Rampastring Posted November 6, 2015 Author Share Posted November 6, 2015 Another Co-Op video, of the Freezing Offensive mission on Hard: https://www.youtube.com/watch?v=7vYYrKki8UY Briefing: We've located a vulnerable Soviet Radar facility. Take a small force of infantry and engineers, eliminate the facility's defenders and capture the facility. After succesfully capturing the facility, you will receive an MCV. Set up bases and destroy the Soviet base in the area with the help of the information you got from the captured radar. Link to comment Share on other sites More sharing options...
Rampastring Posted December 5, 2015 Author Share Posted December 5, 2015 A new co-op video, as well as an update! http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/news/dawn-of-the-tiberium-age-mission-playthough-videos Please also drop us a vote in the 2015 Mod of the Year competition, if you feel like we deserve it Link to comment Share on other sites More sharing options...
Nyerguds Posted December 10, 2015 Share Posted December 10, 2015 Voted from the moment I saw the votes had started again Link to comment Share on other sites More sharing options...
Grant Posted December 10, 2015 Share Posted December 10, 2015 Put my vote in too, looks great. Link to comment Share on other sites More sharing options...
Rampastring Posted December 11, 2015 Author Share Posted December 11, 2015 Thanks guys! http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/news/dta-reaches-moddb-2015-top-100 DTA Reaches ModDB 2015 Top 100 Today we've reached Top 100 in the MOTY competition for the second time in a row. While we're far from the #1 spot, it's really motivating to see that our work is being enjoyed so much. It's a great accomplishment for a classic C&C mod to get there among mods for all the newer games. We have to give humble thanks to everyone who voted for us! However, the competition continues! The second-phase voting determines our spot within the Top 100. So, click on the image above to get to the voting page, and then just click on the big "Vote" button next to our mod! While there, you can show your support for our friends at Twisted Insurrection as well. Again, thanks to everyone who voted for us. We hope to be able to entertain you for hundreds more hours with new updates in 2016! Link to comment Share on other sites More sharing options...
Rampastring Posted January 11, 2016 Author Share Posted January 11, 2016 Version 1.1476 has been released. Change log: Added: LAN support (Credits: Rampastring). Added: Many new temperate paved road tiles and pavement improvements and additions (Credits: Bittah Commander). Added: A tank wreckage map prop for the temperate and light desert theaters (Credits: Bittah Commander). Added: A "Large Ice Floes" map prop for the snow theater (Credits: Bittah Commander). Added: The (non-buildable) "Dropship" from Tiberian Sun (Credits: Bittah Commander). Added: A large crater map prop for the temperate theater (Credits: Nooze). Added: New multiplayer Co-Op map: "Ally Under Siege" (Credits: Rampastring). Fixed: The AI will no longer attack the "Battlefield Control" structures on the "Switching Islands" map (Credits: Bittah Commander). Fixed: On the "Island Trouble" multiplayer map, the airstrike super weapon obtained from the "Forgotten Command Center" didn't work (Credits: Bittah Commander). Fixed: The Mammoth Tank often only fired a single cannon and missile projectile at targets instead of dual projectiles (Credits: Bittah Commander). Fixed: You weren't able to build everything in one of the final "The Toxic Diversion" missions (Credits: Bittah Commander). Link to comment Share on other sites More sharing options...
