AchromicWhite Posted November 10, 2014 Share Posted November 10, 2014 Snaking around... but don't get bitten. There are some trees near the middle paths that you'll have to destroy before you can use said paths. Quite a closed map, good for defense, but still with several openings. Cliffs near paths that will allow you to position artillery to shell into the paths. -Liam RattleSnake.rar Link to comment Share on other sites More sharing options...
weaveR Posted November 11, 2014 Share Posted November 11, 2014 This map dosen't work too well with bookmarks the path finding gets screwed so I'd say it's probably best to play it with high resolution so you can manually direct your unit(s) to the other players base. Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 11, 2014 Author Share Posted November 11, 2014 You could also just micro manage your troops; but yes, TD is an old game, and the units can get confused. It happens sometimes to me on other maps also, such as Blistering Sands. Sometimes my units try to take shortcuts (which are often long cuts anyway) through the 'base' areas, rather than sticking to the 'paths'. Well, I guess this is an RTS, micro and macro your way to victory people. I will say, I good GDI player can stop Nod rushes on this map. I think we could see some new tactics form from it. Here's hoping. Download; and play nice kids. (by which I mean, wreck each other). -Liam Link to comment Share on other sites More sharing options...
Jacko Posted November 11, 2014 Share Posted November 11, 2014 I will say, I good GDI player can stop Nod rushes on this map. I think we could see some new tactics form from it. Here's hoping. Download; and play nice kids. (by which I mean, wreck each other). -Liam I'd certainly be willing to give it a try, I reckon GDI will beat Nod if they position their tanks well (and deal with constant apache threats) Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 11, 2014 Author Share Posted November 11, 2014 The main issue is that IF Nod gets into the base, they're hard to stop... there's a lot of room inside. That and, GDI HAS to make a move, else Nod will capture the middle, where they're free to make a tone of units and slap turrets everywhere. But yes, I think it's a GDI friendly map, and, in many ways, I'd like to see more of them. It's not like Nod cannot siege bases; it just forces Nod players to use their full arsenal of weapons, rather than just relying on the idea that their light vehicles will be enough. (too used to open maps). -Liam Link to comment Share on other sites More sharing options...
Jacko Posted November 11, 2014 Share Posted November 11, 2014 I'd probably play Nod vs Nod in the same way as well (because artillery is awesome) Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 12, 2014 Author Share Posted November 12, 2014 Yeah, well, I like when people use artillery. So I made a map that's more artillery friendly; without making zero paths into the base areas. -Liam Link to comment Share on other sites More sharing options...
Nyerguds Posted November 12, 2014 Share Posted November 12, 2014 There are some trees near the middle paths that you'll have to destroy before you can use said paths. Do realize people can really abuse that by burning them with flamethrowers.... this makes the trees indestructible obstacles Link to comment Share on other sites More sharing options...
AchromicWhite Posted November 12, 2014 Author Share Posted November 12, 2014 Huh, I didn't know that... I could change them to walls. But I kinda like them as trees. Plus you really have to go at them to kill them, as trees. Shh Nyer, you're ruining my awesome. -Liam Link to comment Share on other sites More sharing options...
cn2mc Posted November 12, 2014 Share Posted November 12, 2014 GDI can probably light them up too, by killing a grenadier near the trees, but I'm not so sure about that. But yeah, that's why I generally avoid using trees as destructible barriers. Link to comment Share on other sites More sharing options...
Nyerguds Posted November 12, 2014 Share Posted November 12, 2014 No, grenadiers in RA explode in fire, but the TD ones just blow up. No fire involved. Link to comment Share on other sites More sharing options...
cn2mc Posted November 12, 2014 Share Posted November 12, 2014 I know that, but I have vague recollecions of exploding grenadiers setting fire to trees. Maybe I am mistaken, or maybe there was a flame weapon involved. Link to comment Share on other sites More sharing options...
Nyerguds Posted November 13, 2014 Share Posted November 13, 2014 Well, flame weapons are an excellent way to make grenadiers explode Link to comment Share on other sites More sharing options...
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