Jacko Posted April 3, 2013 Share Posted April 3, 2013 ah thank you very much I never noticed that lol Link to comment Share on other sites More sharing options...
Iran Posted April 13, 2013 Author Share Posted April 13, 2013 So are there any updates? Link to comment Share on other sites More sharing options...
Allen262 Posted April 13, 2013 Share Posted April 13, 2013 Nope. I need to still try Brothers in Arms and make sure the win screen was doing the all soviet losses. I can lock out the Power Plant for 'Lets Make a Steal' by opeing the map and adding [POWR] Capturable=false Link to comment Share on other sites More sharing options...
Iran Posted April 13, 2013 Author Share Posted April 13, 2013 That would be nice to have. Link to comment Share on other sites More sharing options...
Allen262 Posted April 14, 2013 Share Posted April 14, 2013 Here is the 'Lets Make a Steal' with the power plant locked out so you can't enter the Power Plant. Also here is the win screen from Brothers in Arms. I had to change back to CnC Draw to get the screen so the score is low since I loaded from a saved game. As you can see all of the losses are being applied to Soviet. The only Allied losses are units like ships and Chron Tanks. New_Lets_make_a_steal_Power_Fixed.zip Link to comment Share on other sites More sharing options...
Jacko Posted April 14, 2013 Share Posted April 14, 2013 This was the sort of thing I was going on about when I mentioned 'applying a country to another faction' (i can't find it but I know its out there somewhere) Link to comment Share on other sites More sharing options...
Iran Posted April 14, 2013 Author Share Posted April 14, 2013 Was Time Flies fixed properly? I think I have the following to include with my patch still: Fixed Time Flies Fixed Let's Make A Steal Fixed Brothers in Arms You probably need to re-do the whole Brothers in Arms mission from scratch, building, triggers and team types wise, with Turkey as enemy country. I assume I can make it possible to change a team's colour, at the very least add a map keyword to make Turkey's unit orange.. Link to comment Share on other sites More sharing options...
Allen262 Posted April 15, 2013 Share Posted April 15, 2013 The Time Flies I uploaded worked for me just fine but Jacko said the Ore Trucks didn't start moving. You may want to try it your self and see if the Ore Tucks are working. They start working once both Adv Power Plants on the main island are destroyed. Brothers in Arms makes no since to me. Every trigger looks fine so scratch, building, triggers and team types re-build won't work. When the Spy come out of the Forward Command Post you get a Mission Failed like I said a page back or two. I can stop the Mission Failed by having a USSR owned Sub reinforced when the Spy enters the Forward Command Post. It is like the game dosn't know that there is a USSR unit on the map so it Misson Fails you and having the sub stops this. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted April 15, 2013 Share Posted April 15, 2013 Iran: why bother commencing a start over in the campaign Brothers in Arms? Mine works very well. I don't see any funny and unusual triggers there. One more thing, why want Turkey as an enemy not Ukraine? Link to comment Share on other sites More sharing options...
Iran Posted April 15, 2013 Author Share Posted April 15, 2013 Because Ukraine is a Soviet house and when you finish the mission it shows lots of Soviet casualties, instead of Allies. I don't think it's that much of an issue though. Link to comment Share on other sites More sharing options...
Iran Posted April 15, 2013 Author Share Posted April 15, 2013 Okay once I have some time I'll check the Time Flies. What changes does the Let's Make a Steal mission. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted April 15, 2013 Share Posted April 15, 2013 In my opinion it suppose to be like that because Brothers In Arms is really meant to be a Soviet vs. Soviet mission Link to comment Share on other sites More sharing options...
Iran Posted April 15, 2013 Author Share Posted April 15, 2013 Neh they're traitors ;p Link to comment Share on other sites More sharing options...
Jacko Posted April 15, 2013 Share Posted April 15, 2013 Change them all to turkey? That could work as they are used in a few allies missions to represent the soviets (why?) Link to comment Share on other sites More sharing options...
Allen262 Posted April 15, 2013 Share Posted April 15, 2013 Iran You can't enter the power plant for Let's Make a Steal now. Jacko Don't know as well. It happens on CounterStrike maps. like Sarin Gas 1: Crackdown and Siberian Conflict 2: Trapped Link to comment Share on other sites More sharing options...
Iran Posted April 15, 2013 Author Share Posted April 15, 2013 What about the AM mission where you begin with subs? I think you also play against Turkey there. Link to comment Share on other sites More sharing options...
Allen262 Posted April 15, 2013 Share Posted April 15, 2013 AM Situation Critical uses Turkey and it works fine. Jacko pointed out that Turkey is used on Allied Missions Sarin Gas 1: Crackdown and Siberian Conflict 2: Trapped. Turkey owns Sub that will count as Allied losses if you destroy them. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted April 16, 2013 Share Posted April 16, 2013 Allen: It also happened in No Remorse campaign (Allied Mission) Iran: can you mess with sides in which you could turn Turkey into a Soviet side or something? Link to comment Share on other sites More sharing options...
Jacko Posted April 16, 2013 Share Posted April 16, 2013 Also in allies 11, the Naval channel blockade is Owned by Turkey. Link to comment Share on other sites More sharing options...
Iran Posted April 17, 2013 Author Share Posted April 17, 2013 I'll patch the game so you can change side and colour of every house by adding some INI settings to your mission/map. Link to comment Share on other sites More sharing options...
Jacko Posted April 17, 2013 Share Posted April 17, 2013 That would be awesome. Link to comment Share on other sites More sharing options...
Allen262 Posted April 17, 2013 Share Posted April 17, 2013 I think I can fix all of the maps but for Brothers In Arms in RAED just fine but that should work fine as well Iran. Link to comment Share on other sites More sharing options...
Iran Posted April 17, 2013 Author Share Posted April 17, 2013 Okay I'm done. I had to patch the game, it gets the casualties/buildings destroyed data by going over all houses and adding the data after doing a check what side the house is. The check was done by checking the house type of the current house, instead of what country the current house plays as. E.g. if you have the USSR house and set its country to Spain it would still count USSR as soviet. That's fixed. Want me to PM you the exe? Link to comment Share on other sites More sharing options...
Allen262 Posted April 17, 2013 Share Posted April 17, 2013 The exe I'm using for Red Dawn is your V3.03 P-I BETA1V1. The only thing changed is the Hex code for the CnC Net Lobby but I'm attaching it below. Funky is also using the V3.03 P-I BETA1V1 as well. Also attached below. Red_Dawn_exe.zip Red_Alert_exe.zip Link to comment Share on other sites More sharing options...
Jacko Posted April 17, 2013 Share Posted April 17, 2013 sure. Does this mean I could type Nation = USSR for greece, it would make greece stay blue but they become soviet? Link to comment Share on other sites More sharing options...
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