nariac Posted February 16, 2016 Share Posted February 16, 2016 As the name suggests, this is a map with a no-rush timer! The only way I can convey that to players is with the hugely unsubtle name. Otherwise, players might think they're supposed to break out. They aren't! Each player begins sealed into their start location by an impressive array of hostile defences. After 150 game time units, all the defences will explode, and the brutal slaughter will be unleashed. Note: I tried changing the colour scheme of the Special house to Dark Grey, but while that works in my single player missions, in multiplayer maps it seems to revert back to GDI gold. Sadface. scm101ea.BIN scm101ea.INI Link to comment Share on other sites More sharing options...
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