Ra2Nub Posted March 13, 2018 Posted March 13, 2018 (edited) I've reported this long time ago, still didn't got fixed. The unit count is wrong as well. Supposed to give you Engineers but it doesn't. Edited March 13, 2018 by Ra2Nub
[CC] RaVaGe Posted March 13, 2018 Posted March 13, 2018 @Grant @dkeeton Engineers need to be set as starting units and refinery should not be buildable. No other units should spawn with the MCV on game start in megawealth.
Gcenx Posted March 13, 2018 Posted March 13, 2018 2 hours ago, FReQuEnZy said: @Grant @dkeeton Engineers need to be set as starting units and refinery should not be buildable. No other units should spawn with the MCV on game start in megawealth. After seeing this post I tried out all other modes and none work correctly, seems the .ini files are not getting read so even picking Megawealth the settings files is just ignored
[CC] RaVaGe Posted March 13, 2018 Posted March 13, 2018 1 hour ago, Gcenx said: After seeing this post I tried out all other modes and none work correctly, seems the .ini files are not getting read so even picking Megawealth the settings files is just ignored @dkeeton Did your RA2 mode fixes break this functionality?
Gcenx Posted March 14, 2018 Posted March 14, 2018 3 hours ago, FReQuEnZy said: @dkeeton Did your RA2 mode fixes break this functionality? I figured out how to fix the issue, seems it might have been broken for a long time. To fix this navigate to the INI folder inside the RA2 location Make a new folder "Map code" Move the following inside the new folder; Cooperative.ini Free For All.ini Land Rush.ini Meat Grinder.ini Megawealth Naval War.ini Team Alliance.ini Unholy Alliance.ini Standard.ini After that these setting do get applied as per the .ini file.
dkeeton Posted March 14, 2018 Posted March 14, 2018 Looks like the client changed upstream and we didn't modify the installation to match. This will be fixed in the next update. 1 1
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