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Excellent naval map for 2v2v2v2 or 1v1v1v1 games.
The disputed islands do not allow players to sit at the base, but immediately provoke a military clash.
Latest versions:
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->->-> [8] Storm (Author's Mod) v6.1n.map <-<-<-
! Included in CNCNET. You can find it in Mod Maps section !
Adaptation of units to the large map size. Game balancing features. Read more details below.
n (night) in version number means that the map has an integrated Day-Night Cycle*
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->->-> [8] Storm (Author's Mod) v6.1.map <-<-<-
The same as above, only without the Day-Night Cycle
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->->-> [8] Storm v6.1n.map <-<-<-
Without any modifications. With integrated Day-Night Cycle*
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->->-> [8] Storm v6.1.map <-<-<-
! Included in CNCNET. You can find it in Main section !
Without any modifications. Without Day-Night Cycle
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* First night will come in about 45 min.
I suggest using pure RA2. There is nothing superfluous. There is a normal, not annoying voice acting. It is more serious. The YR mod ruined the game considerably in my opinion. Soldiers are overly strong. Battle fortresses and annoying choppers.
RA2 is just better.
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About Storm (Author's Mod) :
No new features or weapons. Just changed unit parameters such as range (e.g. V3 rocket), armor and speed (Kirov), in order to accommodate units for long distances on a large map.
Some changes (costs etc) have been made to improve the balance between the Soviets and the Alliance. For example, the alliance will be able to build dolphins immediately, and the destroyers after the construction of the laboratory, because the Soviets cannot protect the oil derricks from the attack of the destroyers in the early stages.
Despite a large number of changes, the game has not changed much. Changes will usually be invisible to players.
List of significant changes in Storm (Author's Mod) v5.6 (compared to original values) :
green - improvement of the parameter, red - deterioration of the parameter, blue - original parameter.
Parentheses indicate the original value. [ Map value (original value) ]
Infantry:
Sniper ------------ Range 25 (14) ; Cost 1800 (600)
Desolator --------- Range 8 (6) ; Damage 200 (125) ; Elite Range 9 (8) ; Elite Damage 300 (200) (The damage is related to the shot, not the radiation effect)
Spy -------------- Cost 2000 (1000)
Yuri Prime (RA2) - Range 25 (30) ; Cost 4000 (2000) ; Required Soviet Lab+PsySensor+barracks (only barracks required)
Cuban Terrorist -- !!! Can disguise like a spy and blow up buildings like Tanya !!! ; Damage 300 (225) ; Cost 600 (200)
Vehicles:
Russian Tesla Tank ----- Range 7 (4) ; Elite Range 8 (6) ; Cost 1400 (1200)
German Tank -----------Range 10 (5) ; Elite Range 11 (6.75) ; Cost 1800 (900)
V3 Launcher ----------- Range 40 (18); Cost 1600 (800)
Desolator IFV ---------- Range 8 (7) ; Damage 300 (175)
All other variants of IFV-Range 8
Libyan DemolishTruck - Damage 800 (300); Cost 2000 (1500)
Aircrafts:
Black Eagle ---- Missile Range 9 (6) ; Elite Missile Range 12 (9) ; Armor 300 (200)
Intruder ------- Missile Range 8 (6) ; Elite Missile Range 10 (9) ; Armor 250 (150)
Kirov----------- Armor 2500 (2000) ; Speed 8 (5) ; can auto-attack units below (can't)
Fleet:
Carrier ------- Cost 3000 (2000)
Dreadnaught - Cost 2500 (2000)
Scorpion ----- Cost 1000 (600)
Dolphin ------ no lab needed (need lab)
Destroer ----- laboratory required (no lab needed)
Squid --------Damage(fighting) 95 (50) ; Enemy Submarine Unit Detection Radius 12 (4)
Buildings:
Grand Cannon ---- Range 17 (15) ; Cost 3000 (2000)
Prism Tower -------Range 9 (8)
Tesla Coil --------- Range 8 (7) | TC + Tesla Trooper - Range 10 (8)
Psychic Sensor -- Radius 20 (15)
Gap Generator --- Cost 1500 (1000)
Patriot ------------ Cost 1200 (1000) ; CellSpread 1.4 (0.3) (Increasing this parameter causes damage not only to the unit that the missle hits, but also to units near it. This solves the problem of huge concentrations of rocketers very well. However, it does not deal more damage to a single unit, such as a Kirov. This is a very good solution.)
SuperWeapons:
ChronoSphere ----- Cost 12000 (2500) ; Recharge time 20 (7)
Weather Controller - Cost 15000 (5000) ; Recharge time 30 (10)
Iron Curtain -------- Cost 8000 (2500) ; Recharge time 15 (5) ; Iron Curtain Duration 1500 (750)
Nuclear Missle ----- Cost 15000 (5000) ; Recharge time 30 (10)
Other:
- Fixed a feature where ground and air units, as well as the dreadnoughts and aircraft carriers, could not attack underwater units visible to the player. Now underwater units can be attacked on command, or automatically when they are visible.
- MCV cannot be spawned from a crate. (This gave too much advantage to the player who found second base.)
- Soviets can't build Allied MCV; Allies can't build Soviet MCV. Possible only capture MCV from enemy, but impossible to make another.
- Spy power outages now last 3x longer
- As an Easter egg, a howitzer can spawn from the crate. It is equivalent to the Grand Cannon in terms of power and range.
In map is integrated - DAY-NIGHT CYCLE 45 min -
I make previews for all my maps for the client resolution 1440x900. This resolution gives a clear picture pixel to pixel. I recommend to use it. But your video card may not support this resolution, it may not be on the list.