Zjorz Posted March 11, 2015 Share Posted March 11, 2015 I was trying to remove the para drop and spy plane for the soviet player in multiplayer/skirmish I tried this: [General] ; special weapons ParaTech=-1 ; tech level when free para-infantry appears from airstrip SpyPlaneTech=-1 ; tech level when free spy plane appears from airstrip But it doesnt work for me. I havent been able to find anything else in rules ini that corresponds to the spyplane/paradrop. How can i remove them? Link to comment Share on other sites More sharing options...
ROB Posted March 11, 2015 Share Posted March 11, 2015 I don't think you can remove those via rules changes. Link to comment Share on other sites More sharing options...
Allen262 Posted March 11, 2015 Share Posted March 11, 2015 Have you tried [General] ParaTech=99 ; tech level when free para-infantry appears from airstrip SpyPlaneTech=99 ; tech level when free spy plane appears from airstrip Link to comment Share on other sites More sharing options...
Zjorz Posted March 11, 2015 Author Share Posted March 11, 2015 Have you tried [General] ParaTech=99 ; tech level when free para-infantry appears from airstrip SpyPlaneTech=99 ; tech level when free spy plane appears from airstrip Wow that actually works! I wasnt expecting that since -1 works for most units/building tech settings Thanks for the help! Link to comment Share on other sites More sharing options...
Allen262 Posted March 11, 2015 Share Posted March 11, 2015 I think I ran into this long ago With Red Dawn when I needed to remove the para-infantry. My guess is that the game dose not see the "-" and put it at tech level=1 Link to comment Share on other sites More sharing options...
Nyerguds Posted March 12, 2015 Share Posted March 12, 2015 I doubt it. I think it just checks if your current tech level is higher. And, um, if you think about it for a minute it should be blatantly obvious that ALL tech levels in the game are higher than -1 In C&C1, it also uses buildlevel 98 and 99 to block special things, with 98 being the MP-only stuff like commandos and SSM launchers, and 99 being for completely unbuildable stuff like Mobile HQs, civilians, special characters like Delphi and Moebius, the hospital, bio lab, tech center and civilian buildings. Link to comment Share on other sites More sharing options...
ROB Posted March 12, 2015 Share Posted March 12, 2015 Well that does make sense afterall I think I may have confused the tech level thing with assigning spy plane and paratroopers to the allies. I remember trying that and it never working. Link to comment Share on other sites More sharing options...
Iran Posted March 12, 2015 Share Posted March 12, 2015 You should modify the teamtype the paradrop drops, not remove the ability completely ;( Link to comment Share on other sites More sharing options...
AchromicWhite Posted March 12, 2015 Share Posted March 12, 2015 Well, it depends if you want it in your mod or not. What I wanted was to be able to give it to a specific country or team, while still having the airfield for both teams. *sigh* a man can dream. -Liam Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now