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Everything posted by Nyerguds
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That's the Nintendo 64 version. It was made in 1999, and the port was made by Looking Glass Studios (the guys who made System Shock), so, just like Dune 2000, it's completely independent from the development of the C&C engine itself. As for the engine, well, the models are simple, the infantry and tiberium are still 2D, and the maps are just the normal ones with an added height map (which is actually pretty cool, though it looks odd on some more 3D-looking elements in the theater graphics, like rocks in water). The reason it's not more advanced than that is that this already seriously pushed the boundaries of what the N64 console can handle.
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My friend Christo161 has also done runs of C&C, focusing on both speed and minimizing casualties. Also, to make 'em a bit more special, most of them are done on the Nintendo 64 version of the game https://www.youtube.com/user/Christo161/videos (I'm not sure how accurate that makes the game speed compared to the PC game, though. C&C64 has no game speed settings I think.) He has some incredibly cool tactics in some of these videos, especially in the Covert Ops / Special Ops ones. Really worth checking out. They're generally of the "screw the starting objective; let's go straight to the enemy base and take it over" kind Command & Conquer GDI PSX spec ops mission 3 This is another magnificent rush, of the Covert Ops mission "Deceit". Like the GDI 13 one, I once attempted this tactic as idle curiosity, but Christo161 actually refined it to a workable solution, whereas I got my helicopter killed by the enemy orcas after barely unloading my commandos. Command & Conquer Nod mission Deceit
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I once did a speedrun of GDI mission 12: Tiberian Dawn: GDI mission 13 speedrun (5 min) To be fair though, I never intended to speedrun it; I was just getting bored playing through the campaign and decided to suicide my units on the enemy base. Turned out the side wall is out of range of their Obelisk. So then I decided to replay it and do the same thing, but record the game Some other people later refined this some more, and got a better time. Do note, the only time that counts in speedruns is the score screen time. As a basic rule of speedruns in general, game speed does not matter, and higher game speed usually both makes it harder AND gives you a higher time on the score screen. Anyway, searching for "speed run command conquer" or "speed run tiberian dawn" on youtube quickly gets you a few though.
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Nope, no clue. I specialize in C&C95, really.
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The problem is, it will not be correct for ALL the videos. A lot will be fine, but some might still be wrong. I just downloaded an RA iso to check (I'm at work), and the vqp files are normally in nchires.mix, inside redalert.mix.
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C&C3 is a really decent game, in my opinion. The storyline's a bit wonky, and they should never have added cheap extra build queues, or 'fixed' the resulting base crawling spam by nerfing the build area around basic buildings, but in terms of gameplay, overall, it's pretty solid.
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Strange and interesting issue... though it sounds like something that may be fixed with compatibility mode. Can you give some screenshots of this, please?
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That is so utterly and completely beside the point. People DO play them, and people DO want to keep playing them. And that is all that matters. I mean, with pretty much the same mindset one could say "C&C1 and RA1 are old. You don't need to play those games anymore".
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That'll mess them up. Really. It seems they re-encoded them from scratch instead of just replacing the audio stream in the existing video data. Not even mentioning the differences in the censored videos, and the intro with the translated logo. (my German uncensor pack comes with vqps, though ) I don't think the vqp files are in the movies mix files though. That's just the VQA ones afaik. I think they're probably somewhere inside redalert.mix. The ant video ones are in the expand mixfiles somewhere.
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Oh, I found out that in the Moebius mission, if you press "H" really fast, you can sell the construction yard. Not only does that give extra cash, but with some luck and some careful troop management, it also gives you an extra engineer Yeah... the special characters in Windows are mapped to different bytes than they are in DOS. It takes some research to wrap your head around all that
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I added the umlauts into the briefings, and updated the zip files in the first post You need to have a text editor which supports changing the character set to add those, since you need to add them in the DOS-437 text encoding which is used by C&C. (Though you could cheat and use the CCConfig tool's multiplayer nickname field to generate the words with umlauts and then copy them from the "Handle=" line under [MultiPlayer], since my tool converts the character sets )
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Tiberian Dawn - Orca Assault (single player)
Nyerguds replied to MattAttack's topic in C&C Singleplayer Maps
lol. Everyone here is posting "wahh, it's too hard", then you come along saying "You could do this to make it harder" Anyway, welcome aboard! Be sure to check out Chimas' mission collection project -
In Red Alert? Hmm. No clue, really. Try looking around inside the mix files.
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lol, that's not 'bad quality', that's "missing .vqp files" C&C/RA1 videos are only 320x200, and to stretch them to 640x480, the game requires stretching tables. You do need to include those.
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Yes, for using cnc-ddraw, you need to disable ALL compatibility modes.
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http://www.mediafire.com/download/7a4g8sdo3wq92r1/ra_retaliation_psx_videos_german.rar Here ya go. The German Retaliation videos. As for the dinosaurs video... I don't think it exists in German. It wasn't dubbed, as far as I know.
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The CCConfig equivalent of that is simply setting the "Scaling filter" to "Center". That switches the renderer to gdi.
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Just don't use cncnet to play skirmish, then? -_-
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Huh. Can names be that long? I thought they were limited...
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I got an interesting email today, from an oldskool fan who had been looking through some very old backups, and found two missions he had made some 17 years ago. He asked me to put them online, so, I guess this is a good place to do so I cleaned them up to standard Covert Ops format, and gave them a try. They're both pretty interesting combinations of bases and commando-style missions. Anyway, here they are: Land Sea Air - all kinds of weapons engaged (originally meant to replace GDI mission 6) Briefing: In preparation of a landing operation in this area, you have to destroy the airstrip of a NOD base located in the northern mountains. First take out all SAM sites at the shoreline to secure Orca attack aircraft support from a nearby island base against tanks and gun turrets. Nyer's notes: Sadly, it seems this one is literally impossible to lose, since you have an inaccessible air base island which Nod can't reach in a million years. However, once you lose one of your Orcas, it also becomes pretty much impossible to win, and you're usually forced to restart the mission. I wonder if an "all units lost" trigger for losing on this one wouldn't have been better, but the patrolling GDI gunboats probably make it hard to ever reach that, too. Get the mad scientist (originally meant to replace GDI mission 9) Briefing: The research facility of Dr. Moebius has been taken by NOD. Our first attempt to recapture it failed miserably, now it's your turn. Find Moebius and get him out by transport heli, then locate and destroy the enemy's bio-research center! Reinforcements are on their way. Nyer's notes: The first goal of getting to Moebius is actually fairly simple. However, fighting your way through to the bio lab... that's quite a different issue. And at the very end of the mission, there's a really interesting twist in the gameplay O_o ak9701_Land_Sea_Air.zip ak9702_mad_scientist.zip
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Still, there's no way the mouse animations can have any influence whatsoever on the missile launch logic itself.
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Tiberian Dawn - The Huge Collection (single player)
Nyerguds replied to Chimas's topic in C&C Singleplayer Maps
I was contacted today by a German gentleman called Alexander Klietz. He kindly donated two missions to me, believing I'd probably know a good place to host them. So I cleaned them up to Covert Ops standards; moved the briefing from an external mission.ini inside the mission file, put a Name= tag in them, and gave them a Covert Ops mission number. I played them through, and, they're really interesting, varied missions! I loved them. Oh, and I updated the email address inside the readme So, here they are -
Seriously? I doubt the official map editor adds a waypoint 98.
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I think you better do another search for "spoiler" in there