Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Iran

Could someone do some map fixing for me?

Recommended Posts

I meant whether I can PM you the latest version of my patch with these changes, so you can see if modifying the country and colour the enemy in Brothers of Arms plays at fixes it.

 

@Jacko: You need to set the colour and country manually inside the map INI, the syntax looks like this:

 

[ukraine]

Colour=6 ; colour brown

Country=10 ; country Neutral

 

Here's list of numbers for countries and their meaning: http://pastebin.com/Wmedm5uG

don't have a list for colours

Share this post


Link to post
Share on other sites

Works fine and here is the colours. It the same as listed in the skimish mode color and used by each Country.

 

Colour=

0          - Yellow

1          - Blue

2          - Red

3          - Green

4          - Orange

5          - Gray

6          - Teal

7          - Brown/Dark Red

New_Bros_In_Arms.zip

Share this post


Link to post
Share on other sites

Small issue I've noticed, in your edited version you get two Medium Tanks reinforced when you reconnaissance at the beach, instead of two Heavy Tanks you normally get reinforced. 

Share this post


Link to post
Share on other sites

Could anyone take a look at Allies 11, is the naval blockade really owned by Turkey?

Share this post


Link to post
Share on other sites

My bad on Bros in Arms. I change them to Med Tanks that I made super strong so I didn't have to build a base to win. I use the 2 super Med Tanks to wipe them out quicky. I removed the super strong code but forgot about the tanks them self. New one that changes it back to Heavy Tanks.

 

Allied 11B dose use Turkey for the Telsa Coils, Sam Sites and Adv Power Plants to power them.

New_Bros_In_Arms_fixed.zip

Share this post


Link to post
Share on other sites

Wow Nice one Iran. Maybe you could mess with superweapons this time. Anyway I'll take this modified Red Alert. Really glad you're here, and I wish I could be as best as you when it comes to messing up Red Alert. :) btw question can you change a color of another Soviet Side into Dark Blue without messing palette.cps? I tried messing it through palette.cps and in the end, I ended up having everything colored Yellow.

Share this post


Link to post
Share on other sites

I can add extra remap colours but it takes ages to create the new remaps. I already did white and black somewhat back in December. The code for it is mostly done but I sometimes get a crash while starting a skirmish game, never really looked into finishing the code and the remaps.

 

@Allen262: Thanks a bunch! I've added them.

Share this post


Link to post
Share on other sites

Yay' he'll definitely change one Soviet color into Dark Blue, by the way what software do you usually use when messing Red Alert?

Share this post


Link to post
Share on other sites

IDA for disassembling and OllyDbg for debugging I use hifi's patching framework for patching (with CCHyper's extended EXE as base).

Share this post


Link to post
Share on other sites

Allen262: Are the "Stalin's elite guards" enemy in the Grunyev Revolution mission also counted as Soviet casualties?

Share this post


Link to post
Share on other sites

I added them, thing is they aren't done and creating new ones takes ages..

Share this post


Link to post
Share on other sites

Allen262 does your fixed Lets Make a Steal with the uncapturable Power Plant also have the other fixes you mentioned in a previous fix from this thread?:

 

"Try this Lets make a steal. I fixed the Demo Trucks so they work every time. The stock mission they wouldn't come on to the map at all or rarely they would below up before comming on the map. I also fixed things so your one men you can save from being gassed won't attack the Phase Transport."

Share this post


Link to post
Share on other sites

Allen262: in your fix for Time Flies the Ore Trucks start moving towards the ore field after destroying the last Power Plant but then they stop driving and stand still in the ore field. If you attack one of the Ore Trucks they start function properly though.

 

23W5MKN.png

Share this post


Link to post
Share on other sites

They start harvesting but after around 3 seconds they stop harvesting. Like r34ch mentioned before you hear the Tanya death cry at the start of the map.

 

cBR72yL.png

Share this post


Link to post
Share on other sites

In the fixed Lets Make a Steal this allies Soldier attacks the green War Factory:

 

aqKDdmO.png

Share this post


Link to post
Share on other sites

Did you try the map I attached above your post?

Yes, apparently the Ore Trucks harvest until they're completely filled then just stand still in the Ore field.

Share this post


Link to post
Share on other sites

That could just be a sign of the silos being full... I know it's an actual mechanism in C&C95. If your silos are 100% full and the harvester needs to unload, it just stops since it's no use.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...