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Hottwire

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  1. They've been muted in chat
  2. Apologies for that I've responsed there now too.
  3. The forums aren't as heavily moderated as our discord, if you want a quicker response please come by the discord and open a support thread. Besides you gave less than 24 hours for anyone to respond, which in a volunteer driven community is not long at all. Are you able to visit https://mapdb2.cncnet.org/search if so then the issue is with your client. I'm seeing multiple failures in your log pointing out "Could not create SSL/TLS secure channel." which points to a issue your end with your client/internet provider.
  4. Thank you, we've taken steps to resolve this.
  5. Are you playing against AI? and the extreme AI? it's been designed that you can't spy them but they can spy you by RAZER
  6. If you know and managed to reverse engineer it why not fix it on our github repo or suggest how to fix it on the repo?
  7. Have you reported these over in our discord with the appropriate logs? https://discord.gg/yTq3B38P2m
  8. Your connection is g-lined. Gamesurge are the only ones who can release this, https://gamesurge.net/contact/
  9. Country specific units are part of the base game already. Alternatively I suggest you look at mods for YR. Instant build is very unlikey to be added as it has the potential for the code to be used to learn how to cheat
  10. I suggest you grab error logs etc and bring them to the discord for further diagnostics https://discord.gg/q8XaTPX6
  11. Hey, players of Yuri's Revenge on CnCNet! We have rolled out update 9.0 of Yuri's Revenge on CnCNet, potentially the biggest update that CnCNet YR has seen in years. This update is packed with new features, improvements, and bug fixes to the point that it's hard to list all the improvements. Essentially, this update incorporates the work that other community developers have been doing over the last decade, all in a package that doesn't compromise on existing CnCNet qualities: Ares 3.0p1 (by Ares developers team and later AlexB under BSD 4-clause license) is the engine extension (patch) that fixes bugs, adds more abilities for mapping and modding, as well as a bunch of QoL improvements for players. It is the original engine extension that now powers almost every modern Yuri's Revenge mod. Phobos v0.4 (founded by Belonit and Kerbiter; later upkept by Phobos developers team under Kerbiter's lead under GPL v3 license) is the successor community engine extension project that was founded after Ares became closed-source and eventually stopped development. Being compatible with Ares, Phobos is now also widely used in YR modding, with countless bugfixes, improvements and more abilities. CnCNet Spawner (patches needed for CnCNet to support Yuri's Revenge) was rewritten by Belonit and further upkept by Kerbiter. It's now using the same modern tech that powers Ares and Phobos. The rewrite allowed to fix many old bugs and made it more easy to contribute, and is now also compatible with Ares and Phobos. Here are some of the highlights: Many bugfixes and improvements to the game engine, both from Ares and Phobos, like burst abuse fix, pathfinding crashes fix, oil refinery chrono fix and many many others; Vast new abilities for custom map/gamemode creators to create new content, with stuff like shield logic, AttachEffect logic, custom radiation and many other new things that were previously only possible in mods like Mental Omega, Project Phantom, Rise of the East, Red-Resurrection, C&C: Reloaded and others! Native shift-click to produce 5 units at once (Ares); Extended sidebar tooltips with more information about units and structures, like time to build, power consumption (Phobos); Fixes to in-game text input which allows to chat, for example, in Cyrillic languages (Phobos); Building placement preview graphics (Phobos); Restored game saving/loading functionality (spawner); Campaign support with missions playable right from CnCNet client - enjoy the seamless experience of playing singleplayer and multiplayer from the same place! (spawner); Many fixes to RA2 Mode on CnCNet, like fix to AI not building defences, some animations not being drawn, Psi-Sensor functionality being restored etc. (spawner and Phobos); Various improvements and fixes to observer mode, especially when there are multiple observers (Ares, spawner); Togglable autosaves (spawner); Multiplayer saves! This should alleviate the pain of long games being lost due to crashes or desyncs (currently sometimes the save may get corrupted with EIP 006D8F48 when loading, in this case please reload from an earlier save) (spawner, Phobos; ported from Tiberian Sun patches and Vinifera project); You will see a new "Load Game" button when creating a game lobby. To load the saved game, all players who were present in the original game must be present in the lobby. The host can then select the save file from a dropdown list and start the game. Please note that starting a new online game and saving will overwrite the previous game's saves due to the design of the feature (may be adjusted in the future). Fixes and improvements to anti-cheat mechanisms, fully compatible with Ares/Phobos (spawner); New hotkeys, like "Select Next Idle Harvester" hotkey (Phobos)! An option to exclude harvesters from drag-selection, like in modern RTS games (Phobos); Optional power surplus and working/total harvester counters near credits counter (Phobos) What's important is that the list above isn't all that opens up with the new engine patchwork that we have now. Because new CnCNet spawner is written using the same (more sophisticated) tech as Ares and Phobos, that means it will be easier to modify and improve; in future Phobos updates are going to be easy to integrate, and we haven't yet applied all of the existing QoL features of Phobos! The bulk of this big update was brought you by Belonit and Kerbiter, with help of many community and CnCNet members, including YR CnCNet admin team. It took a lot of effort to patch up every component of this update to fit this new architecture and we hope you all enjoy it. If you do - please consider supporting us! Belonit, unfortunately, can't accept donations due to his current residence, so he wished so that whoever wants to support him to donate to other community devs. Kerbiter can accept donations via Patreon or PayPal (no fees; PM to `@kerbiter` in Telegram/Discord for details). At this moment, all donations are vital to him and are his main source of income, because he is still suffering from a long-going military conflict in his country. Over the last 8 years he has done a lot for C&C community (he leads the main classic C&C modding community, CnCNet client maintenance, co-founded Phobos and leads it to this day), so we believe that if everyone who enjoys his work donates as small as $1 a month -- he wouldn't need to worry about finances anymore at all. Your help is especially appreciated in times like this. Phobos developer donation links can be found here. CnCNet developers have to be approached individually; you can also donate towards covering the running costs and bounties at CnCNet's OpenCollective. As always, you can download the update via client automatic updater or from CnCNet website. Now go on and enjoy the new update, and tell us what you think!
  12. As far as I can recall it's always been an online installer, this allows us to provide the same game files across all installs of the client. Part of it would be down to how big the install would be as you have to remember it would include all the Allied & Soviet content as well as all bonus expansions so it would be a big file for us to produce each time there are any updates etc.
  13. Is your QM Client open, the error states it is open and in use so cannot update it.
  14. If you have a disc install you will need to copy the files from your discs. The Steam & EA versions should already have these files present.
  15. The ban has now been removed, please refrain from all caps lock in future, it's considered shouting.
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