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Kilkakon

C&C Dawn of Tomorrow released!

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Posted (edited)

My 10 year project for C&C Tiberian Dawn is released!

Check it out at http://kilkakon.com/c&c

You can also watch the trailer here!

C&C Dawn of Tomorrow is a story based campaign and mod pack for C&C 1. It contains 30 missions, 6 playable factions and a massive amount of tinkering and graphic work. Hope that you all enjoy it!

Thanks to everyone who submitted maps! And of course, I couldn't finish this post without mentioning Nyerguds. Thanks for all the help you've given me over the years dude. :cncsmirk:

Dropbox download links:

Edited by Kilkakon
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Wow, nice work! That is absolutely impressive! nice cities design, nice new units! Stunning quality mod!

Just.... Why that barracks has a giant turret on top? And why a dragon?

I found a issue with the chinook. If you put one questionstalk, the chinook flies away. Did you replace a civilian with it?

 

 

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Thank you for playing MrParrot! Hope you're having fun!

Redoubts are both turret and barracks yes. The design is probably not very practical but I think it's cool :cncsmirk:

You're right with the Chinook interaction. It's something I had to do to get the different unit responses, and at one point I was planning on having an escort mission with them.

As for the evil character, it was just for fun, but I realised he might be a bit jarring to some so I decided to have him shrouded in darkness with the fire background. It's not actually that important really as it's more of a mental picture thing than something real.

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To anyone who has downloaded this yesterday, please grab the new version available now. It corrects a missing file that was preventing CoA mission 6 from being playable. Apologies for that!

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The mod looks very interesting, but the world map regularly freezes for me. The entire application does, in fact. It does recover when the animation is over, however.

 

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It’s lookin really great!  That world map is beyond cool! What program do you use to create the underlying .cps map?  Also did you  improve the infantry sprites?  I don’t recall the “protagonist’s” idle animations looking so good when I saw them last.  Anyways congrats!  Oh btw, it’s working pretty good for me I just get long pauses before any video plays....

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5 hours ago, TaxOwlbear said:

The mod looks very interesting, but the world map regularly freezes for me. The entire application does, in fact. It does recover when the animation is over, however.

 

That's a shame! Does the same happen to you with the normal game? I've had one other tester report this but I was not able to figure out why it happens. The best I could come up with was something up with the computer. If it doesn't happen with the normal game, perhaps you could copy over your ddraw.dll and ddraw.ini from your vanilla C&C directories and see if that works. But hey thanks for enjoying!

4 hours ago, MattAttack said:

It’s lookin really great!  That world map is beyond cool! What program do you use to create the underlying .cps map?  Also did you  improve the infantry sprites?  I don’t recall the “protagonist’s” idle animations looking so good when I saw them last.  Anyways congrats!  Oh btw, it’s working pretty good for me I just get long pauses before any video plays....

Hey glad you're enjoying too Matt! Strange that you get issues with videos too. I suppose the same thing goes for the ddraw.dll advice I gave TaxOwlBear, play around with settings and see if you can get it working, but if it happens with vanilla too I don't know what to say. At least it comes around eventually :cncsmirk:

I haven't touched his idle animations for some time actually! Not sure if Cassandra's sprites were in at the time though.

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No, the world map transition only freezes with this mod. I'll give using the old files a go.

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Posted (edited)

Will the remasters allow for mods and maps like this to be moved over? Or will they be incompatible? 

Very impressive btw

Edited by Tiber Shark

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Posted (edited)

Thank you Shark!

This will take a lot of work to be remaster ready. I won't commit to it at this stage, it's been such a huge undertaking that it would be years to redo it all over again! That's why I wanted to push to get it done before remaster came out :cncsmirk:

That being said I'm open to it once I see how the modding scene matures for the game. I'd probably have to force people to play in classic graphics rather than HD, but it would mean that some of the more odd behaviours could be fixed proprely rather than as a bunch of odd hacks. And multiplayer could always be possible under such a setting (control points with mini-MCVs that deploy into propaganda centres perhaps). That being said I'm proud of what I have achieved so far--I wonder how people will do with some of those post-campaign missions ^^

 

I've also updated the downloads to version 1.1, to address a problem with the Forces of Tomorrow endings.

Edited by Kilkakon
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I love that you finally got this finished man. When did I find this and drag you here in the first place? like 10 years ago now?

You're a champion, and the mod looks amazing! Cudos! ❤️❤️ 

I'll have to find time to play this on the stream. Naturally it wont be for a wee while, as I'll be exploring the remaster initially. But this just looks so great. I'm SO damn impressed with the cut scenes; you absolute mad man!

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Thank you so much White!

It does feel good to have it finally out ^^ It's been a long journey ;D And while there's been a few teething problems a lot of people had fun so yeah, it's been great!

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Posted (edited)

Will there be a new campaigns in the future and new units? great mod I had a great time playing.

Edited by Makoto
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Damn, i have to play it !! That looks nice on the videos.

Anyone still around here ? Hi to the older players!

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Hey folks! Sorry the forums don't give email notifications so I have to check manually :cncsmirk:

Feel free to poke me on my Discord if you want to know more, but yes! I hope to do a second content update. I've had a large number of ideas that I wouldn't mind giving a try once I get some holidays, and depending on how much of my current plans will work out from a technical standpoint.

Glad you guys had fun with it! There's 33 maps at the moment so plenty to chew through~

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