Jump to content

Dawn of the Tiberium Age (DTA)


Rampastring

Recommended Posts

Do you think you'd be able to add a replay feature one day? Is that possible?

I'd love to have replays, but it's not possible with my skills :(

 

Here's the private messaging UI of DTA 1.15 in the Tiberian Dawn / Classic theme. As a new feature, you now have a friend list.

privatemessaging.png.2bf8ff1c127735a26f919fd75274b240.png

Link to comment
Share on other sites

dta_logo_178.png

 

We haven't posted any news for 5 months. That has lead to some fans lately asking us whether we're dead or alive. But if you're a long-time follower of DTA, you probably know that our radio silence usually means that we're working on something large - something awesome that we haven't wanted to reveal yet.

 

This is it. This is the official announcement for our upcoming version 1.15 of Dawn of the Tiberium Age.

 

index.php?action=dlattach;topic=4471.0;attach=8316;image index.php?action=dlattach;topic=4471.0;attach=8305;image

 

Like in our previous major releases, a star of this release is going to be the client. In fact, I've entirely re-written the client. While the previous client worked, it wasn't as smooth to use as it could've been, and especially in online play it had this tendency to crash occasionally. I also wasn't happy with the quality of the client's graphics.

 

Along with the re-write, the new client has a more advanced technological base. While the previous clients used the Win95-era Windows Forms to display their graphics, the new client uses DirectX11 (OpenGL if you're on XP or Mac/Linux). This enables us to make better graphics and also special effects, like fade effects for opening and closing windows.

 

index.php?action=dlattach;topic=4471.0;attach=8311;image index.php?action=dlattach;topic=4471.0;attach=8313;image

 

These changes make the client very smooth and pleasant to use compared to the old client. All sub-windows now open in less than a millisecond without any of the flickering that the old client displayed. We've also improved the UI functionally. As examples of this, the statistics window now has an improved layout, and the map preview in the Skirmish and CnCNet/LAN game lobbies can now be interacted with.

 

Another focus of the re-write has been stability. The goal is that the client should never crash in use. From internal testing I can say that we're pretty close to that goal.

 

index.php?action=dlattach;topic=4471.0;attach=8307;image index.php?action=dlattach;topic=4471.0;attach=8309;image

 

We've always focused heavily on the CnCNet online gaming experience, and with the new client it's also getting improvements:

 

  • We've added an option that makes it possible to connect to CnCNet automatically when you launch DTA, and stay connected through your session
  • Private messages don't open a separate window anymore, but are handled by a Steam-inspired overlay that informs you of new PMs and allows you to respond quickly
  • Instead of opening separate windows for the Game Lobby and CnCNet Lobby, the client now runs in one window with a top bar that allows you to switch between the lobbies (and view private messages). This setup is much more convenient and closer to RTS gaming standards than the old one where you had to manage multiple different windows
  • Support for a friend list as well as an ignore list have been added

 

caseys_canyon_preview.png

defunct_combat_platform_preview.png

 

 

Now, the client is just an interface for accessing the game. The "game" part of DTA 1.15 will be bigger and better as well; there will be new maps (with new terrain!) for regular multiplayer, co-op, as well as singleplayer. We've only revealed two of these maps so far, but there are many more to come. Like always, we've also improved the balance between our 4 factions. More of these improvements and additions will be detailed in a later news post and other future updates.

 

DTA 1.15 will be released at the end of the summer. Until then, stay tuned for more information!

 

bigscreenshot_withlogo_606.png

Link to comment
Share on other sites

It'd be cool if we could earn 'CnCNet Credits', maybe 10 credits per game played (win or lose), a bonus 500 credits per 100 games played, etc., and then we could spend it on new VEHICLE SKINS, or new UNIT VOICES, new GAME MODES, cool LOBBY NAME FONTS... and so on. Not just for DTA but for all the games here. :)

Link to comment
Share on other sites

Hey Rampastring.

You can do please option to disable the automatic search of players from the main menu in the options? Just like with disabling updates. You can click on the "update" and it updates.

pZqdJSg.jpg

Unfortunately online too few people.

Nobody wants to spend the battle?

Almost every day in the evening.

Link to comment
Share on other sites

Often there are 0 online, but sometimes during European evenings I see over 10 players so it is possible to find a game if you manage to log in at the right time.

 

You can do please option to disable the automatic search of players from the main menu in the options?

Do you have a good reason for wanting to disable it? I think most players find it useful.

Link to comment
Share on other sites

Something more traditional for a change; [8] White Acres, an intense, small-ish 8-player map full of thick forest.

 

Click on the image to see a bigger version of the preview.

 

white_acres_preview.png

 

Some long-time fans might also see a resemblance to a certain Tiberian Dawn / early DTA map.

Link to comment
Share on other sites

  • 3 weeks later...
  • 1 month later...
  • 2 months later...

We released DTA 1.15 on September 23rd, and have since released multiple smaller patches, including bug fixes, more maps and lots of other improvements: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/news/post-dta-115-progress-and-a-peek-at-a-few-things-to-come

 

But Mod of the Year voting is here once again, so if you've enjoyed our updates this year, please drop us a vote at http://www.moddb.com/mods/the-dawn-of-the-tiberium-age#motycountdown and help us get to the Top 100 for the third year in a row!

Remember that you can vote for multiple mods, so you can vote for us even if you've already given a vote for another mod!

 

Meanwhile we're working on more content, including a certain remade campaign and more original missions, one of them being previewed below.

Link to comment
Share on other sites

  • 4 months later...
  • 6 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...