Nyerguds Posted May 21, 2014 Share Posted May 21, 2014 So, um... why didn't you make it jungle.mix? C&C95 actually SUPPORTS Jungle as theater. You mean, if I save the *.MIX file in C&C95 folder as jungle.mix and set a map with the parameter Theater=Jungle, will it run directly? C&C95 has always contained an entry for Jungle theater; it's where the idea for even making this came from. Only, in the original game, before my patch, the theater templates and terrain objects had a "theater ownership" set that excluded them from Jungle theater. When I added the Snow theater, I changed these ownership values to make them all work in any theater. As a side effect of that, Jungle is perfectly usable now. As Matt pointed out, though, just renaming the .mix file won't work; all the files inside it need to have the .jun extension, too. Link to comment Share on other sites More sharing options...
Chimas Posted May 21, 2014 Share Posted May 21, 2014 As Matt pointed out, though, just renaming the .mix file won't work; all the files inside it need to have the .jun extension, too. Heyo, Tschokky: can you do this, since you're the father of the child? ... Link to comment Share on other sites More sharing options...
Nyerguds Posted May 21, 2014 Share Posted May 21, 2014 umm... it's not hard... just extract all the files from the mix, rename them all from .tem to .jun, repack it in a mix file, and call that file jungle.mix. It would make more sense for Tschokky to finish those collapse frames before releasing it as new jungle.mix, though Link to comment Share on other sites More sharing options...
Allen262 Posted May 21, 2014 Share Posted May 21, 2014 umm... it's not hard... just extract all the files from the mix, rename them all from .tem to .jun, repack it in a mix file, and call that file jungle.mix. It would make more sense for Tschokky to finish those collapse frames before releasing it as new jungle.mix, though I use FreeCommander to do my mass file renaming and/or mass file extension. Yup. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 22, 2014 Share Posted May 22, 2014 lawl. n00b. Who needs external programs for that? Hold shift, right-click on the folder, select "Open command window here". > ren *.tem *.jun Yup. Link to comment Share on other sites More sharing options...
Tschokky Posted May 22, 2014 Author Share Posted May 22, 2014 Well, here we go! jungle.mix Link to comment Share on other sites More sharing options...
Matt Posted May 23, 2014 Share Posted May 23, 2014 That is the RA95 version again, so I added that, too. https://github.com/OpenRA/OpenRA/pull/5330#issuecomment-43971842 Link to comment Share on other sites More sharing options...
Tschokky Posted May 23, 2014 Author Share Posted May 23, 2014 Allen, here are the civilian buildings, watch out because it's with the RA95 jungle.pal. jun-civs.zip Link to comment Share on other sites More sharing options...
Nyerguds Posted May 23, 2014 Share Posted May 23, 2014 Ehhh. I hope you didn't modify the palette for your RA95 jungle theater? Because RA was made to only have one ingame palette. Link to comment Share on other sites More sharing options...
Tschokky Posted May 23, 2014 Author Share Posted May 23, 2014 Of course I didn't. I know RA uses one main palette, however I plan to implement some sort of desert.pal for my own mod. Will be some work, though. Link to comment Share on other sites More sharing options...
Allen262 Posted May 23, 2014 Share Posted May 23, 2014 He is a new C&C95 verison. It has real collapse frames and not the quick copy and paste of the 2nd frame. As before You will need to extract them out of the temperat.mix and rename the file ext. from .tem to .jun, repack in to mix file called jungle.mix if you want to use the C&C95 jungle option. Jungle_for_CC95_V4.zip Link to comment Share on other sites More sharing options...
Matt Posted May 23, 2014 Share Posted May 23, 2014 Thanks. Updated https://github.com/OpenRA/OpenRA/pull/5330 accordingly. Link to comment Share on other sites More sharing options...
Chimas Posted May 23, 2014 Share Posted May 23, 2014 So I created a jungle.mix, but, ... and there is always a "but" ... , it's not working. Is it normal to have a temperat.pal inside? Also, the SHPs are TEM and became JUN. Is that right? Have a try. chimasjungle.zip Link to comment Share on other sites More sharing options...
Nyerguds Posted May 23, 2014 Share Posted May 23, 2014 Obviously it needs a "jungle.pal". [edit] Well, logical it doesn't work. You made it a Tiberian Sun mix file Always use XCC Mix Editor (not XCC Mixer) to make mix files for Tiberian Dawn, and always make sure that in XCC Mix Editor, the type of the mix file is put to Tiberian Dawn before adding any files into it. Also, all the .mrf files need to start with the theater letter as well, so for example "tclock.mrf" needs to become "jclock.mrf" [another edit] Also, it will never work unless you got a jungicnh.mix with the correct .jun icons, too. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 23, 2014 Share Posted May 23, 2014 And here ya go. I added jungifre.mix and jungiger.mix to make it work in French and German as well. jungle_theater.zip Link to comment Share on other sites More sharing options...
