Jump to content

Nyerguds

Global Moderator
  • Posts

    6190
  • Joined

  • Last visited

Everything posted by Nyerguds

  1. ...I don't think the sound was changed...
  2. You mean an RA2 TC for Duke3D.
  3. It can open them, but if you save them they turn into hi-colour.
  4. that means your SHP conversions failed... has nothign to do with the palette. Make sure you don't EVER save it as high-colour PCX or PNG. MS Paint can only save them as hi-colour, so that can't do it.
  5. there's no palette conversion needed, since the DOS icons are already usable in all theaters simply by not using any theater-sensitive colours... just like the units and structures do it. All you need to do is convert to pcx or png, double their size, save, and convert back. As long as you don't touch the colour depth settings, Gimp should do that fine. In fact, I think I already got that on my disk somewhere; someone on cncnz did it IIRC. I don't really see your problem with the Snow theater either... it uses 100% the same palette as C&C's Temperate & Winter. The only odd one out is Desert theater.
  6. I'm quite hard to anger, actually... you can't give tech support on the EA forum without developing that special kind of patience As for the DOS icons, all you'd need to do is double their size. Not hard to do, but the problem is that they won't remap like in DOS C&C. Which makes all the difference IMO.
  7. Sorry... never even looked at team selection logic. As the game manual says... just make sure to save them in teams.
  8. I already had one IIRC... on the C&P forum.
  9. I'm pretty sure I already added Snow in the previous patch... might wanna click my signature, go to the site, see the pretty screenshots. For the rest... the current internal version has more colours, but I don't think they'll be usable in multiplayer. Adding more colours somehow automatically means adding more multiplayer players, so it's kinda tricky. As for the AI... don't ask that, mkay? Just don't. The C&C AI is a dumb as a pile of bricks when it comes to building bases. The ONLY thing it can do is rebuild a list of structures specified in the mission file, and even that only works for one side, or they'll actually compete over building them. I can't change that. Programming AI is hard as it is, and completely impossible to do by hacking the exe file. It's just too complicated. Not to mention, it would screw up the AI's build behaviour in the normal missions as well. I don't want to risk that. C&C1 HAS NO BASE BUILDING AI. Let's just leave it at that.
  10. Can't do it. Resolution is set once in the beginning of the program, and I have no idea how to re-initialize that. Besides, ingame menus are horribly hard to make in Assembler. wut? ccsetup.exe just changes the game config file, conquer.ini. Why would I edit an EXE file from within the game? I got IDA for that XD
  11. And that's only for install anyway.
  12. How about http://ra.nv17.com?
  13. You know, I DO have a suggestions/discussion thread at C&P already, lol. As for your suggestions... -there IS a Faster Tiberium Growth option, but it seems to be completely screwed; it completely stops tiberium from spawning on new cells. -I removed a ton of the leftover 320x200 code when making the original hi-res patch, and I REALLY don't feel like cleaning that all up, sorry...
  14. You mean the "Faceless Goon Syndrome"? Oh, I absolutely hate that...
  15. Mod, not patch. and purely optional too
  16. Not a clue, never played those much
  17. Microsoft should stick top making computer mice. Only good thing they ever produced
  18. Nyerguds

    XCC Editor error

    I dunno. I just know what I've noticed from using the program. The TS and RA2 folders are read from registry, but it doesn't touch the TD one at all.
  19. no, the TD EMP weapon was much more cruel... cooked the crew inside the vehicle, and sparked on to other nearby vehicles. A very detailed explanation was given on some of the concept pictures.
  20. Nyerguds

    XCC Editor error

    The TD folder is simply not set automatically.
  21. The animation is called EMPULSE, but that's it. The microwave weapon idea was scrapped long before they actually made the game. It just seems they started with some concept videos, like the powersuit and EMP one.
  22. no, it was actually done intentionally... not a clue why. It looks odd how it just disappears for GDI. What do you mean? It'd only be a modding feature anyway... I'm not making any changes to the original game that aren't fixes.
  23. Nyerguds

    XCC Editor error

    It works better if you copy the files into the XCC folder and set that as one of the TD folders in XCC Mixer. See my guide for more info on that.
  24. RA1's "Journey"... absolutely awesome.
  25. Eh. I knew. And my PC adapts it automatically anyway.
×
×
  • Create New...