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Setting a max units limit for Red Alert Yuri's Revenge?


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  • 6 months later...
Posted

I know that this is long overdue, but as far as I'm aware, Tiberian Dawn and Red Alert both had unit limits, although this was admittedly set high enough that nobody would've been likely to produce that many units.

Posted

No, I don't think so. There are bugs with controlling huge amounts of units at the same time, but I doubt there's an actual limit to the amount of units.

 

Someone found a limitation to the amount of buildings that could be preplaced on a map once, but I'm not sure if that was related to any actual cap, or just due to the mission reading system.

 

Any MaxUnits/MaxBuildings keys in the C&C1 mission files are just leftovers from Dune II. And in Dune II, the cap was purely because of memory limitations on the computers these days.

Posted

Red Alert got limits (they are working), i doubled all of them in the new lobby :D

 

oh noes

more insane ridiculous everything spam

Posted

Ctrl +F queue then search for BuildQueueLimit thingy in rulesmd.ini

He meant an actual build limit to the amount of units a side can OWN. That's just how many you can queue in the sidebar.

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