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The infantry-spamming tower


Messiah
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Let's build a structure, that spawns a soldier every time when a shot is fired on! That can be used as hostile base-defense in missions or a neutral building in multiplayer games. That's actually a funny and entertaining element in a map. 

Choose a building with weaker armor, otherwise there could be a huge flood of infantry, which slows down online games.

1. Place the building where you like to have it. Place 2 waypoints: WP1 beneath the building, WP2 next to it.

2. Now create a teamtype:

Create a taskforce: 1 E1 (or something else, but but only 1 infantrist!), create a script (1. move to WP2, 2. area guard: few seconds, 3. attack anything) and a teamtype. Set WP1 as Waypoint for the team.  Make sure team owner and building owner are identical (or at least allied with each other).

3. Create a trigger:

Set in RA1: Existence -  constant, in TS/RA2: Type 2 - Repeating.

Event: Attacked by anybody/any house.

Action: RA1: Reinforce team - Our teamtype. RA2/TS: 80 - Reinforce at Waypoint - Our Teamtype / WP1.

4. Double-click on your building and attach trigger. If the building is destroyed, the trigger automatically will die too.

 

Now with every shot of my hovercraft there is one trooper coming out of the lighthouse!

tsscreen9c.png

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