N3tRunn3r Posted July 25, 2009 Share Posted July 25, 2009 Our 1st C&C1 Multiplayer Map Competition ends. We had 4 maps to rate: SCM14EA, by Unknown? SCM47EA, by Crimsonum SCM66EA, by pichorra SCM67EA, by ronco The judges were: - Revolutionary - N3tRunn3r Our rating system was: [-D] 25 for detail [-P] 20 for playability [-L] 20 for Layout [-B] 15 for Bonus Here are my results: scm14: - [-D] 25 - [-P] 16 - [-L] 20 - [-B] 13 = Best layout - nice detail into layout - bonus for nice base spawns & tiberium & detail as in rivers, streets, sneak ways, village, woods, guessing long worktime! Losing bonus points causing the playability... enough build space but less space to start a war. this is more a camp map. it is best for an infantry-only map, this is why playability: 16 74 POINTS scm47: - [-D] 19 - [-P] 14 - [-L] 16 - [-B] 9 = Enuogh room to build up a base - nice tiberium fields - nice layout as in lakes and canyons - good details as in trees, tiberium, villages - bonus for tiberium fields, details, room! Losing points causing, too many streets, spawn points. this is more a rush map, the bases will be too close together. players wont drive with their mcv to the allocated spaces, think more about what will happen ingame. but very nice detail for a desert map. 58 POINTS scm66: - [-D] 23 - [-P] 19 - [-L] 18 - [-B] 10 = Enuogh build space, perfect details as in villages, trees, small tiberium fields, roads - good space to start a war - nice rivers! Losing points causing, too much snow on the north - add a bit more tiberium. 70 POINTS scm67: - [-D] 21 - [-P] 19 - [-L] 14 - [-B] 8 = Very nice, nearly perfect details as in viallages, tiberium setup, bridges - great playability, you can setup your base and do a war - good points for bonusses beacuse a part of this map reminds me back to red alert1 and for the village on the south, i really like this one civillian which secures the crate, so for the tiberium fields, they are beautifully built! Losing points causing, the layout: 3 player map - the south-west is nearly empty, you cannot build up such a big base in C&C1 with less tiberium - the tiberium fields are not balanced to each player - the village on the south-east is nearly useless 62 POINTS My final comments: SCM14 is a perfect infantry map, best layout, best details, but worse for higher techlevels = 74 POINTS SCM47 is a nice looking desert map but i dont like the center = 58 POINTS SCM66 is a really nice multiplayer map, great balanced for each players, you can just do anything with this map = 70 POINTS SCM67 reminds me back to red alert about its layout and detail, the tiberium fields are the best in their details, unbalanced map = 62 POINTS All we need are the results of Revolutionary, calculate the points together and mention out the winner of this 1st Mapping Competition. Link to comment Share on other sites More sharing options...
Ferret Posted July 25, 2009 Share Posted July 25, 2009 screenshots? Link to comment Share on other sites More sharing options...
Irony Posted July 25, 2009 Share Posted July 25, 2009 You should totally do this as a monthly thing. I might eventually get a chance to submit my one, then like: 1. accept entries for a month. 2. start accepting entries for the next month 3. at the end of month 2 announce the result of month 1 and then start accepting for month 3 4. continue. I guess I should write a map manager for TD. those 99 slots are going to fill up quick Link to comment Share on other sites More sharing options...
N3tRunn3r Posted July 25, 2009 Author Share Posted July 25, 2009 @godly-cheese you will see screenshots of the winner's map. or just go here! we still need Revo's results. hes gone to his holidays, he will be back soon. @ Irony yeah.. i ever wanted to create a guide or tutorial for C&C editors too, etc. but it is much work tho. Link to comment Share on other sites More sharing options...
pichorra Posted July 25, 2009 Share Posted July 25, 2009 ok, can i put the map on my mappack?? i ll atualizate it. oh man! lost for 4 points... DAMN! well, second place is a good place XD Link to comment Share on other sites More sharing options...
Ferret Posted July 25, 2009 Share Posted July 25, 2009 thanks for the link n3t! Link to comment Share on other sites More sharing options...
