Allen262 Posted May 6, 2013 Share Posted May 6, 2013 I can look at Time Flies again. Not sure if I can remove it with out messing up the Heavy tank trigger. Link to comment Share on other sites More sharing options...
Iran Posted May 6, 2013 Author Share Posted May 6, 2013 Can you change the death sound that's played? Link to comment Share on other sites More sharing options...
Allen262 Posted May 8, 2013 Share Posted May 8, 2013 Time Files No Tanya Die sound below. Time_Files_No_Tanya_Die.zip Link to comment Share on other sites More sharing options...
Iran Posted May 8, 2013 Author Share Posted May 8, 2013 Alright I'll test that. I don't have any idea what to look for with the BaseClass issue I'm afraid. Link to comment Share on other sites More sharing options...
Allen262 Posted May 8, 2013 Share Posted May 8, 2013 Okay. As for the BaseClass issue. It may be best to look at C&C95 if they are similar. Link to comment Share on other sites More sharing options...
Iran Posted May 9, 2013 Author Share Posted May 9, 2013 Don't have C&C95 documented at all so I don't even know where that code is in the C&C95 exe. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted May 13, 2013 Share Posted May 13, 2013 Allen, what did you do to fix the Brothers in Arms campaign? Link to comment Share on other sites More sharing options...
Allen262 Posted May 13, 2013 Share Posted May 13, 2013 Every thing won't count as soviet losses once Iran put out his new patch. Link to comment Share on other sites More sharing options...
Allen262 Posted May 13, 2013 Share Posted May 13, 2013 Iran I'm 99.9% Harbour Reclamation and Time Files will work as all the edit I did wer done by hand an not with RAED so the only trigger that could be messed up were the one I edited. I had to re-edit Monster Tank Madness. Even after putting water around the top of the map the game still reinforced over it. The Civs that run up and camp by the reinforcement point caused this. I made the Civs go over by the V2 was at the start of the map. This seem to have fixed the reinforcement prob. Fixed_Monster_Tank_Madness_V2.zip Link to comment Share on other sites More sharing options...
Iran Posted May 14, 2013 Author Share Posted May 14, 2013 Hmm, could you change that so the civs to go another spot closer to back of the back? IIRC the V2 is at the Ore Field which looks kinda odd if the civilians go there. Link to comment Share on other sites More sharing options...
Allen262 Posted May 14, 2013 Share Posted May 14, 2013 They hang out in the area above the where the V2 was. Waypoint 43 that was already on the map. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted May 14, 2013 Share Posted May 14, 2013 The V2 was suppose to be on the shore IIRC. Why bother changing where it is positioned? Link to comment Share on other sites More sharing options...
Jacko Posted May 14, 2013 Share Posted May 14, 2013 I would put it just to the right of the ore refinery Link to comment Share on other sites More sharing options...
Allen262 Posted May 14, 2013 Share Posted May 14, 2013 I didn't move the V2. I used "where the V2 was" since by the time the Civs get to the area the V2 would have been destroyed. Link to comment Share on other sites More sharing options...
Iran Posted May 20, 2013 Author Share Posted May 20, 2013 I just added a bunch of map fixes. I tested all of them except for Harbor Reclamation. Here's from the features list: I should have all the map fixes that were made integrated now. 127. Multiple fixes have been applied to the Aftermath mission Let's Make a Steal. You can no longer infiltrate the Power Plant in the mission. Your infantry will no longer shoot the stolen Phase Transport. There are Demo Truck reinforcements which clear the way to the exit but they would work only very rarely before, this has been fixed. Not all Allies units would attack the stolen Phase Transport, this has been fixed too. (Fixes by Allen262, some bugs reported by r34ch) 128. In the Aftermath mission Time Flies you would hear a Tanya death scream at the start of the mission while later on you need to use Tanya to clear some buildings. The Tanya death scream has been removed. There was also an issue where the Soviets would spam Ore Trucks quite comically, this has been fixed too. (Fixes by Allen262, bugs reported by r34ch) 129. In the Aftermath mission Harbor Reclamation if you let the civilian spying on your base escape the minor Soviet bases would build APCs. This has been fixed. (Fix by Allen262, bug reported by r34ch) 130. In the Aftermath mission Monster Tank Madness the reinforcements you'd get when escorting Dr. Demitri before sending a spy into the Radar Dome were buggy and would not properly reinforce onto the map. The now reinforce properly from off the map above and a bit to the right of the War Factory. As part of this fix the civilians that flee into your base will now move to another part of the base, close to the beach you transport your units onto before reaching your outpost at the start of the mission. (Fix made by Allen262, bug reported by r34ch) Link to comment Share on other sites More sharing options...
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