Revolutionary Posted September 14, 2010 Share Posted September 14, 2010 I think this is the right place to post this For a while i have been working on a new side bar and alternative cameos. I personally liked the uniformity and lack of writing on the DOS cameo however i did not want them to appear pixelated so this was my solution. (this pic was edited show you the icons) I Lost the Pic :/ Of course they are not finished and some have problem (like the inf being incomplete) I would be great full if people could give there opinion on these icons and how i could improve them (they are for both RA and TD and i intend to use a similar style in future mods) Some buildings from mods are included to show the style i want to achieve and how easy it would be to create a full set that match for a mod. Link to comment Share on other sites More sharing options...
Ferret Posted September 14, 2010 Share Posted September 14, 2010 Dude, this looks awesome. Stupid question: is this for C&C95 and RA95? Link to comment Share on other sites More sharing options...
uNdeAd Posted September 15, 2010 Share Posted September 15, 2010 looks good but who wants the dos icons ? Link to comment Share on other sites More sharing options...
Revolutionary Posted September 15, 2010 Author Share Posted September 15, 2010 @ godly-cheese Both, since a lot of RA and CnC units are the same i though i might as well remake the icons for both games @ uNdeAd I personaly prefer sidebar icons without text and look more uniform (hence why i didnt just remove the lettering on the excisting icons) Other reasons were i liked how the dos cameos changed colour (however i dont know if nyerguds can implement that logic in to CnC Gold) and i wanted a style i could use for mod while not needing work on making new cameos fit in. Link to comment Share on other sites More sharing options...
pichorra Posted September 15, 2010 Share Posted September 15, 2010 N64 stile mod for C&C95 will be nice, but i does not have a TV card to do it perfectly... (i mean icons and sidebar ) [quick edit] when it is finish for C&C95, i can add it into my small mod, the "C&C95 winDOwS mod" http://forums.cncnz.com/index.php?showtopic=14165 Link to comment Share on other sites More sharing options...
Crimsonum Posted September 17, 2010 Share Posted September 17, 2010 Don't like them. Most look poorly cut & pasted into a gray background. Link to comment Share on other sites More sharing options...
Revolutionary Posted October 10, 2010 Author Share Posted October 10, 2010 Whoops, I need to edit all my links Any ways what do you think could make them look better and what do people like sidebar images to be like? Link to comment Share on other sites More sharing options...
Nyerguds Posted October 10, 2010 Share Posted October 10, 2010 Correctly displayed walls would be a start Link to comment Share on other sites More sharing options...
pichorra Posted November 19, 2010 Share Posted November 19, 2010 sorry reviving this topic but... I Think i'll add optionally those buildings icons in my DOSMod in next version, now is my question: Are you already finished the C&C1 buildings icons? if yes, can you give it to me? will cut some work off. Link to comment Share on other sites More sharing options...
Revolutionary Posted November 19, 2010 Author Share Posted November 19, 2010 A lot of my shp's are pretty messed up due to using the shp builder on them and not importing the using xcc (it would be nice if someone posted a tut on how to do that here, i cant remember and it would be usfull to new community members) but i can upload the image files i used to create them however Edit is that all of them? Link to comment Share on other sites More sharing options...
Nyerguds Posted November 19, 2010 Share Posted November 19, 2010 Tutorials? You mean, like this one? http://nyerguds.arsaneus-design.com/junk/tutorials/xcc-copy-as.png There isn't much more to it than that. Then you edit the frames and copy them (well, the first one. It'll find the rest automatically) back as SHP. The only thing that's important is not changing its colour palette or saving it as high-colour PNG. btw, the conc pattern is wrong. Try it ingame, you'll see. Link to comment Share on other sites More sharing options...
Revolutionary Posted November 20, 2010 Author Share Posted November 20, 2010 yes i meant a tut like that one, thank you ill need to try cnc in game but i wasnt sure how to enable it, that was just a guess tbh Link to comment Share on other sites More sharing options...
ShadowDog Posted February 18, 2011 Share Posted February 18, 2011 I love it. Definitely goes well with the winDOwS mod. Link to comment Share on other sites More sharing options...
Nyerguds Posted February 19, 2011 Share Posted February 19, 2011 ill need to try conc in game but i wasnt sure how to enable it, that was just a guess tbh pretty easy; pave an area with sandbags in the editor, then open the .ini file and Search & Replace SBAG by CONC. Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 11, 2011 Share Posted July 11, 2011 I also feel bad bumping this post, but that tut is down, and I kinda want to see it also. I get the idea of what I have to do to sort it out. It's mainly what programs to use to edit the SHPs. I have one way, but it consists of me manually copying and pasting ALL the frames in an SHP, yuk. And using such a method, I'm still left using slightly off black as black to solve transparency issues Link to comment Share on other sites More sharing options...
Nyerguds Posted July 22, 2011 Share Posted July 22, 2011 ...you know my site is an open directory, right? You could just have gone to the /tutorials/ folder to find it. Anyway, link is fixed. Link to comment Share on other sites More sharing options...
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