Rampastring Posted January 30, 2016 Author Share Posted January 30, 2016 We've jump-started the new year this month with 3 updates for DTA. We've included new features, gameplay fixes, additional maps and new toys for mappers. Over the last 2 years we've got multiple requests for LAN multiplayer support. Thanks to CnCNet's great performance I didn't consider it important enough, but a group of donators managed to convince me otherwise and so, this often-requested feature has now been implemented. Since it was implemented only recently and it's difficult to test LAN alone, it works but is still in a somewhat beta state. So, if you spot any bugs, be sure to report them so I'll be able to fix them! Our client's looks have also got an overhaul in the latest update, in all themes. We've ditched the standard Windows borders to make room for our own, in all windows except for the game lobby. The default theme only has a 1-pixel silver border in all windows, but the change is more significant in the Classic theme and the Soviet and Allied themes. You can enable these themes in the game options menu. If you've played DTA, you might've got annoyed by a certain bug. Units that automatically fired at enemies went to chase after those enemies when the enemies got out of the units' firing range. It was common to see your artillery heading into the enemy base because of this bug, even when you didn't order them to do so. This bug has been plaguing the TS engine for 16 years, but thanks to AlexB, it is now fixed. You can now rely on your long-range units staying where you ordered them to stay. AlexB also fixed another bug of less importance, namely that if you capture all sides' production facilities on a naval map, DTA would crash. This is because the game engine cannot handle more than 75 icons on the sidebar, and would crash when the limit was exceeded. Now, instead of crashing, the game simply won't show more than 75 icons. This means that you can now safely have control of all 4 factions' technology on naval maps. I mentioned new toys for mappers. These are paved roads, pavement additions, new trains, a huge crater and more ice floes. Of these, the most significant are the pavement additions and new paved roads; as you can see above, they allow us to create much better looking cities. And there can't be a chain of DTA updates without new maps, right? During this month we've added one new Co-Op mission (Ally Under Siege) and one new standard multiplayer map (Coastal Path Revisited). Aside from that, we've improved the smoothness of the CnCNet lobby and fixed half a dozen issues in maps, some of them more serious than others. You can view the full change log of our updates (the latest 3 and everything before them) on our change log page. We hope these updates will give you lots of fun when you command and conquer the battlefield this year. See you there! Link to comment Share on other sites More sharing options...
fir3w0rx Posted January 30, 2016 Share Posted January 30, 2016 I love how the snow terrain and forest terrain can be mixed together. Link to comment Share on other sites More sharing options...
Kilkakon Posted February 1, 2016 Share Posted February 1, 2016 Pretty well done Urban environment And man that map is massive haha Link to comment Share on other sites More sharing options...
Rampastring Posted February 9, 2016 Author Share Posted February 9, 2016 A new multiplayer map by me (Rampastring), to be included in the next update. Click on the preview to see the megamap. Link to comment Share on other sites More sharing options...
Nyerguds Posted February 9, 2016 Share Posted February 9, 2016 Huh, you can paste bridges together in width? Link to comment Share on other sites More sharing options...
Bittah Commander Posted February 9, 2016 Share Posted February 9, 2016 Yes, but only the high, non-destructible ones. You can potentially make a bridge as wide as the whole map... if you really want to for some reason Link to comment Share on other sites More sharing options...
Rampastring Posted February 21, 2016 Author Share Posted February 21, 2016 I originally implemented multiplayer saves in last September, mainly to counter synchronization errors; when the game desyncs, you can continue playing by loading a saved game from the match. Well, as often is with the TS engine, the game decided that my solution was too easy. For some reason multiplayer saves sometimes become corrupted so that they crash when loaded; combined with that the client supported only one MP save, a synchronization error could still ruin the game despite the saved game feature. To correct the situation, the client in DTA's next version supports multiple multiplayer saves from the same match, up to 1000. That means that you'll be able to save as often as you'd like and if one save is corrupted, you'll usually be able to just load a different one. PS. I know that the white drop-down highlight color is bad and will attempt to fix it before the next update. Link to comment Share on other sites More sharing options...
