ROB Posted August 29, 2012 Author Share Posted August 29, 2012 Heres some screen shots. Maybe not the best ones though. First few are from the 1st level for allies, rest from a Soviet skrimish. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted September 1, 2012 Share Posted September 1, 2012 Nice screenshots. uhh I have another question, how were you able to change and make the Allies and Soviet logo animation when a Radar Dome is built? Sorry for being less specific because I don't know what is really called. Hey Nice RA2 power plant there? You inspired me for my mod. I'll give you a credit when I announce mine Link to comment Share on other sites More sharing options...
Allen262 Posted September 1, 2012 Share Posted September 1, 2012 The Radar screens are found in th HIRES.mix. ussrradr.shp is Soviet and natoradr.shp is Allied. Link to comment Share on other sites More sharing options...
Nyerguds Posted September 1, 2012 Share Posted September 1, 2012 Oh hey, you used my RA2-converted power plant too Link to comment Share on other sites More sharing options...
DarkVen9109 Posted September 1, 2012 Share Posted September 1, 2012 You extract the FCOM.shp into a format that "Panit Shops" cans use. Open the FCOM 000.png than start working backwards 1 frame at at time. Also most of the "buildup" frame will be in grayscale. Hmm, what do you mean by "start working backwards 1 frame at a time."? Sorry, just slipped down in my mind. It's been a month and 5 days already since I forgot this question. Been busy in my birthday and schooling. Link to comment Share on other sites More sharing options...
Allen262 Posted September 2, 2012 Share Posted September 2, 2012 FCOM 000.png is the final frame in the build up. A grayscale FCOM 000.png will be the 2nd to last frame. Take the grayscale FCOM 000.png and work backwards. Nyerguds gif one page one should help you. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted September 2, 2012 Share Posted September 2, 2012 There's only one FCOM 0000.png and that's the colorized one. So I'll have to grayscale it? Link to comment Share on other sites More sharing options...
Allen262 Posted September 2, 2012 Share Posted September 2, 2012 You need to build you build up mostly in gray colors so take the stock FCOM and grayscale it. If you make a build up that has color it won't blend in with the stock build ups. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted September 2, 2012 Share Posted September 2, 2012 even if it's palette is in purple? Link to comment Share on other sites More sharing options...
Allen262 Posted September 2, 2012 Share Posted September 2, 2012 Yes. Purple palettes have a number of gray colors. Link to comment Share on other sites More sharing options...
Nyerguds Posted September 3, 2012 Share Posted September 3, 2012 You basically make a copy of the pic, grayscale it, load the purple pal back into it (matching nearest colours), and fill the background and shadow colours to be correct again. Personally I just copy the remap pieces out of the grayscaled image, and paste those back on the original image, to just get the pic with gray remap. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted September 4, 2012 Share Posted September 4, 2012 ohh done with it. So what I have to do next is to work backwards on it like what Allen said. How am I gonna do that? I'll wait for my feedback by not going online for a couple of days because we're going to have exams so I'll be asking all the questions I need to ask cuz tomorrow my exam starts. Link to comment Share on other sites More sharing options...
Allen262 Posted September 4, 2012 Share Posted September 4, 2012 I asked my self that to when I tried to make a build up. The best I got was the Tech Center build up in Red Dawn. What I would do is ask if I could use the one that Nyerguds made. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted September 4, 2012 Share Posted September 4, 2012 the miss.shp? Rob has a build up for that one. Hmm it seems that Nyerguds is the master. Maybe I should ask for the steps as well. Link to comment Share on other sites More sharing options...
Allen262 Posted September 4, 2012 Share Posted September 4, 2012 No miss.shp is the one that came with the game. look in the Red Dawn's conquer.mix than for missmake.shp Link to comment Share on other sites More sharing options...
DarkVen9109 Posted September 4, 2012 Share Posted September 4, 2012 Ohh right. I just checked that one out and you really had the build-up animation of the Tech Center. Didn't see that one for a couple of months Link to comment Share on other sites More sharing options...
Nyerguds Posted September 4, 2012 Share Posted September 4, 2012 The only buildup SHP for MISS that's going around is pretty crappy and starts with the building already halfway up, though. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted September 8, 2012 Share Posted September 8, 2012 Umm. uhhh. Are there any steps in making the build-up animations? I asked but was ignored. Link to comment Share on other sites More sharing options...
Allen262 Posted September 8, 2012 Share Posted September 8, 2012 There is no tutorial for doing build ups. I've modded for year off and on for years but can't do build ups. Build ups are the hardest thing that average to above average modder will do. What building are your trying do a build up for? Link to comment Share on other sites More sharing options...
DarkVen9109 Posted September 8, 2012 Share Posted September 8, 2012 Hmm. The Hospital and the Forward Command Post with the Soviet Union logo Link to comment Share on other sites More sharing options...
Nyerguds Posted September 8, 2012 Share Posted September 8, 2012 It's really just trial and error, finding a method of animation and going for it. There's no tutorials for making stuff like that, you just animate it in a way that looks natural. Link to comment Share on other sites More sharing options...
Allen262 Posted September 8, 2012 Share Posted September 8, 2012 The Hospital should already have a build up. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted September 9, 2012 Share Posted September 9, 2012 It's really just trial and error, finding a method of animation and going for it. There's no tutorials for making stuff like that, you just animate it in a way that looks natural. All right I better try this one and it would be OK if I failed. I'll keep on trying and trying no matter what. Link to comment Share on other sites More sharing options...
Nyerguds Posted September 11, 2012 Share Posted September 11, 2012 Hospital has a buildup, yes. In fact, I had to specifically disable it in C&C95 because having a buildup made the building sellable, while it shouldn't be. Link to comment Share on other sites More sharing options...
AchromicWhite Posted September 16, 2012 Share Posted September 16, 2012 I noticed you were using some of my stuff (which is cool, because I released them to the public to be used), but you really should have credited people that made stuff that wound up in your mod. Those SHPs, especially the frogfoot, took days of pixel painting to make and look smooth. I could understand if you didn't know who made them, but even if you just credited "white" or "whiteshoes-n-gloves" I don't think it'd matter. and considering I'ma registered member here, it wouldn't have been hard to message me. Anyway, I don't mean to rant, it's a cool mod. Link to comment Share on other sites More sharing options...
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