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1st C&C MP Mapping Competition ends


N3tRunn3r

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Our 1st C&C1 Multiplayer Map Competition ends. We had 4 maps to rate:

 

SCM14EA, by Unknown?

SCM47EA, by Crimsonum

SCM66EA, by pichorra

SCM67EA, by ronco

 

The judges were:

- Revolutionary

- N3tRunn3r

 

Our rating system was:

 

[-D] 25 for detail

[-P] 20 for playability

[-L] 20 for Layout

[-B] 15 for Bonus

 

Here are my results:

 

scm14:

- [-D] 25

- [-P] 16

- [-L] 20

- [-B] 13

 

= Best layout - nice detail into layout - bonus for nice base spawns & tiberium & detail as in rivers, streets, sneak ways, village, woods, guessing long worktime!

Losing bonus points causing the playability... enough build space but less space to start a war. this is more a camp map. it is best for an infantry-only map, this is why playability: 16

 

74 POINTS

 

 

scm47:

- [-D] 19

- [-P] 14

- [-L] 16

- [-B] 9

 

= Enuogh room to build up a base - nice tiberium fields - nice layout as in lakes and canyons - good details as in trees, tiberium, villages - bonus for tiberium fields, details, room!

Losing points causing, too many streets, spawn points. this is more a rush map, the bases will be too close together. players wont drive with their mcv to the allocated spaces, think more about what will happen ingame. but very nice detail for a desert map.

 

58 POINTS

 

 

scm66:

- [-D] 23

- [-P] 19

- [-L] 18

- [-B] 10

 

= Enuogh build space, perfect details as in villages, trees, small tiberium fields, roads - good space to start a war - nice rivers!

Losing points causing, too much snow on the north - add a bit more tiberium.

 

70 POINTS

 

 

scm67:

- [-D] 21

- [-P] 19

- [-L] 14

- [-B] 8

 

= Very nice, nearly perfect details as in viallages, tiberium setup, bridges - great playability, you can setup your base and do a war - good points for bonusses beacuse a part of this map reminds me back to red alert1 and for the village on the south, i really like this one civillian which secures the crate, so for the tiberium fields, they are beautifully built!

Losing points causing, the layout: 3 player map - the south-west is nearly empty, you cannot build up such a big base in C&C1 with less tiberium - the tiberium fields are not balanced to each player - the village on the south-east is nearly useless

 

62 POINTS

 

 

My final comments:

 

SCM14 is a perfect infantry map, best layout, best details, but worse for higher techlevels

= 74 POINTS

 

SCM47 is a nice looking desert map but i dont like the center

= 58 POINTS

 

SCM66 is a really nice multiplayer map, great balanced for each players, you can just do anything with this map

= 70 POINTS

 

SCM67 reminds me back to red alert about its layout and detail, the tiberium fields are the best in their details, unbalanced map

= 62 POINTS

 

All we need are the results of Revolutionary, calculate the points together and mention out the winner of this 1st Mapping Competition.

 

:)

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You should totally do this as a monthly thing.

 

I might eventually get a chance to submit my one, then :P

 

like:

 

1. accept entries for a month.

2. start accepting entries for the next month

3. at the end of month 2 announce the result of month 1 and then start accepting for month 3

4. continue.

 

I guess I should write a map manager for TD. those 99 slots are going to fill up quick

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@godly-cheese

 

you will see screenshots of the winner's map. or just go here!

we still need Revo's results. hes gone to his holidays, he will be back soon.

 

 

@ Irony

yeah.. i ever wanted to create a guide or tutorial for C&C editors too, etc.

but it is much work tho.

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Um, 66 is me, if that's pyramid of power, and I think it is... so that makes me second... so which is pichorras???

I'm sooooo lost. please put screen shots to the numbers, or the NAMES of the maps, something gone rife a little here, I honeslty don't know which is mine. (hopefully I won, lol :))

  -Liam

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I iz Back

 

entrys

pyramid of power = (scm11ea was used so i changed it to) scm14ea = white shoes and gloves

Deadlocks = scm47ea = Crimsonum

The Forgiven VILLAGE = scm66ea = pichrra

Hidden paradise = scm67ea = ronco

 

***********************

pyramid of power

 

visual

17/25

10/20

18/20

4/15

49/100

 

ingame

15/25

7/20

16/20

7/15

45/100

 

94/200 * 1/2

47/100

 

***********************

DeadLocks

 

visual

18/25

10/20

18/20

15/15

61/100

 

ingame

18/25

16/20

10/20

15/15

59/100

 

120/200 * 1/2

60/100

 

***********************

The Forgiven VILLAGE

 

visual

21/25

10/20

10/20

5/15

46/100

 

ingame

20/25

18/20

20/20

5/15

63/100

 

109/200 * 1/2

54.5/100

 

***********************

Hidden paradise

visual

15/25

15/20

15/20

7/15

52/100

 

ingame

10/25

16/20

7/20

10/15

43/100

 

95/200 * 1/2

47.5/100

 

***********************

1st = Deadlocks by Crimsonum with 60/100

nice, well laid out desert map, very unique game play.

 

2nd = The Forgiven VILLAGE by pichrra with 54.5/100

nice map, lots of ways into the bases and the terrain allows for lots of tactics, not keen on all so much tiberium.

 

3rd = Hidden paradise by ronco with 47.5/100

flat basic map, imo it would have been better if it was converted to snow.

 

4th = pyramid of power by white shoes and gloves with 47/100

nice well laid out map, not to keen on the single base entrances

 

***********************

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omg, I was SOOOOO close... oh well, if you guys don't mind, I'd like to modify my map a little before it's put out to download, get rid of a bit of that snow. I don't know about the tib though, I like that you have just a little to get you started, but winning requires you to capture the centre, that's why I called it "Pyramid of Power", perhaps if I put MORE in the middle it'll actually help the issue, because there isn't actually taht much in there. Well, taht was fun, thanks for the experience and feed back, I'm sure I'll end up entering another one too.

  -Liam

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  • 3 months later...

I am Really sorry for the inexcusable delay I have been  away for a while and I’m trying to catch up of things if there are any problems, questions, etc please just say.

 

entrys

pyramid of power = scm14ea = white shoes and gloves

Deadlocks = scm47ea = Crimsonum

The Forgiven VILLAGE = scm66ea = pichrra

Hidden paradise = scm67ea = ronco

 

Sorry again

 

(when i get time Tore ill post a news post)

mapcomp1.zip

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