold was forming. And the gold on it acquired the form of concentrated gold, as in a large cluster it always has a look. Now, never does gold looks like this. Because the ore growth algorithms are now broken. -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
Here, most likely, this update did much harm. Now, if the ore is not collected by the miner, then the drill simply does not bring new ore. = loss of money. It is not right. I remember, earlier, playing on the tsunami, the value of an uninhabited island grew with time, and the island became desirable because a lot of gold was accumulating there. Now island is always empty, because drills do not work. Nonsense. Are there people on the cnc team who can solve this? -
Big problem with CNCNET's RA2 / YR ore grow algorithm.
CCCP84 replied to CCCP84's topic in Red Alert 2
I remember good, that on tsunami ~ 4 years ago it worked good. Later it stoped working. Something happened(even on version 1.006, not CNCNET). V1.006 was changed?? -
There is a very big problem with CNCNET's RA2 / YR. Ore does not accumulate as the drill operates. It accumulates only in a radius of 1 cell from the drill. Such a problem did not exist in the original RA2 / YR. In the original game, the ore did not disappear if the miner did not collect it. It accumulated and formed large fields of gold. In the case of CNCNET’s RA2 / YR, the ore simply disappears when the cells in radius 1 are full. This sucks and shit. So it should not be. This is absolutely wrong. At some stage in the modification of the game, someone killed the correct ore accumulation algorithm and since then the game has been a little bit broken in this aspect. I am extremely convinced that this is one of the priority tasks that needs to be fixed. Just copy original algorithm from original RA2 v1.006(not modificated) or earlier version. There are many other problems with game. Nobody tryes to solve them... Its very pity. @Grant @RaVaGe @dkeeton
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Why not? oceania- australia. You understand connection?
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i can see, you have a lot of free time to make maps. Can you make naval map? whith islands? i like playing naval maps.
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No, all this dont work. Its other... I think, problem is in "harvesting rules".. Where are they? In what file? Need to make harvester detect rafinery in a fixed radius. Maybe it is an easy way to solve it. But maybe its not so easy. I think problem can be in coordinates. Bad coordinates system in ra2 and yr. Doesnt support big maps. Or bad harvesting rules.
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Thanks. i will try. But i think, this problem has to be solved by changing game files. Admins, look for this problem pls.
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I have discovered a problem. On large maps, when placing refineries at large distances, miners dont move to the nearest rafinery, but to the far refinery across all map.Something is wrong in the game code. (if far rafinery is not reachable by land, on island, isolated by water, problem doesnt exist) Can anyone solve this problem. Final Alert reports the following: I think it is about this problem. Why they didnt solve it? Some problems with the coordinates, apparently. Can somebody look on this "harvesting rules"? This problem appear on different maps. And make impossible to use big maps.
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Added land version of Oceania - AUSTRALIA [8] Australia v1.1 (CCCP84).map [8] Australia v1.1A (CCCP84).map
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Repaired bug of cncnet RA2 mode whith yuri prime in oceania map. And fixed problem of stoping miner in a tree shadow. Added new map files.
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Whith oil derrick its a big problem, i think. Thanks for help.
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it not only ra2 bug. YR too. Animation doesnt stop. thats why nobody knows this. But it stops to bring money. If somebody else will recapture it, it become bring money again. Its a big problem i think. If everybody will know this, it will change tactics of game. it is very bad thing... How do you think, can it be solved by redacting map file? And how to solve this?: MCV, captured by yuri, cant be deployed! Its a problem. (In original RA2 it can) Do you know?
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thanks, i already made this: [YURIPR] Primary=SuperMindControl1 [SuperMindControl1] Damage=1;Needed to be considered offensive unit ROF=200 Range=30 Projectile=PsychicControl Speed=100 Warhead=Controller ;Report=YuriMindControl Anim=YURICNTL FireOnce=yes But i will try your method. it looks more laconic. thanks a lot! Will it make YR mode work wrong? I dont play YR and dont know how it works. There is yuri prime too, right? Can you say something about this? : Also i'd like to solve problem whith killing oil derrick whith freezing it by chrono legionaire for 1 second and more, that stops it bringing money. Can it be solved for map?
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RA2 mode in CNCNET has bug whith a yuri prime unit, which make playing against it impossible. It can capture up to 10 units. In original RA2 it can capture only 1 and thats right. Administration of cncnet doesnt react on this. So, can i solve this problem only for my maps? Also i'd like to solve problem whith killing oil derrick whith freezing it by chrono legionaire for 1 second and more, that stops it bringing money. Can it be solved for map?
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Try to reinstall RA2YR.