Crimsonum Posted July 25, 2009 Share Posted July 25, 2009 LOL, I knew that land rush idea would fail XD Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 30, 2009 Share Posted July 30, 2009 Um, 66 is me, if that's pyramid of power, and I think it is... so that makes me second... so which is pichorras??? I'm sooooo lost. please put screen shots to the numbers, or the NAMES of the maps, something gone rife a little here, I honeslty don't know which is mine. (hopefully I won, lol ) -Liam Link to comment Share on other sites More sharing options...
Revolutionary Posted August 2, 2009 Share Posted August 2, 2009 I iz Back entrys pyramid of power = (scm11ea was used so i changed it to) scm14ea = white shoes and gloves Deadlocks = scm47ea = Crimsonum The Forgiven VILLAGE = scm66ea = pichrra Hidden paradise = scm67ea = ronco *********************** pyramid of power visual 17/25 10/20 18/20 4/15 49/100 ingame 15/25 7/20 16/20 7/15 45/100 94/200 * 1/2 47/100 *********************** DeadLocks visual 18/25 10/20 18/20 15/15 61/100 ingame 18/25 16/20 10/20 15/15 59/100 120/200 * 1/2 60/100 *********************** The Forgiven VILLAGE visual 21/25 10/20 10/20 5/15 46/100 ingame 20/25 18/20 20/20 5/15 63/100 109/200 * 1/2 54.5/100 *********************** Hidden paradise visual 15/25 15/20 15/20 7/15 52/100 ingame 10/25 16/20 7/20 10/15 43/100 95/200 * 1/2 47.5/100 *********************** 1st = Deadlocks by Crimsonum with 60/100 nice, well laid out desert map, very unique game play. 2nd = The Forgiven VILLAGE by pichrra with 54.5/100 nice map, lots of ways into the bases and the terrain allows for lots of tactics, not keen on all so much tiberium. 3rd = Hidden paradise by ronco with 47.5/100 flat basic map, imo it would have been better if it was converted to snow. 4th = pyramid of power by white shoes and gloves with 47/100 nice well laid out map, not to keen on the single base entrances *********************** Link to comment Share on other sites More sharing options...
Crimsonum Posted August 2, 2009 Share Posted August 2, 2009 So.... White shoes n gloves = 121 points Me = 118 points Pichorra = 124.5 points <- Winner? Ronco = 109.5 points Link to comment Share on other sites More sharing options...
Revolutionary Posted August 2, 2009 Share Posted August 2, 2009 shoot, i was going to but i tryed to upload the mix file and lost the whole thing, ill post it tommorow with the propper download. :mad: Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 3, 2009 Share Posted August 3, 2009 omg, I was SOOOOO close... oh well, if you guys don't mind, I'd like to modify my map a little before it's put out to download, get rid of a bit of that snow. I don't know about the tib though, I like that you have just a little to get you started, but winning requires you to capture the centre, that's why I called it "Pyramid of Power", perhaps if I put MORE in the middle it'll actually help the issue, because there isn't actually taht much in there. Well, taht was fun, thanks for the experience and feed back, I'm sure I'll end up entering another one too. -Liam Link to comment Share on other sites More sharing options...
Crimsonum Posted August 3, 2009 Share Posted August 3, 2009 Also, I'd like to see the map previews again...on full size plz Link to comment Share on other sites More sharing options...
Nyerguds Posted August 3, 2009 Share Posted August 3, 2009 and as separate pics, each with the name, creator, description and score Link to comment Share on other sites More sharing options...
Revolutionary Posted November 20, 2009 Share Posted November 20, 2009 I am Really sorry for the inexcusable delay I have been away for a while and I’m trying to catch up of things if there are any problems, questions, etc please just say. entrys pyramid of power = scm14ea = white shoes and gloves Deadlocks = scm47ea = Crimsonum The Forgiven VILLAGE = scm66ea = pichrra Hidden paradise = scm67ea = ronco Sorry again (when i get time Tore ill post a news post) mapcomp1.zip Link to comment Share on other sites More sharing options...
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