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Nyerguds

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Everything posted by Nyerguds

  1. Anything related to the specific cncnet customization should really be in the cncnet forum...
  2. uh, Iran, they already figured it out... editing the first few bytes will just mess up the map dimensions.
  3. No problem. But, yeah, basically... RTFM There is also a guide in the Tutorials section of this forum on how to do palette conversions in Gimp.
  4. umm... the water is on the actual basic terrain map, and that map is a binary file. Never edit that with Notepad.
  5. There is a readme file included. Read it. And don't use it for icons. It's not meant for icons, and won't work well on icons
  6. I was joking, sheesh. but yeah. Seems like a pretty annoying thing. Remove it, plz.
  7. So, it's basically just like a C&C map, but prefixed with the size? Interesting.
  8. So... whenever someone enables that option, choose Nod as side and lure away all their harvesters with bikes? That'll make 'em stop using it
  9. Well, as I said, if you simply use the ingame timer as indication, there's no need for any such rule set.
  10. The tank with the flame tank on top looks kind of dumb, to be honest...
  11. It's forum etiquette. But, yes, it technically unnecessarily fills up the forum database with unnecessary lines.
  12. Umm... the AI harvesters in the game have always done that. Or are you saying the player harvesters do it too with this option enabled?
  13. According to the game it was supposed to be "smarter defense logic", but as far as I can see, it's still dumb as bricks. The misnomer of "auto-crush" is just because the auto-scatter often moves tanks closer to infantry that's attacking them, which then triggers their normal crushing logic on infantry attacking them from the next cell. I honestly have no idea what kind of effect it has on harvesters.
  14. The feature isn't "auto crush" at all. It's a feature to make all units auto-scatter when attacked. That's literally all. The equivalent of pressing X whenever it's attacked. And, indeed, it's just one of these hidden options. Just like wheeled vehicle rotation, and MVC undeploy... and 6 player LAN, and enabling music remixes, and tree targeting, and building helipads without helicopter (which I think is a more useful option to put on cncnet, actually), and showing civilian names, and disabling bibs, and a bunch more
  15. No clue... there's a converter out there though, so someone seems to have cracked it, at some point.
  16. Dude... why are you replying to the same thing 3 times? Learn to use that "edit" button
  17. Hmm... does tiberium density actually affect traversing damage?
  18. These are beta options from the original game devs... they're not "cncnet options". They were there from the start, and exist in the way they were originally developed. As for the game modes... while I mostly did that to free up the AI button (since originally, the AI and CTF options were ridiculously on the same button, disallowing AI games with CTF enabled), I do agree that should be one game mode feature, as radio button list or dropdown list or something. Especially since MHQ mode is so different from normal CTF.
  19. It's clearly balanced for 1v1 though.
  20. This is NOT portuguese! No shit, Sherlock. It's Czech.
  21. Well, the game has lots of safeguards against cheating with different stats.
  22. I'm guessing this means "it's a rounded number put on what is basically an engine limitation", dude30500
  23. Hey now. Implying I get off on ponies is one thing, but I draw the line at implied pedo. The Fluttershy in that video is still a kid Lovely music, though
  24. Oh, you mean the Koyaanisqatsi one? Hell yea, so hot
  25. *gasp* You found my collection of Fluttershy pics? :roll:
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