Iran Posted April 17, 2013 Author Posted April 17, 2013 I meant whether I can PM you the latest version of my patch with these changes, so you can see if modifying the country and colour the enemy in Brothers of Arms plays at fixes it. @Jacko: You need to set the colour and country manually inside the map INI, the syntax looks like this: [ukraine] Colour=6 ; colour brown Country=10 ; country Neutral Here's list of numbers for countries and their meaning: http://pastebin.com/Wmedm5uG don't have a list for colours
Iran Posted April 17, 2013 Author Posted April 17, 2013 Here's the EXE: https://dl.dropboxusercontent.com/u/21865790/ra95.exe BTW I also fixed the crashes when playing as Neutral, Special and Multi1-8 countries.
Allen508 Posted April 17, 2013 Posted April 17, 2013 Works fine and here is the colours. It the same as listed in the skimish mode color and used by each Country. Colour= 0 - Yellow 1 - Blue 2 - Red 3 - Green 4 - Orange 5 - Gray 6 - Teal 7 - Brown/Dark Red New_Bros_In_Arms.zip
Iran Posted April 17, 2013 Author Posted April 17, 2013 Small issue I've noticed, in your edited version you get two Medium Tanks reinforced when you reconnaissance at the beach, instead of two Heavy Tanks you normally get reinforced.
Iran Posted April 17, 2013 Author Posted April 17, 2013 Could anyone take a look at Allies 11, is the naval blockade really owned by Turkey?
Allen508 Posted April 17, 2013 Posted April 17, 2013 My bad on Bros in Arms. I change them to Med Tanks that I made super strong so I didn't have to build a base to win. I use the 2 super Med Tanks to wipe them out quicky. I removed the super strong code but forgot about the tanks them self. New one that changes it back to Heavy Tanks. Allied 11B dose use Turkey for the Telsa Coils, Sam Sites and Adv Power Plants to power them. New_Bros_In_Arms_fixed.zip
Allen508 Posted April 18, 2013 Posted April 18, 2013 Fixes for Allied 11B Alled 14. Sarin Gas 1: Crackdown and Siberian Conflict 2: Trapped. All Turkey is now programed to count as Soviet losses and is Red on the map. Allied_11B_14_SG;1_and_SC;1_.zip
DarkVen9109 Posted April 18, 2013 Posted April 18, 2013 Wow Nice one Iran. Maybe you could mess with superweapons this time. Anyway I'll take this modified Red Alert. Really glad you're here, and I wish I could be as best as you when it comes to messing up Red Alert. btw question can you change a color of another Soviet Side into Dark Blue without messing palette.cps? I tried messing it through palette.cps and in the end, I ended up having everything colored Yellow.
Iran Posted April 18, 2013 Author Posted April 18, 2013 I can add extra remap colours but it takes ages to create the new remaps. I already did white and black somewhat back in December. The code for it is mostly done but I sometimes get a crash while starting a skirmish game, never really looked into finishing the code and the remaps. @Allen262: Thanks a bunch! I've added them.
DarkVen9109 Posted April 18, 2013 Posted April 18, 2013 Yay' he'll definitely change one Soviet color into Dark Blue, by the way what software do you usually use when messing Red Alert?
Iran Posted April 18, 2013 Author Posted April 18, 2013 IDA for disassembling and OllyDbg for debugging I use hifi's patching framework for patching (with CCHyper's extended EXE as base).
Iran Posted April 18, 2013 Author Posted April 18, 2013 Allen262: Are the "Stalin's elite guards" enemy in the Grunyev Revolution mission also counted as Soviet casualties?
DarkVen9109 Posted April 18, 2013 Posted April 18, 2013 WTH!!!!!!!!!! O____O did you replaced or add another color?? Btw when you're done in Dark Blue color PM me pls.
Iran Posted April 18, 2013 Author Posted April 18, 2013 I added them, thing is they aren't done and creating new ones takes ages..
Iran Posted April 18, 2013 Author Posted April 18, 2013 Allen262 does your fixed Lets Make a Steal with the uncapturable Power Plant also have the other fixes you mentioned in a previous fix from this thread?: "Try this Lets make a steal. I fixed the Demo Trucks so they work every time. The stock mission they wouldn't come on to the map at all or rarely they would below up before comming on the map. I also fixed things so your one men you can save from being gassed won't attack the Phase Transport."
Iran Posted April 18, 2013 Author Posted April 18, 2013 Allen262: in your fix for Time Flies the Ore Trucks start moving towards the ore field after destroying the last Power Plant but then they stop driving and stand still in the ore field. If you attack one of the Ore Trucks they start function properly though.
Allen508 Posted April 18, 2013 Posted April 18, 2013 Alright Iran try this one. It is working for me. I made sure they "woke" up and harvest Ore, dumped the Ore and came back for more Ore. Yes the "Lets make a steal" the Demo Trucks are working right. Truck_Fixes_Time_Flies_scg44ea.ini.zip
Iran Posted April 19, 2013 Author Posted April 19, 2013 They start harvesting but after around 3 seconds they stop harvesting. Like r34ch mentioned before you hear the Tanya death cry at the start of the map.
Iran Posted April 19, 2013 Author Posted April 19, 2013 In the fixed Lets Make a Steal this allies Soldier attacks the green War Factory:
Iran Posted April 19, 2013 Author Posted April 19, 2013 Did you try the map I attached above your post? Yes, apparently the Ore Trucks harvest until they're completely filled then just stand still in the Ore field.
Nyerguds Posted April 19, 2013 Posted April 19, 2013 That could just be a sign of the silos being full... I know it's an actual mechanism in C&C95. If your silos are 100% full and the harvester needs to unload, it just stops since it's no use.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now