sgtmyers88 Posted November 7, 2016 Author Share Posted November 7, 2016 Nod 12 is coming I just got to finish laying it out and script it. The landscaping is done though. My efforts over the past few weeks have been refocused on art/graphics and debugging misc. code and scripts based upon some feedback I got and viewing all your gameplay videos. I am also working on a new promo trailer for the project. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted November 10, 2016 Author Share Posted November 10, 2016 Updated the MAPS, INI, AI and WINDOW .tdr files with fixes. I am slowly managing to get rid of all the white text. lol And yes Nod #12 is now playable as well. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 10, 2016 Share Posted November 10, 2016 Are you sure Nod 12 is playable? The maps seems pretty bare bones: Link to comment Share on other sites More sharing options...
sgtmyers88 Posted November 10, 2016 Author Share Posted November 10, 2016 Your file must be broken. Redownload all the files in the Dropbox link just to be safe Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 10, 2016 Share Posted November 10, 2016 Works now. For some reason, unzipping with 7zip didn't do it. Anyway, the first part with the two Mammoth Tanks id difficult but manageable. However, after that, GDI only attacked me twice (first with light vehicles, then with Grenadiers) and then started stacking units in their base. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted November 10, 2016 Author Share Posted November 10, 2016 So the AI problems from the last mission that were previously thought to be fixed were somehow carried over? Or did Nod 11 not have any improvement on your end when you replayed the updated version? Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 10, 2016 Share Posted November 10, 2016 I'll check it out later. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted November 10, 2016 Author Share Posted November 10, 2016 I tinkered with the files a bit more but the AI does seem to work as it should on my end. I wonder if something else got bugged with your download. Here are the direct map files for you to play with and see if there is a difference. Its kinda odd you have had issues with both maps. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 10, 2016 Share Posted November 10, 2016 The AI works fine now, and even sends Orcas from time to time. I guess it was just a glitch of sorts. One thing I noticed is that the overcharge ability of the power plants is OP: With repair levels 2 and 3, a power plant is repaired faster then it is damaged by the overcharge ability, which thus can be used all the time with no risk. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 11, 2016 Share Posted November 11, 2016 Okay, for some reason, there is no shroud/fog of war on this map now. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted November 11, 2016 Author Share Posted November 11, 2016 Both? Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 11, 2016 Share Posted November 11, 2016 Nod 11 works fine, only Nod 12 is affected. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted November 11, 2016 Author Share Posted November 11, 2016 I accidently sent you the map when I was debugging the AI I will have to add the shrouded one. I'm on a trip and only got my laptop right now. Lol Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 11, 2016 Share Posted November 11, 2016 He. Just upload it whenever you are back. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted November 12, 2016 Author Share Posted November 12, 2016 Grabbed the file from the Dropbox and fixed it. The maps.tdr file is updated. Be sure to delete the other two maps I provided. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 13, 2016 Share Posted November 13, 2016 Nod 12 is up. I noticed that GDI doesn't use the Ion Cannon. Is that WAD because it's more powerful? Link to comment Share on other sites More sharing options...
sgtmyers88 Posted November 13, 2016 Author Share Posted November 13, 2016 Unfortunately yes. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 14, 2016 Share Posted November 14, 2016 I see. Have you decided which of the three final Nod maps to use? And will there be a custom credits video? Link to comment Share on other sites More sharing options...
sgtmyers88 Posted November 16, 2016 Author Share Posted November 16, 2016 Upon looking them over I will probably do the N64 edits to the final map due to the AI issues that SAGE has been notorious for. And yes there are two "special" maps called GDI Victory and NOD Victory that can be found and tested in the files. You will have to redownload the movies for the updated content here for them to work properly. Otherwise it will remain as just a black screen as there is actually an unused trigger script that I found and activated for movie files. However, if the movie is not present the script will just hang until something else happens. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted November 18, 2016 Author Share Posted November 18, 2016 Alright the plan is if there are are no additional issues with the fixes I applied based on current feedback is I will release the update on Thanksgiving. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 18, 2016 Share Posted November 18, 2016 Sounds good to me. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 21, 2016 Share Posted November 21, 2016 I don't know whether I mentioned this anywhere, but right now, the second-level repair ability repairs overcharged Power Plants faster than they get damaged, which means that overcharging can be used all the time with no downside. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted November 24, 2016 Author Share Posted November 24, 2016 Ok I will look at that Link to comment Share on other sites More sharing options...
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