cn2mc Posted August 12, 2013 Share Posted August 12, 2013 OK, so my previous maps have gotten some downloads and I appreciate that, and hope you enjoy them. The problem is I don't see 20+ people playing TD online, more like 5. Where are you, guys that download multi-maps? Playing LAN? Anyway, I made two new maps, which I will only preview here. Behold: This one's called High Tide and if you play it you'll know why. It's a three player map with very scarce resources, most of which are only reachable by air. It features guest appearances by Dr. Chan, Nikoomba and agent Delphi, all at your tender mercy. Note, harvesters get confused because of unreachable Tiberium in the expansions and other places, so mind the morons. And then there's Black Hill Sanitarium: It can house up to four players and is basically a South vs. North map (can probably be played EvW too). It has many different approaches to the enemy's base and an unfortunate hospital in the middle, which can be used to gain control of the small island. So, these two beauties are already available in CnCNet 5 as are my other maps and the big official unofficial mappack by MattAttack, which basically contains all of the (good) maps from this particular subforum. FunkyFr3sh has been so awesome to not only make the CnCNet 5 client, but to also include all of these maps and make it easier for players to connect. So play, dammit! And expect more maps. Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 12, 2013 Share Posted August 12, 2013 Interesting... Can we get bigger pictures of the maps? -Liam Link to comment Share on other sites More sharing options...
cn2mc Posted August 12, 2013 Author Share Posted August 12, 2013 Yeah, you play and see them ingame, as they're supposed to be. Link to comment Share on other sites More sharing options...
MattAttack Posted August 12, 2013 Share Posted August 12, 2013 frickin sweet! I love high tide even though I keep getting my ass kicked on it! I think it's imperfections give it personality and once i'm dead and the whole map is revealed I can truly appreciate all the thought put into it. Link to comment Share on other sites More sharing options...
Riseofbane Posted August 12, 2013 Share Posted August 12, 2013 seen first map days ago, never played it yet but i thought the map seemed pretty interesting. Second map, it's either here or in cncnet5 has picture upsidedown. anyway great job. We need more people to create maps. And we have about least 10 people playing TD not 5 but they just dont log in at the same time Link to comment Share on other sites More sharing options...
Nyerguds Posted August 13, 2013 Share Posted August 13, 2013 It features guest appearances by Dr. Chan, Nikoomba and agent Delphi, all at your tender mercy. You do realize any armed civilians placed on a multiplayer map will go and harass the most northern enemy from the start of the mission, right? Link to comment Share on other sites More sharing options...
MattAttack Posted August 13, 2013 Share Posted August 13, 2013 well, you can always just have their faction allied with everyone. But on a map like village of the unfortunate, I can always tell if opponent is more north than me, because I can hear civi's attacking their base. Although chan and maybe the others are unarmed Link to comment Share on other sites More sharing options...
cn2mc Posted August 13, 2013 Author Share Posted August 13, 2013 Yes, I realize that, Nyer. Also I have allied the civilians to multi1 through 6, but that didn't really seem to work. There are only a couple of guys with guns anyway, so it's not an issue. If people really complain I will remove the armed civilians, but I don't think anyone minds, unless there are like 30 guys just getting in the way of your base (and that is not the case). Link to comment Share on other sites More sharing options...
Riseofbane Posted August 13, 2013 Share Posted August 13, 2013 it's pretty obvious where people are, and the map is specifically designed for ffa. Scouting is still neccesary whether the sound of civ dying is heard or not. There shouldn't be any problem by keeping those civs. Link to comment Share on other sites More sharing options...
Jacko Posted August 13, 2013 Share Posted August 13, 2013 they're just annoying but that's all really Link to comment Share on other sites More sharing options...
Nyerguds Posted August 14, 2013 Share Posted August 14, 2013 By the way, what's the point of making the thumbnails into links if they just link to the same size image? Link to comment Share on other sites More sharing options...
cn2mc Posted August 14, 2013 Author Share Posted August 14, 2013 That's the code imgur gave me, and I didn't bother removing the [a href] or whatever part. Maybe I'll add hi-res previews later. Maybe. Link to comment Share on other sites More sharing options...
Nyerguds Posted August 14, 2013 Share Posted August 14, 2013 Umm, all you need is [ img ] tags around the actual image url. How hard can that be? Link to comment Share on other sites More sharing options...
cn2mc Posted August 14, 2013 Author Share Posted August 14, 2013 Umm, all of this (excluding civilian nuisances) has zero to do with the actual maps and state of the TD multiplayer community. LW. ------ EDIT: added hi-res previews for whiners. Love me now. Link to comment Share on other sites More sharing options...
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