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C&C Tiberian Dawn crashes mid-game


Special_K

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Hey all...

 

I'm fairly new to CnCnet, but I've been playing a series of multiplayer games with friends recently, and we encountered some problems.

 

Basically, it regularly happens that our game crashes at some point (so far, always at a relatively advanced stage). There are two types of crashes and corresponding error messages.

 

One is an issue with cnc95.exe, see screenshot #1 below. Unfortunately, when I click on 'Show Details', I'm taken back to the CnCnet chat for some reason, and I have found no way to access those details.

 

For the other one, see screenshot #2.

 

Platform is a Macbook Air, running OS X 10.10.5.

 

I thought I'd post those here, maybe someone has an idea what is going wrong, or if not just to report the crashes to those in charge here  ;)... I can of course also give further information about the crashes if necessary.

screenschot_cc2.jpg.3780d5a55bc0d39bb7593d16fe5cdd87.jpg

screenschot_cc1.jpg.51ec552c1d655e2238f910cd119a8f1c.jpg

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C&C95 is hardly ever updated so this is a already previously existing issue in the game.

Really strange one at that, it crashed in DriveClass::Mark_Track

If you can try narrowing down the issue, it will be caused by a UnitType, that is Vehicles and the Visceroid and Dinos count in this Type class as well, as only those use DriveClass.

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The second crash doesn't look like it's Mac specific. (Windows users crash every now and then too)

 

Could you please give the new Mac download a try, it was just updated yesterday:

 

test version 1: http://funkyfr3sh.cnc-comm.com/files/CnCNet.zip

test version 2: http://funkyfr3sh.cnc-comm.com/files/CnCNet_test2.zip

 

Please report back if one of these works better

 

 

 

 

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If you can try narrowing down the issue, it will be caused by a UnitType, that is Vehicles and the Visceroid and Dinos count in this Type class as well, as only those use DriveClass.

Right, I forgot to mention: twice so far the crash has occurred when a GDI player drove a Humvee into an explosion crate. The crash then occurs immediately (simultaneously with the sound of the explosion in fact, which is kind of fitting).

 

And I'll give the new Mac version a try, already downloaded it yesterday after posting.

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here are some more test versions, I can't test it properly since I don't have a mac (using a virtual machine), so it's up to you guys! Please report back

 

test version 1: http://funkyfr3sh.cnc-comm.com/files/CnCNet.zip

test version 2: http://funkyfr3sh.cnc-comm.com/files/CnCNet_test2.zip

test version 3: http://funkyfr3sh.cnc-comm.com/files/CnCNet_test3.zip

 

 

btw. check this about your other crash (turn off the damn crates!):

https://forums.cncnet.org/index.php?topic=1985.msg10799#msg10799

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Ah I see, the explosion crate crash is already well-documented. Should have ran a forum search before posting. My bad.

 

But has anyone probed into the specifics of which units cause the crash? Because on the screenshot in the thread that Funkyfresh linked to it's a Humvee as well. Me and the other players are kind of crate fans, so I don't think I can convince the others to just leave crates out, but I am going to pronounce a ban on picking them up with Humvees. Maybe that'll help, and I'll report back either way.

 

I'll also test the different versions of the new CnCnet and report back as well.

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That's true of course. But given that NOD seems to be the preferred faction by many, I'd say that one would expect a NOD scouting unit (so buggies or bikes) to be associated with the crash more so than a Humvee. And I actually started picking up crates with APCs a while ago, mostly because of the chance of getting an invisibility crate (an invisible APC is big), so that it happened to me with a Humvee as well is also somewhat suspicious.

 

But as I said, I'll report back on our experiences... if it's not linked to Humvees I'm pretty sure we'll get a crash from a different unit sooner or later.

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