chem Posted July 21, 2018 Posted July 21, 2018 (edited) New map, any flaws imbalances or things that could be improved on would be cool to hear. The map has a hidden subliminal message. Makes for an intense 1v1 even tho it wasn't meant for that Edited July 21, 2018 by chem 2 1
Myg Posted July 21, 2018 Posted July 21, 2018 "The map has a hidden subliminal message. " Is it trees? Cause I can only think of trees when I look at this map, despite them being a mere boundary. 1
AchromicWhite Posted July 22, 2018 Posted July 22, 2018 (edited) The spacing between the fields looks good, actually. I imagine this map to be very aggressive. Reminds me a lot of the balls map you made. The one where people start in the middle together. Edited July 22, 2018 by AchromicWhite 1
[CC] RaVaGe Posted July 22, 2018 Posted July 22, 2018 10 hours ago, Myg said: "The map has a hidden subliminal message. " TMNT 1
chem Posted July 22, 2018 Author Posted July 22, 2018 (edited) 7 hours ago, AchromicWhite said: The spacing between the fields looks good, actually. I imagine this map to be very aggressive. Reminds me a lot of the balls map you made. The one where people start in the middle together. You are absolutely right, bikes flamers, grenadiers and barracks knocking at your door all game, very aggressive, very hard map to play. Yes balls and green acres are closely related in terms of how ive tried to balance it and for the maps play style, I wanted to make sure troop use was not just part of it but a fully integrated feature (how it should be no more injustice style from me), along with base creeping, so the gaps allow for refineries etc to be fit between them from any direction, well observed! Thanks guys for all your help it is very much appreciated, will try and give back!! Edited July 22, 2018 by chem
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