LuisDeOz Posted April 27, 2015 Share Posted April 27, 2015 Hello, to whoever ADMIN or Developer reads this. A friend of mine and myself worked together 4 years for EA as 3rd party game testers, we volunteer to test RA2 if there a test being done. We own RA2 since we bought it on 2.000, so we're pretty familiar with it. A template for a bug would be: [Area Of INterest, connection, client, gameplay] What happends. OPTIONAL: Body of bug (very brief description) Steps 1. 2. 3. Expected result: What happends right after step 3. Observed result: Repro rate: Always, 50-99% of the times, once only [Attachments] Lets us know, thanks! Luis Link to comment Share on other sites More sharing options...
Guest Mechacaseal Posted April 27, 2015 Share Posted April 27, 2015 i doubt they need testers since the people who have been putting the games together so far are some of the most hardcore nerds the community has who have made previous patches for the games before they even came to cncnet. Link to comment Share on other sites More sharing options...
Jacko Posted April 27, 2015 Share Posted April 27, 2015 I don't think testing the game is any problem, given the game already exists as a finished product. Its more about successfully porting the game to work via cncnet is the thing. (And whether or not they can actually be bothered - there is RA2 classic mode already enabled through YR) I think if they want to do anything with the YR client it would best be some form of integration of that into the main CnCnet client. Link to comment Share on other sites More sharing options...
hardman Posted April 28, 2015 Share Posted April 28, 2015 RA2 is kind of already implemented through the YR client. Link to comment Share on other sites More sharing options...
Rampastring Posted April 28, 2015 Share Posted April 28, 2015 I think if they want to do anything with the YR client it would best be some form of integration of that into the main CnCnet client. There is no "main" CnCNet client, there's two separate clients. The other (FunkyFr3sh's one) is used by TD, RA1, Dune 2000 and (currently?) TS, while my client is used by DTA, TI and YR. Link to comment Share on other sites More sharing options...
LuisDeOz Posted April 28, 2015 Author Share Posted April 28, 2015 I don't think testing the game is any problem, given the game already exists as a finished product. Its more about successfully porting the game to work via cncnet is the thing. (And whether or not they can actually be bothered - there is RA2 classic mode already enabled through YR) I think if they want to do anything with the YR client it would best be some form of integration of that into the main CnCnet client. Cool, thanks. But that was actually what I was referring to. But if no testing is needed then even better. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 29, 2015 Share Posted April 29, 2015 RA2 is kind of already implemented through the YR client. You mean the "RA2 mode"? Not really exactly the same; it's just rules tweaks to artificially "downgrade" YR to RA2 stats... Link to comment Share on other sites More sharing options...
hardman Posted April 29, 2015 Share Posted April 29, 2015 I'm just going on what others have said- i haven't had a chance to play it. Whats the difference in gameplay then? Between the RA2 mode and actual Ra2? Link to comment Share on other sites More sharing options...
Nyerguds Posted April 30, 2015 Share Posted April 30, 2015 I'm not sure, but I heard some of the actual game mechanics changes between RA2 and YR couldn't be undone that way. Link to comment Share on other sites More sharing options...
Plokite_Wolf Posted April 30, 2015 Share Posted April 30, 2015 I still do not understand how/why RA2 is stalled when YR, which is very similar in coding, is supported for some time now. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 30, 2015 Share Posted April 30, 2015 Being similar doesn't change the fact it has to be done all over again, plokite_wolf. Link to comment Share on other sites More sharing options...
Guest Mechacaseal Posted April 30, 2015 Share Posted April 30, 2015 Do it the same way you did tibsun and firestorm expansion with a toggle to switch between the two so all ra2/yuris players are on the same client. Link to comment Share on other sites More sharing options...
Jacko Posted April 30, 2015 Share Posted April 30, 2015 I think if they want to do anything with the YR client it would best be some form of integration of that into the main CnCnet client. There is no "main" CnCNet client, there's two separate clients. The other (FunkyFr3sh's one) is used by TD, RA1, Dune 2000 and (currently?) TS, while my client is used by DTA, TI and YR. Ah I understand now. I thought this was brand new and written only for RA2/YR Link to comment Share on other sites More sharing options...
Plokite_Wolf Posted May 1, 2015 Share Posted May 1, 2015 Being similar doesn't change the fact it has to be done all over again, plokite_wolf. Isn't it possible to recycle a good part of the coding? I highly doubt one ACTUALLY has to start from line 1 Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted May 1, 2015 Share Posted May 1, 2015 Is it probably exactly the same code, just on different locations. I'm sure 90% can just be re-used in yuri, but it's still some work to find and port it Link to comment Share on other sites More sharing options...
Nyerguds Posted May 2, 2015 Share Posted May 2, 2015 Do it the same way you did tibsun and firestorm expansion with a toggle to switch between the two so all ra2/yuris players are on the same client. That's exactly the thing that's not possible. TS is one single exe, so there's no code diversion. In RA2 they made a separate exe for YR so they could keep patching the two separately. Being similar doesn't change the fact it has to be done all over again, plokite_wolf. Isn't it possible to recycle a good part of the coding? I highly doubt one ACTUALLY has to start from line 1 What Funky said. Link to comment Share on other sites More sharing options...
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