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Everything posted by Chimas
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Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
For build levels, everything done. -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Credits added in the COVER -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Hi, Regarding Building Levels, they are finished, the majority of them, thanks to Lightning. Missions from LKO and Kohlrus, I haven't made any change. Those missions are too good to touch them, unless there are obvious mistakes, but that were covered long ago. As soon I have news, I'll post more stuff : ] -
one idea: check also if all civilians are "neutral" and check what is stated in the briefings.
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Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
. Warning: I had to edit to include this note. One of my cloud services (Sugarsync) created new links, against my will or consent. So I'm updating things that are not available for you. For the moment, download anything from any LINK1 in the cover, which is located at CLOUDME. If you read this post again and this part is not here is because I have solved this. Also I'll post about this later. Update: All NOD BuildLevels appointed. ZIP and MIX files and the Catalog Zip file in Link1 and Link2. There are some few missions I haven't change the BL's, I explain later. Gonna start the GDI side. -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Ok, I'll take a more thorough look starting this week until we get this defined - fixed or kept. I have to warm up, but I'll be posting comments. Assault Campaign will be SCB98, so not released yet. But nothing is lost. I've compared once and Assault A and Assault B are the same, but I will enable the files so you can take a look, meanwhile I go ahead. Note in the Excel file, the orange cells mean all the things I have done to make the missions playable. So the updated BIN and INI files are not in the link above, just the originals. Eagle Wounded I'll change the BuildLevels. The reason I haven't done by the time I published it, is because there are 2 faulty maps in the pack (EE and WA) that I wasn't able to edit, so I'll try editing one more time. The maps are missing lake and shores, but XCC is not working for them. I can't open them. Remnant missions Will be edited and listed here along the weeks. They will probably be done before those above. -
I think you have to check maps with smudges and edit with the notepad. Something like SMD=789 being "789" the cell location, but I don't remember the code for smudge or if there is more than one.
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Can we add more colours to the Tiberium Dawn games?
Chimas replied to CO-Wolf's topic in CnCNet Discussion
I find cool to have more palettes, but it's not all that essential. How many there are available in the last patch? Is it probably around 10+ now? \edit oh, you mean, over cncnet ... -
Thanks, Tore!
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Well, I can tell you that this community is much more active now than 2 years ago. Tore is making a great job.
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Telepathy tells me he is referring to the comm-center in the middle of the screen, in the 1st SS => Closer to it, down left. The 2nd SS, idk. Nyerguds, btw, "JPG is dead" wouldn't be too much? I mean, DeviantArt is an art portal with 27 million artists / 200 million images, and they use mostly JPGs (http://help.deviantart.com/137/). I'm not saying they are right, but it's far from dead. In TD however, certainly ctrl+S in DDraw is the best option.
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1 time unit(/value) = 5 sec? and other trigger problems
Chimas replied to Project Leviamon's topic in Mapping Discussion
Wait, I'm not telling you to change, I was suggesting it, if it would be a direct solution (which is not). Then, I went on trying just to find out if the celltrigger would work on water with the hovercraft+rmbo. If the time trigger is satisfying, you should keep it. On my end, everything ok, speed bar is in the fifth position, btw. -
1 time unit(/value) = 5 sec? and other trigger problems
Chimas replied to Project Leviamon's topic in Mapping Discussion
Well, the celltriggers work, just put it on water. But then there's a problem that I don't remember how to solve ... commando_test.zip -
1 time unit(/value) = 5 sec? and other trigger problems
Chimas replied to Project Leviamon's topic in Mapping Discussion
Matt, Couldn't it be triggered with cell triggers instead, since space does not change? And at what point your speedbar is set, btw? -
Tiberian Dawn - Eagle action (single player)
Chimas replied to chumingzhi2010's topic in C&C Singleplayer Maps
Why the hell did you put a password? -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Hi Lightning, I was hoping that Nyerguds would have looked your findings and, since it was taking time, I've sent him a message to notice it. I'd have commented that myself, but since there's an year that I don't make any substantial maintenance, I had to ask for help to Nyerguds on this, to avoid compromising accuracy and validity of the information. Yet, tomorrow is a holiday here, so I think I'll be able to look item by item and make other corrections that I might agree with you. What I can tell is, even before your corrections I have done changes in Buildlevels, but since I had to make so many changes, I focused more on maps, triggers and teamtypes and I was really hoping that someone eventually would come along and verify these buildlevels, so I believe the effort will not be lost and some things must be discussed. After that, editing is easy. -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Ok, Some thoughts and answers before anything I might had took them out, I'll check where they are. They are not lost, perhaps I took it out for later re-release. Yes, I'm already doing that, check the last "alone-missions" numbers in both sides. Some of Matt Attack's missions are there, for example. But newer, from the last 12 months are not. I have to ask a last task before performing the changes: can you pick randomly 2 or 3 missions and play it to see if the build level makes sense with the Briefing? -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
No, didn't skip any, they are all there, from EA to XE in SCG095... -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Lightning, EA,EB,EC,ED,EE - E series then WA,WB,WC,WD,WE - W series then XA,XB,XC,XD,XE- X series then goes to the next number at EA suggest a read at Nyerguds page, because you'll have more questions and it's all there. Iran, I've tried git, but have found SVN more user friendly, thanks. I'm not an IT guy ... : ( -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Level.zip - 15 missions from scg01 to scg15. Disregard the variations like SCG01EB and etc. Scg95.zip - scg95ea - M1, scg95eb - M2 ... scg95ee then W series e by last X series. -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
NOD's last level is 13. -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
It's how things are structured. From SCG100 to SCG119 you get 20 missions. SCG95 alone gives you 15 missions. Below 100 and above 900, things are presented in a different way. I started with a list for scg95 to scg99, then we will have later another list for scg90, another for scg85 and so on. Yes, the bin/ini pair inside the ZIP files should have the same content of the bin/ini pair inside the MIX file. You can base your work on the former. Also you can read the comments inside mission.index.xls, about buildlevels. -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Well, I have to ask if your files are up to date, because SCB164 is "The Framming" everywhere I access(both links, MIX file, Excel file and ZIP files). In the past, SCB164 could have been "Assault A", but the mini-campaigns were reorganized to be placed above 900 now. Some missions were forced to move due to limitations in the coding system. Start your tasks from the catalog page and choose one of the links alone to work(Link1 or Link2). After any change is submitted, I'll check and replace in both links. About SCB102, I didn't catch what's the problem? Also, Mission.Index.xls is incomplete, but not wrong (afaik). One last comment is: you have multiple sources and registers. If you have the same info in 5 places and only 1 is different from the rest, you can assume I made a mistake and decide in behalf of the 5 observations that are most likely to be right. Many of these things were done over night. If you want to clear out better what you need I'll be around during this weekend. Greetings! -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
It's there, just not properly explained: - Missions below SC#100 are campaigns; - Missions from SC#100 to SC#899 are single player missions; - Missions above SC#900 are mini-campaigns. I'll put this in the cover -
Tiberian Dawn - The Huge Collection (single player)
Chimas replied to Chimas's topic in C&C Singleplayer Maps
Hi Lightning, Keep taking notes. I am understanding better now how SVN/Assembla works as a management tool and expect to make some changes soon.