ROB Posted July 24, 2012 Share Posted July 24, 2012 EDIT 8/7/2013 I'm in for the long haul on this one. 9 Missions are near completion for allied campaign. 12 or 14 will be the final count. Its a long process getting a mission to work as fully intended, Red Alert is very quirky sometimes. The Story line needs a bit of refinement and development. Thus far it involves an alternate timeline where Nod or GDI never came to be. Yet the Tiberium meteor still crashed in 1995 and became a valuable resource. The missions will involve a Allied/Soviet war in a Tiberium landscape. I only have the 1st Soviet mission complete and have to start from scratch for the rest. The Mod itself is probably 95% complete, a few things still need tweaking. I have a move coming up IRL in about 2 weeks so that will take some time to overcome. I also want to write a big user manual for it, also time consuming. I decided to keep game statistics mostly unchanged. I realized that people still play RA and C&C because something is preserved that modern games don't have, so why mess with a good thing too much? What I did do is give the Soviets a light armor class that's slightly inferior to Allied light armor, but Soviet heavy armor is still Superior. No ETA for release, but when it is, it will be a HUGE release. There will probably be no further updates in this topic. I'll open a new topic for the release. EDIT 7/30/2013 mod name chosen: tiberium flux. mission work progressing. 8 completed for allies. 2 started for Soviet. EDIT 7/26/2013 Re-covered tons of older missions I have made over the past 12 years, I plan to adapt them into a campaign. Mod rebalanced and statistics changed to be more like traditional RA and C&C. Since desert and winter terrain will not work with Arda, I may replace the temperate or snow theater with desert or winter tiles. Likely will replace snow with desert, if it works. EDIT 7/22/2013 7 Missions complete. Discovered Arda's "ability" to add mini campaigns is completely broken and I will have to overwrite the Red Alert missions. Story changed, Mod is now a Tiberium War involving Allies and Soviets, a new twist. EDIT 7/19/2013 Download link removed after 24 hours. 5 Allied solo missions complete. EDIT 7/18/2013 Mod framework complete. Beta testing begins before next phase. Standalone, download and play. Launch the Game through Arda titled Launcher.exe Please reply to this topic with feedback. Next Phase: Solo Mission Campaigns: Several missions created specifically for the mod. Many other missions are complete that need adjusted to work with the mod. Skirmish Maps: Making new maps to work better in skirmishes. More building area, more water, terrain advantages. EDIT 7/8/2013 Mod is in rework currently. Next release will be portable and standalone. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now