Rampastring Posted April 17, 2016 Author Share Posted April 17, 2016 We released two updates a while ago. Combined change log: Added: New multiplayer maps: "Eternal Spring Dream" and "Heart Attack" (Credits: Rampastring). Added: Various new tiles for the temperate "Bridges" tile set (Credits: Bittah Commander). Added: You can now select the "DxWnd" renderer in the client's settings, which can make the game perform better on some systems (Credits: FunkyFr3sh, Glukv48, Rampastring). Changed: The AI's laser corvette now has the same (shorter) range as the player's non-deployed laser corvette. Changed: Ion Storms will no longer prevent aircraft from flying, nor disable the radar (Credits: AlexB). Changed: The client now keeps multiple saved multiplayer games, as long as they're from the same match (Credits: Rampastring). Fixed: There was a chance for the game to crash if a Jump Jet Infantry was flying or trying to take off just when an Ion Storm started (Credits: AlexB). Fixed: The Private Message window had no close button (Credits: Bittah Commander). Fixed: Blue tiberium is harmful to infantry again (Credits: AlexB). Fixed: In the Scavenger game mode, crates provide less money and units and structures are no longer 4 times as expensive (Credits: AlexB). Fixed: The Corvette, Frigate and several of the AI's ships were unable to gain veterancy (Credits: Bittah Commander). Fixed: In the "The Experiment Lab" Co-Op mission, the enemy will no longer receive Chemical Hovercraft reinforcements after the Experiment Lab structure has been destroyed (Credits: Rampastring). Fixed: The "Stealthy Inhibition" Nod singleplayer mission failed to load (Credits: Bittah Commander). And the preview of another new map (click on the image to see the actual megamap). I got the idea for it from an earlier post in this topic.. You can potentially make a bridge as wide as the whole map... if you really want to for some reason Link to comment Share on other sites More sharing options...
Rampastring Posted June 15, 2016 Author Share Posted June 15, 2016 Here's [6] Casey's Canyon, a re-imagination / re-make of the Tiberian Sun map. It will be included with DTA 1.15. Click on the preview to see the megamap. Link to comment Share on other sites More sharing options...
Rampastring Posted June 28, 2016 Author Share Posted June 28, 2016 [7] Defunct Combat Platform, a new map to be included with DTA 1.15. Click on the preview to see the megamap. Link to comment Share on other sites More sharing options...
fir3w0rx Posted June 29, 2016 Share Posted June 29, 2016 Is it possible to make RA2/YR maps this large? Link to comment Share on other sites More sharing options...
Kilkakon Posted June 29, 2016 Share Posted June 29, 2016 Poor guy in the middle haha Link to comment Share on other sites More sharing options...
Rampastring Posted June 29, 2016 Author Share Posted June 29, 2016 Is it possible to make RA2/YR maps this large? I'd guess yes. Poor guy in the middle haha It's the most dangerous position, but it also has the best access to resources Link to comment Share on other sites More sharing options...
Rampastring Posted July 1, 2016 Author Share Posted July 1, 2016 Bittah's and tomsons26's new logo for DTA. http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/images/new-logo Here's a new logo I created for DTA. It's based on tomsons26's remake of the original RA1 logo's wings' date=' which I edited to fit around the shape of the letters.[/quote'] Link to comment Share on other sites More sharing options...
Rampastring Posted July 1, 2016 Author Share Posted July 1, 2016 The new Soviet Theme main menu in DTA 1.15. Link to comment Share on other sites More sharing options...
Rampastring Posted July 1, 2016 Author Share Posted July 1, 2016 The Soviet Theme skirmish lobby in DTA 1.15. You might notice that the starting location selector drop-down is gone; instead the map preview's starting location indicators can be clicked on to open a menu where you can select the player that starts on the specific location. Link to comment Share on other sites More sharing options...
fir3w0rx Posted July 1, 2016 Share Posted July 1, 2016 I don't really like the logo, but it's better than the previous one. The new map location selection feature looks pretty good though. When is this version going to be released? Link to comment Share on other sites More sharing options...
Rampastring Posted July 1, 2016 Author Share Posted July 1, 2016 When is this version going to be released? Late August is our current target. Here's the "Connect to CnCNet" dialog along with its new options in DTA 1.15, in the Classic Theme. Under the dialog you see the CnCNet Lobby. Link to comment Share on other sites More sharing options...
fir3w0rx Posted July 1, 2016 Share Posted July 1, 2016 You've done just about everything with this mod, including adding multiplayer save games. Do you think you'd be able to add a replay feature one day? Is that possible? Link to comment Share on other sites More sharing options...
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