MattAttack Posted June 19, 2015 Share Posted June 19, 2015 So I was making a map for Kilkakon's mod which involved multiple houses. The player is Goodguy and it's vs multi1, multi2, multi3, special and then Badguy. They're all going to be the same color, giving the illusion of only 1 enemy army. As I progress everything is working fine, all the multi houses are churning out medium tanks like they're supposed to UNTIL I get to badguy. Their WF will make MSAMs, but no medium tanks. I assume that I've just made some sort of error in the syntax, but I could not for the life of me find any mistake. Fast forward through a bunch of trial and error, and I come to find that Badguy can only make shared units (apc, msam, possibly a couple of others) with the weapons factory. Kilk was as dumbfounded as I was by this and it explained why some things seemed to not be working for him scripting-wise. It is IMPOSSIBLE for AI Nod to make medium tanks, even with an airstrip (although I had already assumed the latter.) Probably Humvees, mammys, etc too. Is this old news or a new discovery? wow this post seems pretty tame compared to recent activity around here, so FU dooshes ur moms r gay n stuff there we go, much better! Link to comment Share on other sites More sharing options...
cn2mc Posted June 19, 2015 Share Posted June 19, 2015 You could use a reinforce trigger with the cargo plane to let them 'build' med. tanks from the airstrip, I suppose. Link to comment Share on other sites More sharing options...
MattAttack Posted June 19, 2015 Author Share Posted June 19, 2015 there are no airstrips in the mod, for the most part. But the reinforce (from edge of map) idea had crossed my mind although I'm just going to change it to another multi house. That's not really the point, though. Badguy(AI) has weird restrictions that the generic houses do not. when the PLAYER is Nod, it's no prob. I was unaware of this, and wasn't sure if I just wasn't in the know, or if this was yet another thing about TD we've found out. Link to comment Share on other sites More sharing options...
cn2mc Posted June 19, 2015 Share Posted June 19, 2015 Well, the mod is already heavily hex-edited, so maybe there might be a a way to remove those restrictions by hacking, but that'd be up to Kilk, Nyer, peterthepidgeon and the like to determine. Link to comment Share on other sites More sharing options...
Nyerguds Posted June 19, 2015 Share Posted June 19, 2015 Ahh... Nod using the GDI weapons factory only? Yeeah, that might give some... odd situations. No idea what exactly determines that though. Technically the AI can build anything. Link to comment Share on other sites More sharing options...
MattAttack Posted June 19, 2015 Author Share Posted June 19, 2015 Technically the AI can build anything. That's what I thought. What's weird is it only applies to Badguy, not any of the other houses, regarding the WF. I'm glad I discovered this before I went and made some big elaborate mission for my vanilla TD campaign. Say Nod captures a WF and starts bombarding you with med tanks/Humvees. Can't do it! (I won't use multi houses) What gets me though, is that in kilk's mod, the player can technically build an artillery piece from a WF. (it's modded into something else, though.) Boy this game is the gift that keeps on giving, mystery wise. Link to comment Share on other sites More sharing options...
Nyerguds Posted June 19, 2015 Share Posted June 19, 2015 Wait, wait, wait. There could be a difference between giving Nod a weapons factory, and making them capture one. You should try that out. Link to comment Share on other sites More sharing options...
cn2mc Posted June 19, 2015 Share Posted June 19, 2015 Boy this game is the gift that keeps on giving, mystery wise. Man, I also play Civ I DOS and frequent a Civ I forum, the hackers there basically disassembled 99% of the game and we're still find new things out 24 years after it was released... Admittedly, Civ is a much simpler game than C&C with much less variables, but still, there are some awe-inspiring pieces of programming genious in it, which even I can appreciate, even though I'm as far removed from coding as a toucan is from the North pole. Link to comment Share on other sites More sharing options...
MattAttack Posted June 19, 2015 Author Share Posted June 19, 2015 Wait, wait, wait. There could be a difference between giving Nod a weapons factory, and making them capture one. You should try that out. Good idea, but alas it still doesn't work. To me that's the biggest mystery of this. If I'm playing AS Nod, I can capture a WF and make med tanks, but the AI cannot!?! :O Maybe I'll have to now see if a GDI airstrip can poduce light tanks/bikes. My guess in no.... Link to comment Share on other sites More sharing options...
peterthepigeon Posted June 20, 2015 Share Posted June 20, 2015 The AI has to be 'told' to build medium tanks. Link to comment Share on other sites More sharing options...
MattAttack Posted June 20, 2015 Author Share Posted June 20, 2015 The AI has to be 'told' to build medium tanks. If you're talking about scripting-- house "Badguy" will not construct medium tanks no matter what you tell it to do. If you're talking about .exe hacking, that's well out of my area of expertise. Link to comment Share on other sites More sharing options...
Kilkakon Posted November 20, 2015 Share Posted November 20, 2015 Thank you Matt I just ran into this today, again At least I only wasted one hour scratching my head this time! Link to comment Share on other sites More sharing options...
X3M Posted November 20, 2015 Share Posted November 20, 2015 Can't you just place the medium tanks with a trigger instead? Sure they pop up out of nowhere. But still. Perhaps you can give medium tanks by continuously sending in hoovers. As long as the WF is standing? A bit odd, but as if they are constructed else where, borrowing the tech from GDI. Good luck with this one, I hope you succeed. Link to comment Share on other sites More sharing options...
Kilkakon Posted November 20, 2015 Share Posted November 20, 2015 Ah well it's easy enough to dodge, just use Multi1-6 for the production structures. It's still quite odd though. Link to comment Share on other sites More sharing options...
MattAttack Posted November 20, 2015 Author Share Posted November 20, 2015 At least I only wasted one hour scratching my head this time! Thank god..... I must've been questioning my sanity for at least a day when I ran into this! Link to comment Share on other sites More sharing options...
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