Chimas Posted May 23, 2014 Share Posted May 23, 2014 Always use XCC Mix Editor (not XCC Mixer) to make mix files for Tiberian Dawn, and always make sure that in XCC Mix Editor, the type of the mix file is put to Tiberian Dawn before adding any files into it. I always use XCC Mix Editor because I don't know how to use XCC Mixer to make mix files, I use it to extract solely. Unless you're referring to that. Still, I don't know where in XCC Mix Editor I can choose the proper game. As far as I could see that is done in XCC Mixer, not XCC Mix Editor. And by last, I blame you all, because it wasn't THAT simple, after all eehheheehehh ... Link to comment Share on other sites More sharing options...
Chimas Posted May 24, 2014 Share Posted May 24, 2014 ok, on a more serious note, I'm getting no trees, but since I'm testing in a TEMPERATE theater swaped to JUNGLE in the INI file, there might be something I'm doing wrong. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 25, 2014 Share Posted May 25, 2014 Still, I don't know where in XCC Mix Editor I can choose the proper game. Click the "Options..." button. It has options of the mix file. Like the type, and for RA/TS/RA2 types, the encryption. ok, on a more serious note, I'm getting no trees, but since I'm testing in a TEMPERATE theater swaped to JUNGLE in the INI file, there might be something I'm doing wrong. Hmm. Good point. Looks like I simply expanded the Temperate trees to Snow, rather than made them free to use in all theaters, like I did with the terrain. Probably because incorrect tree usage in theaters that don't have them crashes the radar minimap when it doesn't find the graphics to resize. I guess this means that, without further exe edits, jungle can indeed not be used on the "Jungle" theater name in C&C95... Link to comment Share on other sites More sharing options...
Kilkakon Posted May 27, 2014 Share Posted May 27, 2014 I guess this means that, without further exe edits, jungle can indeed not be used on the "Jungle" theater name in C&C95... That's a bit of a shame. Not that I was really using it, but still. Link to comment Share on other sites More sharing options...
Matt Posted May 27, 2014 Share Posted May 27, 2014 We made some additional fixes that I want to share with you: https://github.com/Mailaender/OpenRA/commit/36e72a93f1c81868b02a8523360ed9218331629a https://github.com/Mailaender/OpenRA/commit/8396f24d3337d5e4518fd4379b8ff63e08f4e793 https://github.com/Mailaender/OpenRA/commit/ce640d603add936f2da8502af8319509ed823edc Link to comment Share on other sites More sharing options...
Kilkakon Posted May 27, 2014 Share Posted May 27, 2014 Ah cheers. I'll take a look when I get home. *facepalms* Sorry I forgot to make that desert silo--err pillbox, haha. Need to get back into modding C&C soon. Tonight sounds good. Link to comment Share on other sites More sharing options...
Kilkakon Posted May 27, 2014 Share Posted May 27, 2014 I had a quick look. I can't really appreciate the jungle change without seeing it on a map though, due it being a number in a yaml file. Link to comment Share on other sites More sharing options...
Matt Posted May 27, 2014 Share Posted May 27, 2014 The palette change (jungle.pal) is the interesting detail for you in that commit not the radar color. Link to comment Share on other sites More sharing options...
Kilkakon Posted May 27, 2014 Share Posted May 27, 2014 Ah right! I don't actually have a palette editor... I've been doing everything using temperat.pal for C&C, even my new theatre work. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 28, 2014 Share Posted May 28, 2014 Well, changing theaters' palettes is a bad idea in vanilla C&C... for RA the whole UI depends on the palette, and in both C&C and RA, there are special remap filters (.mrf files in C&C95; not sure about RA) that depend on the palette since they re-sort it to get visual effects ingame. ...I should really make a tool for creating those. Ah right! I don't actually have a palette editor... I've been doing everything using temperat.pal for C&C, even my new theatre work. That's not hard... convert a SHP to image with XCC with that palette selected, then open it in some image editor that can edit the image's palette (Paint shop pro, Gimp), save it, and then in xcc, right-click on the image and select "copy as PAL". (I'm still not quite sure why Olaf never built in file type detection for JASC palettes though, to allow converting them back to C&C type palette. XCC can convert TO them, but not from. And JASC palettes are easy to edit; they're plain text) Link to comment Share on other sites More sharing options...
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