TK3600 Posted January 2, 2018 Share Posted January 2, 2018 You know, when Kirov ship fire the tank nearby tilt from the earthquake. With enough ship firing, the tank can actually flip upside down then die. Lighter tanks like flak track flip easily, rhino is harder. Apocalypse tank is very hard to flip, you have to get just close enough to flip it but not kill it from explosion. Before I did this I was convinced RA2 is a 2D game with sprites. Turns out those are 3D models with texture on the bottom! This little experiment revealed how detailed this game is, even weight is accounted in tank flipping, and the degree of flipping is precisely calculated, not using an simple animation. 1 1 Link to comment Share on other sites More sharing options...
[CC] RaVaGe Posted January 2, 2018 Share Posted January 2, 2018 RA2 is a 2.5D game according tonthe wiki. The units are 3D voxel models yes. I've made a few custom ones around 2005. 1 Link to comment Share on other sites More sharing options...
Ezer_2000 Posted January 2, 2018 Share Posted January 2, 2018 Everyone knows that. Link to comment Share on other sites More sharing options...
Chrono Vortex Posted January 2, 2018 Share Posted January 2, 2018 @fir3w0rx made a video on this a while ago. https://www.youtube.com/watch?v=_EFPVdqdl5A Also, IIRC, the brute was planned to have a "kinetic weapon" that would only flip tanks over instead of doing any actual damage. There's a tutorial on how to activate the logic for it: http://esource.freedomstudios.net/tutorials/kinetics.html Link to comment Share on other sites More sharing options...
Kikematamitos Posted January 19, 2018 Share Posted January 19, 2018 Also you can kill it if that thank have iron curtain: https://www.youtube.com/watch?v=LJr_J1Lsrg4 Link to comment Share on other sites More sharing options...
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