I played around a bit in tibed and was thinking. Wouldn't it be cool to have a mod that has the rules of c&c renegade but in an rts c&c game?
Guard towers fire quicker, have longer range and are more armored and nearly 1 shot most vehicles.
Guard towers have line of sight rules meaning infantry and tanks that are really close to buildings and tall objects can avoid being fired upon. (not sure if this even possible)
You only get 1 guard tower with the exception of 2 - 4 pillboxes or Gun turrets
You get 1 refinery with a small amount of credits slowly accumulating overtime and then credit dumps as normal when a harvester returns
Each team is limited to 6 tanks
Engineer repairs infantry, tanks and structures over time
I'm not sure how c4 and stuff would work. Maybe something in the form of an ivan bomb and you need 4 of them placed on a structure to go off in order to destroy it? Engineers should also be able to remove this.
Vehicle and infantry fire power, rate of fire should be increased to match the values in renegade.
Beacon placement for super weapons. A soldier drops the beacon and then it has a count down. Can be removed by engineer.
Beacon placements on barricks ends the match unless removed by engineer/advanced engineer
Advanced engineers: Hotwire / Nod technicians repair faster, deploy mines, shorter fuse ivan bomb?
engineers/ advanced engineers equipped with pistols
The game should basically all the renegade troops you could purchase such as havoc, sakura, etc with the same role sniping, rail gun etc.
All aircraft replaced by helicopters/orcas, all infantry/vehicles able to hit them with snipers and rocket soldiers doing the most infantry damage to them.
Basically an exact copy of the renegade game as close as you can get it but in the form of the many rts c&c games we have now. Though i think you'd want to put an limit on the amount infantry just like most renegade servers could only hand so many players. I think 70 was the biggest I remember back in the day on the renstation server.
Hey, so I want to recommend the classic C&Cs to some people I know, and they may be more likely to try it if it's free. However, while the first free C&C games were released as freeware, the primary sources of downloads are down, the only way is through 3rd party mirrors and the C&C Ultimate Collection includes them for a price. So are the first three games still considered freeware?
In the original C&C Tiberian Sun you could configure a spy by adding the attribute Disguised=yes to the configuration section of a unit in rules.ini. The unit would then appear as an allied rifle soldier to enemies. It seems this attribute has no effect in the Cncnet version of Tiberian Sun, since my supposed spy is attacked by enemy units when they see him. Is there any way to get this feature back?
Many thanks for any feedback!
This topic provides a very simple and fun way for both noob and pro modders to easily insert a mod into your map using Final Sun. Each INI file in this topic is an insertable mod. For the ones who don't know yet: CnCnet has uploaded a pack of the most popular fan made mods. Here you will find a seperate ini file for most of them, and how to add them in your map. Plus other usefull normal mods, like ion storms, reveal map, auto ally, pretty trees, etc. and the rules in each mod is modified to be already playable after inserting. (SEE BELOW FOR ALL GIFS AND MODS)
There are 46 new units, 27 new buildings, and 21 map mods provided in this topic. Each are explained and shown with a GIF or image. Each have a single download, and a full category download, and DOWNLOAD All of them here >> MODS v1.3.rar <<<< Extract where ever you think is convenient.
NOTE: The buildings and units in this topic are uploaded on CnCnet only! You can share maps with these mods and play this online on CnCnet. How? because they are uploaded on cncnet, if you want to use them on a different client, you can find them inside the mix and ini folders, (or click here to download them)
How to add the mods using Final Sun
Open Final sun and make or load a map Make sure Beginners Mode is disabled. Click Option > Beginner mode. Now you go to Edit > INI Editing. You can Insert your desired mod simply by clicking "Insert another INI file content" In this Gif i inserted the Big Sam
Ofcourse you might want to edit the rules of a mod, when you can build it and how much it costs, how strong. For your convenience, under all the mods in this topic i added Tutorials on how to do this in FInal Sun (see 5th comment), plus a bunch of other tutorials for certain mods that need more doing. See the 5th comments of this topic
I did not make any of these images and animations, they're a collection of fan art, publicly released on ppmforums.com. Some of the mods can also be used for any TS client, they will be marked with: (Works on every TS) I have not made a gif and ini for each of the fan made uploaded units and buildings, please see them all here: https://forums.cncnet.org/topic/8661-ts-the-new-units-and-buildings-expand11/ or view image:
(Click to view full image)
All little tutorials are in the 5th comments of this topic
Some more modding tutorials are found here:
Adding a new unit: https://ppmforums.com/viewtopic.php?t=518
Editing weapons: https://ppmforums.com/viewtopic.php?t=28056
My own tutorial on modding: https://forums.cncnet.org/topic/6277-brand-new-tutorial-for-new-map-makers-create-your-own-mods/
Some mapping tutorials:
Triggers, taskforces, teams, and scripts (***) https://ppmforums.com/viewtopic.php?t=33824
Tunnel Tutorial https://ppmforums.com/viewtopic.php?t=44324
LucasSK's Complete Final Sun Tutorial: https://forums.cncnet.org/topic/9934-finalsun-complete-tutorial/
Here we go:
(Download vehicle pack: All Vehicles.rar or download individual link)
Big Ion Tank
Big Ion tank.ini
LKO's Mechs (just a few of them for now)
Small double canon mech exciter.iniSmall Laser mech Kesselbrut.iniSmall sniper mech Umgi bolver.iniSmall yellow laser mech blackhawk.iniSpalters peewee gun n double laser gun.iniBig Mech Thor.iniBig Mechs DAISHIG and DAISHIN.iniCOLOG deployable heavy artillery nukes.iniFatboy.ini
Heavy Assault Mech
Heavy assault mech canon.ini
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