sweln Posted April 28, 2009 Posted April 28, 2009 There is one thing that would help alot the gameplay be a bit better : activate the veterancy system of C&CG (units get promoted after killing foes, and get better attack power and auto heal at vet 2). After playing mission 1 I found it annoying that the feature wasen't included even if it's not 100% old school.
commando135 Posted April 28, 2009 Posted April 28, 2009 it is but it takes a lot of killing to do. ive only had one max rank mammoth and a veteran mammoth but it can take a lot of kills to get a rank but yeh tid be nice to speed it up
sgtmyers88 Posted April 29, 2009 Posted April 29, 2009 I will look into doing some adjustments for infantry or aircraft since they are the weakest armored units in the game... I did have the regular veterancy like it was in Generals, but I took it out and made it harder for units to gain veterancy in favor for old school gameplay... and players before could easily have access to a mob of fully ranked units which would make the missions way too easy in contrast from their originals.
bigcheese256 Posted April 29, 2009 Posted April 29, 2009 it is true that the veterency system isnt in C&C95, but yeah it would be cool. Myself i have never seen any promoted units O_o
Jeod Posted August 29, 2009 Posted August 29, 2009 Gauge balancing tweaks more. In skirmish I used a nuclear missile on a GDI base and destroyed his construction yard, two adv powerplants, two MCVs, and a barracks. I don't think that was possible in the original TD. The construction yard, at least, should have survived.
Nyerguds Posted August 30, 2009 Posted August 30, 2009 Myself I have never seen the point in promoted units. How does getting a promotion make a tank do more damage?
Irony Posted August 30, 2009 Posted August 30, 2009 I just figured promoted units could use more expensive rounds, etc.
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