Allen262 Posted November 25, 2013 Author Share Posted November 25, 2013 I'm out of I'm out of give a care about it now. Link to comment Share on other sites More sharing options...
Allen262 Posted November 26, 2013 Author Share Posted November 26, 2013 My try at making buidling in gMax and using the RA2 SHP Tool by Flyby. Link to comment Share on other sites More sharing options...
Allen262 Posted November 27, 2013 Author Share Posted November 27, 2013 Got both building ingame as tilesets. I will look into make damaged versions. Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 28, 2013 Share Posted November 28, 2013 Damn, these were made with a simle tool... doesn't look bad at all. Could it make skyscrapers etc, with them? Link to comment Share on other sites More sharing options...
Allen262 Posted November 28, 2013 Author Share Posted November 28, 2013 I did the buildings in gMax and using the RA2 SHP Tool plug-in by Flyby. Both are free. Skyscrapers are unlike unless Iran can add new building that use Foundation and Height setting like TS/RA2 dose. Link to comment Share on other sites More sharing options...
Matt Posted November 28, 2013 Share Posted November 28, 2013 See https://github.com/OpenRA/OpenRA/pull/3549 for an old-town temperat terrain expansion that still needs some work and http://www.sleipnirstuff.com/forum/viewtopic.php?t=15068 for some tiles we already included. Link to comment Share on other sites More sharing options...
Allen262 Posted November 28, 2013 Author Share Posted November 28, 2013 I seen the sleipnirstuff things. I like the walls by raminator. I'm trying to go with RA2 look so the urban look in the github link dosn't work for me. Link to comment Share on other sites More sharing options...
Allen262 Posted December 1, 2013 Author Share Posted December 1, 2013 Some more buildings... Link to comment Share on other sites More sharing options...
Matt Posted December 1, 2013 Share Posted December 1, 2013 Colors and perspective seem distorted. However pretty cool. Houses is something Red Alert lacked like forever. The battlefield was always pretty much empty. Link to comment Share on other sites More sharing options...
Allen262 Posted December 2, 2013 Author Share Posted December 2, 2013 Perspective is from the RA2 tool and I rotated the building 45 degress so they are at square 90 degress. I had unwelcome amout wash out of the Red and Blue roofs once I loaded the RA1 color pallete. I'm also trying to come up with some othe building that will work with my current 3x3 and 2x3 set up. Not having any luck. Link to comment Share on other sites More sharing options...
Jacko Posted December 2, 2013 Share Posted December 2, 2013 it looks a bit odd probably because we can only see one face of a 3D object in a 2D environment, which IIRC is why in RA2 and TS they're rotated, so we can see the 3D effect. Link to comment Share on other sites More sharing options...
Allen262 Posted December 3, 2013 Author Share Posted December 3, 2013 I have no idea how to fix any perspective probs. I think this is the best they are going to get. Link to comment Share on other sites More sharing options...
Allen262 Posted December 3, 2013 Author Share Posted December 3, 2013 Made the the Adv. Power Plants and Hosptal in tileset. Link to comment Share on other sites More sharing options...
AchromicWhite Posted December 4, 2013 Share Posted December 4, 2013 I think this all looks pretty flash. It's somewhat inspiring me to get off my butt and get back to modding xD Once again, nice work -Liam Link to comment Share on other sites More sharing options...
brandonvortex Posted December 9, 2013 Share Posted December 9, 2013 woah woah wait which mod name is this? i see the side bar theres different cameo unit Link to comment Share on other sites More sharing options...
Allen262 Posted December 9, 2013 Author Share Posted December 9, 2013 The mod is a based off of the idea White had for Cold War mod. http://cnc-comm.com/community/index.php?topic=1646.0 He and I (mostly him) did some things to make it but White went on to make Classic Revolution. Since than I had the mod laying around. I've thought about cleaning it up make it work on CnC Net 5. Link to comment Share on other sites More sharing options...
brandonvortex Posted December 10, 2013 Share Posted December 10, 2013 ohh but where to download the cold war mod? Link to comment Share on other sites More sharing options...
Allen262 Posted December 10, 2013 Author Share Posted December 10, 2013 Never finished. I've been messing around with it some lately. Link to comment Share on other sites More sharing options...
brandonvortex Posted December 10, 2013 Share Posted December 10, 2013 ahhh okay Link to comment Share on other sites More sharing options...
AchromicWhite Posted December 10, 2013 Share Posted December 10, 2013 If you scan through the Mods here, you actually should be able to find it. Unfortunately, the mod is quite broken and unbalanced, fortunately, I remade it into classic revolution. -Liam Link to comment Share on other sites More sharing options...
brandonvortex Posted December 10, 2013 Share Posted December 10, 2013 okay thanks Link to comment Share on other sites More sharing options...
Messiah Posted August 10, 2014 Share Posted August 10, 2014 I made some graphics for tiles out of the c&c beta screenshots, but they aren't converted into the terrain format yet. beta_tiles.rar Link to comment Share on other sites More sharing options...
Allen262 Posted August 10, 2014 Author Share Posted August 10, 2014 This may be something for Tschokky to add as in my terrain expansion I have used every available tileset. You can do it you self with RA-MIXer v5.1 OR3 http://ra.afraid.org/html/downloads/utilities-2.html Note: This is DOS program so you may need DOSBox or some other MS-DOS emulator if your on Win7+. You will also need to look at this thread for info on TMP (RA) frormat and to get the Red Alert Template File Terrain Type Editing Tool. It is found in Reply #10 by Nyerguds. http://cnc-comm.com/community/index.php?topic=2111.0 Link to comment Share on other sites More sharing options...
Nyerguds Posted August 10, 2014 Share Posted August 10, 2014 I don't think it's very useful to include building graphics in there, Goatmessiah. Link to comment Share on other sites More sharing options...
Messiah Posted November 18, 2014 Share Posted November 18, 2014 Some tiles out of the beta screens are converted and added to the temperate theatre in a first try. Maybe I'll create more tiles for a wild, canadian-rocky-mountains-like valley map. Terrain expansion & map below: terrain.mpr temperat.mix Link to comment Share on other sites More sharing options...
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